Emancipation Class Freighter
Spoiler:
Class: Emancipation
Type: Standard Freighter
Dimensions: L = 252 m, W = 55 m, H = 45 m
Role: Transporting Trade Goods and Military Assets
Generation: 3rd
Description: Using the same living and engine modules as the Autarchy uses an octagon shaped central shaft which allows for a four sided cargo orientation rather than the usual two sided orientation. This allows for the Emancipation to carry up to eight dropships along with it, making it a favorite of the Confederate Army.
Type: Standard Freighter
Dimensions: L = 252 m, W = 55 m, H = 45 m
Role: Transporting Trade Goods and Military Assets
Generation: 3rd
Description: Using the same living and engine modules as the Autarchy uses an octagon shaped central shaft which allows for a four sided cargo orientation rather than the usual two sided orientation. This allows for the Emancipation to carry up to eight dropships along with it, making it a favorite of the Confederate Army.
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Terran Ship Sizes
Spoiler:
1-20m = Fighter
Length: 1-20 Meters
FTL?: No
Description: The Fighter is the smallest possible warship. They have the quickest acceleration/deceleration rates. However, they do not have shields or FLT drives and thus must be carried to battle by a larger ship, usually a Carrier. Their roles include a wide range of functions but they are mostly used in attacking and defending Pinnaces and Warships.
Models: Escort Fighter, Heavy Fighter
20-50m = Pinnace
Length: 21-50 Meters
FTL?: No
Description: Pinnaces, sometimes called Bombers, are an integral part of any large space fleet. They usually carry light-medium anti-ship weapons and, having the second highest acceleration/deceleration rates, are used to perform quick strikes on the flanks of larger warships. Like Fighters, they have no shields or FLT drives and need to be carried to the battle.
Models: Retort 25 Class
50-100m = Corvette
Length: 51-100 Meters
FTL?: Yes
Description: Corvettes are the smallest ships to include an FLT drive. Of all FLT capable ships, corvettes generally have the highest acceleration/deceleration rates and the weakest shields. Because of this, corvettes are almost never seen on the frontlines of battle. Instead, they are relegated to scouting and fighter/pinnace screening roles.
Models: Retaliation Class
100-250m = Frigate
Length: 101-250 Meters
FTL?: Yes
Description: Frigates are the varied ships in most fleets with roles including escort, destroyer, missile boat, anti-fighter, and sometimes even assault ship. Frigates are usually the balance point of speed and shielding. While still very quick compared to Cruisers and above, most Frigates still have enough armor and shielding to take several critical hits before being crippled.
Models: N/A
250-500m = Cruiser
Length: 251-500 Meters
FTL?: Yes
Description: There are two main types of cruisers: Light Cruisers and Heavy Cruisers.
As the name suggests, Light Cruisers trade heavy armor and shielding for speed. They are the heaviest type of escort ship, being used to add much needed fire-support to convoy escorts and flanking squadrons alike.
On the other hand, Heavy Cruisers trade speed for heavy armor and shielding. Their main weapons are heavy and medium ship-to-ship guns making Heavy Cruisers the ideal ship for the line-of-battle.
Models: N/A
500m-1km = Battleship
Length: 500m-1 Kilometer
FTL?: Yes
Description: More heavily armed, armored, and shielded, Battleships are the next step up from Heavy Cruisers. They are the muscle in most of the larger factions’ battle lines, with the smaller Heavy Cruisers filling in the cracks.
Models: N/A
1-5km = Dreadnaught
Length: 1-2.5 Kilometers
FTL?: Yes
Description: The Dreadnaught is the backbone of larger factions’ battle lines, serving as both heavy hitters on the line-of-battle and as flagships in defense fleets. For most factions, this is as big as ships get, and as such, Dreadnaughts are the pride of their fleets.
Models: N/A
5-20km = Super Dreadnaught
Length: 7.5-20 Kilometers
FTL?: Yes
Description: The acceleration rates for these massive ships are laughable at best, making these actually very ineffective in battle. That’s usually not a problem though, since most fleets flee at the sight of these monsters jumping into their systems. The main goal of these ships is intimidation and demoralization, aiming to terrify the enemy into submitting.
Models: N/A
20-50km = Mobile Starbase
Length: 20-50 Kilometers
FTL?: Yes
Description: These are actually the most practical ship since the dreadnaught. While it is only possible to construct one of these by the taxing the resources of a huge empire, Mobile Starbases are the perfect asset for the empire who’s set its sights on galactic conquest. These behemoths’ purpose is to jump to the edge of a heavily defended system and provide a strong forward base for the invading fleet. They carry thousands of fights and pinnaces, and are able to receive and repair dozens of large ships at a time. The design also allows for the addition of one or more super-weapons for the purpose of destroying defending starbases and orbital defenses from a distance! They are so large that, when in a gravity well, the Lagrange Point is large enough for Corvettes and small Frigates to jump from. If the invading fleet is defeated, they can retreat back to the Mobile Starbase and mount a defense around it.
Models: N/A
50km+ = Planetary Assault Ship
Length: 50+ Kilometers
FTL?: Yes
Description: These ships are large enough to both carry enough troops to occupy an entire planet and a weapon large enough to crack that planet if it is decided that invasion is too costly. If an empire is large enough to produce one of these, they probably don’t have any enemies left to use it against…
Models: N/A
********************Carriers*********************
50-250m = Escort Carrier
250-500m = Light Carrier
500m-750m = Fleet Carrier
750m-1.5km = Battlecarrier
1.5km+ = Supercarrier
More on carriers later.