Kerbal Space Program Megathread V1
You bring supplies up somehow ... You can just leave one of those ships docked there and in case your station follows the tanker just save the crew in it, that or add a lot more parachutes to your station
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Re: Kerbal Space Program Megathread V1
Tankers take fuel to the refuel station over Ike. The refuel station itself is actually a robot controlled thing, though it does have habitation modules in case I lose a kerbal in flight to it. The tankers literally block about half of the ports when docked, so just leaving one there for any stretch would cripple the refuel platform. I suppose I could send up a flimsy spaceplane and have it have some extra habitation modules, but what's the point? The habitation modules in it can separate(I think, I haven't checked recently), and they have enough parachutes to survive. I think.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Kerbal Space Program Megathread V1
Yea unless you're on collision course with the Mun
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Re: Kerbal Space Program Megathread V1
I sincerely hope that doesn't happen. The station is over Ike, the moon of Duna. Having it be about to hit the Mun would mean something very serious had gone wrong, or I was very high.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Kerbal Space Program Megathread V1
Well then prob it was Ike you crashed into, they work the same way here no parachute is going to stop you there , but hey it is so much more fun when things are about to go wrong !
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Re: Kerbal Space Program Megathread V1
Parachutes work. Vaguely. Besides, it's more likely that they'd be pulled to Duna. Either way, losing the refuel station is unlikely; it's in a fairly stable orbit, and has-as expected- more than enough fuel to correct any errors.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: Kerbal Space Program Megathread V1
Greetings from Eeloo
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
It looks like the landing didn´t go too well...
You sure you can take off again?
You sure you can take off again?
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Re: Kerbal Space Program Megathread V1
I can try, I only lost three canards and a RCS port
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
I´m not worried about flying...
I´m worried about taking off from this position without breaking even more...
I´m worried about taking off from this position without breaking even more...
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Re: Kerbal Space Program Megathread V1
Hey that is soooo my next rocket !
We all know what happened here , the Russians overloaded the rocket trying to launch 3 satellites in one.
We all know what happened here , the Russians overloaded the rocket trying to launch 3 satellites in one.
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Re: Kerbal Space Program Megathread V1
I think the russian rocket scientists need to play more KSP, it teaches you how to avoid THIS EXACT ERROR quite well.
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Re: Kerbal Space Program Megathread V1
Moar struts?
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Re: Kerbal Space Program Megathread V1
No, moarTau wrote:Moar struts?
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Mistake Not... wrote: This isn't rocket science, *!
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Re: Kerbal Space Program Megathread V1
Well, i think more struts would definetly fix the problem of the Russians.
Now, who goes over and tells them?
Now, who goes over and tells them?
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