What is it you ask? Outpost 19. You all know the story, but if you don't...
Alright, so here's the scoop:
I am designing this map to be a horror, logic based map. Sure, there will be some combat, but not too much. This one is based on exploration, puzzle solving, making sense of the clues given out to you.
You start in a cell, which has opened, not too long after the riot has ended. All signs of life are completely gone. You start in block A, which had been vacated by everyone in the wake of the thing, Nightmare. The bulkheads sealed it out, but it'll be back. Your task, as a prisoner, is to find out what happened, what the real secret of Outpost 19 is, and escape.
I will be working on this map intermittently, with a server up for me and my friend, and any of you who wish to help. Due to my dynamic IP address, I will NOT have one regular address to connect to. As such, whenever the server goes up, I will post with the updated address for you to join.
I will be using Iv's modified Darkmatter pack for this. All credit for it goes to the original creators and Iv, for the modifications. If the need arises, I will make some modifications of my own. I will post the new version if that is the case. The link: http://www.mediafire.com/download/tbdk8 ... hanced.zip
EDIT: Apparently I can make the server prompt you to download it. Done and done.
I haven't much done, as it is largely in the planning phase with me and a friend. However, I do have a slight bit of progress. The communication outpost.
-Digital Countdown Clock (For a bomb you must defuse)
-Flickering lights (For areas with damaged power/spooky lighting)
-Classic light's turning on scene (Lights go on, section by section, down hallway, and vice-versa)
-Puzzles (Who doesn't enjoy configuring a power grid/ bulkhead section?)
-Communications from things (From a ship in orbit once you get a radio, Phi once you acquire his Core, Nightmare because he hates you)
-Moving Nightmare around the facility (At certain points, he will move to different hallways and areas, because you're not supposed to go that way. You go too close, you die. Simple.)
-Running away part. This will be the most fun. So you enter a long hallway, and the ship in orbit tells you Nightmare is chasing you. Behind you, lights start shutting off. You have to race down the dilapidated hallway, ahead of the lights, and then close the bulkhead at the end to live.
And a lot more I haven't planned out.
If you wish to help, ask. I will whitelist you, and assign a position and something to create.
I give credit to Prototype for inspiring this map. Also, your support is MANDATORY for the production of this map. I expect a response within 48 hours, or else your contract will be terminated.