Marcopolo linked another interesting technique for terrain meshing here. We are looking into something similar, only as shader code, which will let us put a lot more data on the screen, or at the least let us waste geometry on only the parts which don't fit the mold. The project keeps getting more and more exotic as it goes, but it is necessary in order to pull it all off.
The number of devs we have working on FC varies depending on how you define "working". We have several people working on a side project adding FC themed vehicles as a modpack to Flans. Parts of that will likely end up in this mod, and more importantly, they are gaining XP. That's currently the most active group. I'm lagging behind until I can finish a feature creep project from hell at my job. Then we got maybe another 3 or so who aren't doing anything right now. And everybody is active in the discussions, so partial credit for that.
/wave fr0stbyte
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: /wave fr0stbyte
Problem is he is the only one who can actually do such complex stuff on our team, when we get to the content stages I'm sure we will have much more people, for now it is just frost ... Explains the cult around him
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They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN