Very good.Prototype wrote:First attempt at a SR rifle:
FC content pack flan's [THREADNAUGHT]
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mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's
I think he's saying tha these factions probably won't actually make into FutureCraft, so there isn't really a reason why we shouldn't use them here.Tiel wrote:Iv121 wrote:Well you know my opinion about big player-ran factions - I don't want any. Why do I bring this ? Because you could look at UTN a piece of lore I already made for you and donate, something I won't need within futurecraft so as that is no one's faction I see no reason not to use it, its lore, symbols and ship designs.
...dafuq are you going on about?
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
None of our ships are going to make it into FC, I highly doubt any of our factions will either, at least not the way we envision them now. My whole '3 faction' thing has absolutely nothing to do with what will or won't be in Futurecraft. As I said, it's much easier to condense factions in these little offshoot projects so everyone's well-rounded and the experience is playable than attempting to cater to everyone and ending up with an unbalanced mess, or only restricting oneself to a select few and endure the inevitable moaning.
I mean, seriously, 70% of the factions here are 'generic human empire/trade consortium/republic', give or take an added twist or two...
I mean, seriously, 70% of the factions here are 'generic human empire/trade consortium/republic', give or take an added twist or two...

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Re: FC content pack flan's
I'm only using names of factions, that's pretty much it, it's more of a reference than implementing faction based content.Tiel wrote:None of our ships are going to make it into FC, I highly doubt any of our factions will either, at least not the way we envision them now. My whole '3 faction' thing has absolutely nothing to do with what will or won't be in Futurecraft. As I said, it's much easier to condense factions in these little offshoot projects so everyone's well-rounded and the experience is playable than attempting to cater to everyone and ending up with an unbalanced mess, or only restricting oneself to a select few and endure the inevitable moaning.
I mean, seriously, 70% of the factions here are 'generic human empire/trade consortium/republic', give or take an added twist or two...
Basically, all types of "team" guns are going to have the same stats, but I really need a server for proper testing.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
Guys: All he's doing is trying to name arbitrary teams for the Flan pack. This has little to nothing to do with actual FutureCraft. It isn't really something that needs to be argued about.
;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: FC content pack flan's
You're a bit late with this.Last_Jedi_Standing wrote:Guys: All he's doing is trying to name arbitrary teams for the Flan pack. This has little to nothing to do with actual FutureCraft. It isn't really something that needs to be argued about.

Re: FC content pack flan's
These things happen.Tiel wrote:You're a bit late with this.Last_Jedi_Standing wrote:Guys: All he's doing is trying to name arbitrary teams for the Flan pack. This has little to nothing to do with actual FutureCraft. It isn't really something that needs to be argued about.

;.'.;'::.;:".":;",,;':",;
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")
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Re: FC content pack flan's
Fenway is returning to textures to compete with Prototype. He starts with a rifle.


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Re: FC content pack flan's
Didn't you make a few 64x64 gun textures a while ago? Because I can use thoseProfessor Fenway wrote:Fenway is returning to textures to compete with Prototype. He starts with a rifle.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
NSCD Standard Rifle:

you can't see trigger and foregrip due to the background

you can't see trigger and foregrip due to the background
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
ok, put the NSCD rifle in, though it got a bit distorted when I resized it, but I can fixed that
added the Strigiforme rifle, it looks pretty good in game:
I'm working on adding Fenways
added the Strigiforme rifle, it looks pretty good in game:
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
N.S.C.D. SMG (only uploading here so I can download to my PC)


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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
now I'm trying armour, once I get Armour stand working, then I should be able to show it
also fixed distortion on the NSCD Standard Rifle, and got Fenway's gun working
also fixed distortion on the NSCD Standard Rifle, and got Fenway's gun working
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's
Strigiforme armor has red outlines on the core regions(chest) and nowhere else. The head part should have a crimson visor descending to cover the eyes but not the face or neck. It should also be grey black and have lots of flacked lighter grey spots indicating chips from bullets.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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