A futurecraft NegativeAlpha mod

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A futurecraft NegativeAlpha mod

Post by Shadowcatbot » Sat Dec 08, 2012 8:53 pm

I saw this came up a few times on the old forum, With a few mods and such by the Devs with some basic things. So anyway why not try and make a Pre-Alpha (NegativeAlpha) futurecraft mod with just some basic things in it, Steel, Paints, Etc?
It wouldn't require the Devs help since we would only really be copying the majority of the code form other mods then mixing them together in a smoother format.

Would anyone be willing to help with this?
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Re: A futurecraft NegativeAlpha mod

Post by  ҉  » Sat Dec 08, 2012 8:56 pm

Shadowcat wrote:since we would only really be copying the majority of the code form other mods
What you are suggesting is at the very least unethical and at worst illegal. We should never copy code from anyone. What I think you meant to say was that we would be making only simple blocks, which are fairly easy to do and do not require Copernicus.
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Re: A futurecraft NegativeAlpha mod

Post by Shadowcatbot » Sat Dec 08, 2012 9:00 pm

Credit would be given where needed to prevent, Issues. Also it would probably be best to keep it in the forum so only people here will have it.
And yes to your last sentence.

The whole idea is just to make a shipbuilding mod and to lay some sort of basics down.
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Re: A futurecraft NegativeAlpha mod

Post by Aidantheawsome » Sat Dec 08, 2012 9:58 pm

Just, no. if this is going to be the great and famous mod I think it will be, it cant start off by stealing crappy code from other mods.

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Re: A futurecraft NegativeAlpha mod

Post by Shadowcatbot » Sat Dec 08, 2012 10:30 pm

Your calling unamed mods crappy? Then lets see your work Mr.Neo.
Stealing code would be if we claimed it as are own 100% original creation and publicized it.
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Re: A futurecraft NegativeAlpha mod

Post by Dr. Mackeroth » Sun Dec 09, 2012 4:21 am

No. It's a good idea if we do the code ourselves. However, using other people's code, whether with permission or not, is unethical.
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Re: A futurecraft NegativeAlpha mod

Post by Prototype » Sun Dec 09, 2012 4:47 am

Well one way or another you are still using code developed by somebody else, be it Mojang, sun or whatever.

What I think shadow meant is using code already made which does something similar to what we want to do, then use that as a template or something, or look at how that code accomplishes it's effect, and make your own version from scratch.
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Re: A futurecraft NegativeAlpha mod

Post by Keon » Sun Dec 09, 2012 10:41 am

Okay, back on topic: What would we make?

Cause right now I'm working on a seeecret project...
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Re: A futurecraft NegativeAlpha mod

Post by Prototype » Sun Dec 09, 2012 2:17 pm

Keon wrote:Okay, back on topic: What would we make?

Cause right now I'm working on a seeecret project...
You mean for an alpha? Probably just the engine that makes ships fly, a lot of people want a mod like that, in the absence of the zeppelin mod.
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Re: A futurecraft NegativeAlpha mod

Post by 1hAdgYotZ9 » Sun Dec 09, 2012 3:48 pm

Flying should be saved for a later pre-alpha. for now simple(that's how we view it more than likely not you guys.) things like entity turrets, new blocks and items etc.

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Re: A futurecraft NegativeAlpha mod

Post by Prototype » Sun Dec 09, 2012 3:58 pm

1hAdgYotZ9 wrote:Flying should be saved for a later pre-alpha. for now simple(that's how we view it more than likely not you guys.) things like entity turrets, new blocks and items etc.
Well flying would be the bit we want to get most, also it is the bit that will be most essential to the entire mod. That and it would also boost the profile of the mod seeing as there is a lack of something that can make large entities such as our ships move, without creating massive lag like zeppelin.
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Re: A futurecraft NegativeAlpha mod

Post by Shadowcatbot » Sun Dec 09, 2012 10:39 pm

Prototype wrote:Well one way or another you are still using code developed by somebody else, be it Mojang, sun or whatever.

What I think shadow meant is using code already made which does something similar to what we want to do, then use that as a template or something, or look at how that code accomplishes it's effect, and make your own version from scratch.
This. (I would've put it more as copy the code then modify it all with some winging it here and there to all match up and look at-least semi original)

And I say Flying is more important right now, No one wants just turrets and various things, We can do that, The main Dev place should be getting Flying down, Then working out the details.
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Re: A futurecraft NegativeAlpha mod

Post by Dux_Tell31 » Mon Dec 10, 2012 3:43 pm

Truth be told, we already have an alpha build.
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Re: A futurecraft NegativeAlpha mod

Post by Prototype » Mon Dec 10, 2012 4:14 pm

:/
Dux_Tell31 wrote:Truth be told, we already have an alpha build.
What_Happened.jpg
Is there a download link anywhere? Or is it just a screenshot of some renamed class files
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Re: A futurecraft NegativeAlpha mod

Post by Shadowcatbot » Mon Dec 10, 2012 4:20 pm

*cough*Erm, Bullshit*cough*

Provide more details or stop BS'n us.
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