LARP'ing
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- Lieutenant
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- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Progress had been pretty slow, but give me some time.
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
Progress had been made!
The Abandoned Large Co. base (just the layout of the base, the rebels control it and the Large Co. ops need to destroy it.)

Large Co. dropship (red team or the ops will drop from here and make their way to the base, there will be supply crates for the team to gear up)

More updates coming.
The Abandoned Large Co. base (just the layout of the base, the rebels control it and the Large Co. ops need to destroy it.)

Large Co. dropship (red team or the ops will drop from here and make their way to the base, there will be supply crates for the team to gear up)

More updates coming.
Re: LARP'ing
Bedrock walls make me sad.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
- Tunnelthunder
- Ensign
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- Joined:Wed Dec 05, 2012 10:33 pm
- Affiliation:Insomniacs
- IGN:Tunnelthunder
Re: LARP'ing
DAMN, that's a good looking fake battle ground.
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
why, just having a bunch of water or grass would look strange, and who would like to fall of a borderless battlefield and into a void.catsonmeth wrote:Bedrock walls make me sad.
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- Texture Artist
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Re: LARP'ing
Make it an island.
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
if you take way the walls, there's a bunch of water.Professor Fenway wrote:Make it an island.
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- Texture Artist
- Posts:1506
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- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: LARP'ing
Make it a GOOD looking island. It would be simple, just add a bunch of beaches. It doesn't have to even go to the bedrock level, just something on top.
Re: LARP'ing
Why not make it in a crater or something? Maybe surrounded by a mountain range.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
All these are good ideas, but I don't want to damage the base while I'm trying to make a beach that wont even be used.
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- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: LARP'ing

Seriously. It won't be used? Half the map won't be used! Heck, a beach that nobody goes on with water beyond it is a heck of a lot better than a freaking bedrock wall!
Re: LARP'ing
Or mountains. Mountains are pretty.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
Some more progress!
Spoiler:
- Tunnelthunder
- Ensign
- Posts:259
- Joined:Wed Dec 05, 2012 10:33 pm
- Affiliation:Insomniacs
- IGN:Tunnelthunder
Re: LARP'ing
Everything looks fine keep it up.
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- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: LARP'ing
Thanks, the base should be done if I can gt around to doing it in the next week.