FC content pack flan's [THREADNAUGHT]

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Tunnelthunder
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Re: FC content pack flan's

Post by Tunnelthunder » Tue Feb 26, 2013 11:37 am

Wow you are just cranking out pretty pictures.

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 11:37 am

Tunnelthunder wrote:Wow you are just cranking out pretty pictures.
that picture isn't pretty, there are quite a few problem, but the one before is pretty
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Mistake Not... wrote: This isn't rocket science, *!
Image

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 11:44 am

Image
Dangit

seems like each part rotates around.... wait a minute... I think I know how to fix this... BRB
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Tunnelthunder » Tue Feb 26, 2013 11:47 am

You might have everything

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 11:58 am

I AM A JENIUS (or a total moron for not discovering this sooner, either or)

Image

turns out that the code part that defines the position of each shape, is actually the point that it rotates around, and that the position of the shape can be entered elsewhere in the code (in the 0F 0F 0F that comes before the dimensions of the shape).

this means i can have my shapes all rotate around the same point.

only problem is that pre-rotated shapes rotate on a slightly different angle to others, but that just means I have to take the rotations off, this is already a relatively fancy model.

just need to sort out view limits, and the angle of the ammo box, and this is good to go
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Tunnelthunder » Tue Feb 26, 2013 12:05 pm

Quit making cool stuff it makes me feel inadequate in my own abilities.

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Re: FC content pack flan's

Post by hyperlite » Tue Feb 26, 2013 2:06 pm

Me gustan todos las fotos.
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Re: FC content pack flan's

Post by Ivan2006 » Wed Feb 27, 2013 10:09 am

Erm...
You said you wanted a hovertank?
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Re: FC content pack flan's

Post by Prototype » Wed Feb 27, 2013 10:12 am

Ivan2006 wrote:Erm...
You said you wanted a hovertank?
Spoiler:
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That was a while ago... Did you make that?

A hover tank isn't entirely out of the question though, but a lack of wheels could be seen as a cheap corner cut, so I think the first tank will have to be conventional
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by Ivan2006 » Wed Feb 27, 2013 10:21 am

Prototype wrote:
Ivan2006 wrote:Erm...
You said you wanted a hovertank?
Spoiler:
Image
That was a while ago... Did you make that?

A hover tank isn't entirely out of the question though, but a lack of wheels could be seen as a cheap corner cut, so I think the first tank will have to be conventional
Erm... Not really my design, so... don´t copy it 1:1... It´s a R-1/A Flying Dog.
Try finding out what game it´s from C:

Also, conventional tank?
Take a D.E.L.-standard tank.
I wasn´t able to get pics, but it pretty much looks like a Soviet T-34.
With a laser cannon.
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CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: FC content pack flan's

Post by Prototype » Wed Feb 27, 2013 10:25 am

I was thinking something between halo and 40K, I.e. multiple tracks (I'm thinking six rather than the four used on the scorpion) and a really big gun.

I'll have to draw something up soon, but I'm already getting really sidetracked from the AR-15, so that'll have to come later.
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Mistake Not... wrote: This isn't rocket science, *!
Image

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Image

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Re: FC content pack flan's

Post by Ivan2006 » Wed Feb 27, 2013 10:30 am

Image
Image
Image
Image

From Google images
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: FC content pack flan's

Post by Prototype » Wed Feb 27, 2013 10:34 am

Something like the last one, except three track sections on each side rather than two
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Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: FC content pack flan's

Post by Ivan2006 » Wed Feb 27, 2013 10:37 am

Prototype wrote:Something like the last one, except three track sections on each side rather than two
I was unable to quickly find a six-track tank...
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: FC content pack flan's

Post by joykler » Wed Feb 27, 2013 10:42 am

if you install a tank you should make it hovering because otherwise it wouldnt look good
look at the tanks currently used
when they go up a ramp the go all upside down
and stuff

and why in the future use ordinary tanks i always wondered that say 40k and the enviroment why the hell would you use a tank that drives
a hovering tank or a hover-craft tank would be much better

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