FC content pack flan's [THREADNAUGHT]

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Tunnelthunder
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Re: FC content pack flan's

Post by Tunnelthunder » Sun Feb 24, 2013 7:22 pm

I would like a tank like that but blocky

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Re: FC content pack flan's

Post by Iv121 » Mon Feb 25, 2013 2:46 am

hyperlite wrote:
Spoiler:
Image
Have fun modeling.
Oh the mortar from XS pack for UT3 ?
They're watching ... Image

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Re: FC content pack flan's

Post by hyperlite » Mon Feb 25, 2013 3:27 pm

That is a wraith from Halo...

Not the best example since it is firing, but it was in reference to when Keon said a plasma-y death.
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Re: FC content pack flan's

Post by Prototype » Mon Feb 25, 2013 3:48 pm

Been planning a tank for a while, but haven't really looked at how the are put together, though I assume the turret parts rotate around X0 Z0

As for something lik coil guns, I am going to make a model for the Tactical Mass Driver, like a big ass model, it will work like a MG, but be really long and cool.

Also, update on progress I've done today:
Made a new laser model (like SDK's old laser)
Realized the Rocket Pod model was levitating, and fixed it.
Made a "Dark Angel" version of the A-144 (think Black and Gold)
Spoiler:
Image
Apologies for rubbish resolution, I'm not on my PC at the moment, this is just my avatar on Manus's site
Various * around with gun stats.
Blew up 5 NPC villages testing the Dark Angel with twin Rocket Pods.
Once again failed to make a pointy missile
Much raging

Updated To-do list:
Finish the AR-15 (for next update)
Do some big ass model for the Tactical Mass Driver, preferably 2 blocks long (for next update)
make a tank design a tank (that is not from halo, and doesn't have curves)
Finish adding Taco's conventional weapons (for next update)
Fix Burnttoaster's gunship (for whenever)
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: FC content pack flan's

Post by  ҉  » Mon Feb 25, 2013 3:55 pm

Prototype wrote:Made a new laser model (like SDK's old laser)
SDK's laser was two perpendicular planes. Not much of a model, really...
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: FC content pack flan's

Post by Iv121 » Mon Feb 25, 2013 3:55 pm

hyperlite wrote:That is a wraith from Halo...

Not the best example since it is firing, but it was in reference to when Keon said a plasma-y death.
Informative , that's probably what they based it on, quite a funny vehicle actually.... Anyway I wpn't take off your time, gl modelling it :tongue:
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Re: FC content pack flan's

Post by Prototype » Mon Feb 25, 2013 4:01 pm

Last_Jedi_Standing wrote:
Prototype wrote:Made a new laser model (like SDK's old laser)
SDK's laser was two perpendicular planes. Not much of a model, really...
(Perpendicular or orthogonal?)
No, but it looks a lot better than the previous model, I did want a 2D sprite on three orthogonal planes, but the resolution is way too low for that to work, and a box... Well that is even less of a model

And I am not modelling the wraith, ever, but I do quite like the design of the scorpion, so I may draw aspects from the base of the scorpion when I design my tank, but that can wait.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's

Post by  ҉  » Mon Feb 25, 2013 4:23 pm

Prototype wrote:(Perpendicular or orthogonal?)
Perpendicular.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: FC content pack flan's

Post by hyperlite » Mon Feb 25, 2013 5:20 pm

I don't think even Manus could model the Wraith well, too curvy to make it in techn, even if you tried to make it a bit blockier.
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Re: FC content pack flan's

Post by Chairman_Tiel » Mon Feb 25, 2013 5:31 pm

Prototype wrote:Been planning a tank for a while, but haven't really looked at how the are put together, though I assume the turret parts rotate around X0 Z0

As for something lik coil guns, I am going to make a model for the Tactical Mass Driver, like a big arse model, it will work like a MG, but be really long and cool.

Also, update on progress I've done today:
Made a new laser model (like SDK's old laser)
Realized the Rocket Pod model was levitating, and fixed it.
Made a "Dark Angel" version of the A-144 (think Black and Gold)
Spoiler:
Image
Apologies for rubbish resolution, I'm not on my PC at the moment, this is just my avatar on Manus's site
Various * around with gun stats.
Blew up 5 NPC villages testing the Dark Angel with twin Rocket Pods.
Once again failed to make a pointy missile
Much raging

Updated To-do list:
Finish the AR-15 (for next update)
Do some big arse model for the Tactical Mass Driver, preferably 2 blocks long (for next update)
make a tank design a tank (that is not from halo, and doesn't have curves)
Finish adding Taco's conventional weapons (for next update)
Fix Burnttoaster's gunship (for whenever)
I had an IFV model that was in the Toolbox phase, but not sure if the file is still there. In order to have a gun, it has to extend ModelTank, yes?
[spoiler]Image[/spoiler]

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 10:03 am

Depends whether that gun rotates like a turret, if you want a turret, you need to extend use a tank file, if you just want a vehicle with a non rotatable gun, you might be able to just have it as a normal vehicle, but I'll have to look that up, though I am sure Manus has a Humvee that does something like this

EDIT: got a better picture of the A-144 "Dark Angel"
Image
Spoiler:
Image
Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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Re: FC content pack flan's

Post by Tunnelthunder » Tue Feb 26, 2013 11:11 am

Wow, those are nice.

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 11:12 am

This proves my theory that everything looks more badass in black
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Mistake Not... wrote: This isn't rocket science, *!
Image

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Re: FC content pack flan's

Post by Tunnelthunder » Tue Feb 26, 2013 11:13 am

Prototype wrote:This proves my theory that everything looks more badass in black
Except fat girls, short skinny guys, and ... kittens?

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Re: FC content pack flan's

Post by Prototype » Tue Feb 26, 2013 11:28 am

Ok working on a model for the Tactical Mass driver:
Image
Now the eagle eyed/knowledgeable in Flan's mod will notice that the MG's are floating, this is apparently normal, but I will soon find out.
all I have to do to finish it is fix one tiny little shape, then it should be completed.

EDIT: two three shapes... why is the X rotation screwed?
Spoiler:
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Mistake Not... wrote: This isn't rocket science, *!
Image

Spoiler:
Image

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