650ti vs 660
The nexus sites were the reason I wanted a good computer. I am gonna mod skyrim, fallout 3 and NV like crazy.
Spoiler:
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Re: 650ti vs 660
Famous last words.hyperlite wrote:The nexus sites were the reason I wanted a good computer. I am gonna mod skyrim, fallout 3 and NV like crazy.
Pessimism aside, I'd be more than happy to help you once you've started even though I have no experience with the TESV Creation Kit. My main PC's out of commission, but I have access to another one that should run it even better.

Re: 650ti vs 660
No, not create mods, put them in my game. Remember when I said I was gonna do the Flan's pack...
I have an idea! Now, where is prototype?
I have an idea! Now, where is prototype?
Spoiler:
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: 650ti vs 660
If your idea is to put Argonians in Minecraft, I wholeheartedly support this.
Re: 650ti vs 660
I have experience with those .Man it makes me want to open a little modding team inside a modding teamTiel wrote:Famous last words.hyperlite wrote:The nexus sites were the reason I wanted a good computer. I am gonna mod skyrim, fallout 3 and NV like crazy.
Pessimism aside, I'd be more than happy to help you once you've started even though I have no experience with the TESV Creation Kit. My main PC's out of commission, but I have access to another one that should run it even better.


They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: 650ti vs 660
Lack of modellers--how does one kill that which does not exisit?Iv121 wrote:I have experience with those .Man it makes me want to open a little modding team inside a modding teamTiel wrote:Famous last words.hyperlite wrote:The nexus sites were the reason I wanted a good computer. I am gonna mod skyrim, fallout 3 and NV like crazy.
Pessimism aside, I'd be more than happy to help you once you've started even though I have no experience with the TESV Creation Kit. My main PC's out of commission, but I have access to another one that should run it even better.,though I guess it doesn't get rid of my arch nemesis - The lack of modellers
.
Re: 650ti vs 660
Wish the lack of modellers did not exist but yea its a thing
.

They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
- fr0stbyte124
- Developer
- Posts:727
- Joined:Fri Dec 07, 2012 3:39 am
- Affiliation:Aye-Aye
Re: 650ti vs 660
This has become too complicated. Is the lack of modelers a thing or is the thing modelers which we lack? I, I don't even know anymore.
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: 650ti vs 660
Did somebody say lack of modellers?
I have an old apache model lying around somewhere, i don't know if it is in a usable format, but I know hoe much I would want to fly round sky rim in an apache, shooting down dragons.
I have an old apache model lying around somewhere, i don't know if it is in a usable format, but I know hoe much I would want to fly round sky rim in an apache, shooting down dragons.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
Re: 650ti vs 660
It's in .nif format if you wonder, nif is not just a model you see - it is a combination of the model itself, it's texture, collision and data about it. It also stores the animations ...
And somewhy I don't think an apache will be that popular in Skyrim , it should be easier than making a real flying dragon though (I mean one that you can actually control, not the fake stuff in dragonborn DLC)
And somewhy I don't think an apache will be that popular in Skyrim , it should be easier than making a real flying dragon though (I mean one that you can actually control, not the fake stuff in dragonborn DLC)
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
Re: 650ti vs 660
Anything ridable/drivable/flyable is popular. The user downloads it and installs it, then they get bored because there is nothing to do after the initial flying or riding.
Make a weapon mod with new stuff, that would be popular.
Make a weapon mod with new stuff, that would be popular.
Spoiler:
-
- Rear Admiral
- Posts:1890
- Joined:Sat Dec 01, 2012 9:39 am
- Affiliation:GLORIOUS REPUBLIC
Re: 650ti vs 660
New weapons..?
That's pretty asinine, Skyrim's weapon system is good as it is.
Come to think of it, the game itself is practically a work of art save for the occasional glitch. With the Dragonborn DLC and all of the content leading up to it, is there really even a need for mods outside of anything that adds locations to the game? Of all the things I can think of, that'd be Skyrim's main problem; the terrain is beautiful but a lot of it is just open space. Some of the places already in vanilla could also use some fleshing out, too.
That's pretty asinine, Skyrim's weapon system is good as it is.
Come to think of it, the game itself is practically a work of art save for the occasional glitch. With the Dragonborn DLC and all of the content leading up to it, is there really even a need for mods outside of anything that adds locations to the game? Of all the things I can think of, that'd be Skyrim's main problem; the terrain is beautiful but a lot of it is just open space. Some of the places already in vanilla could also use some fleshing out, too.

Re: 650ti vs 660
I agree with you there. New Vegas and Fallout 3 have overhaul mods, such as FOOK or FWE. Skyrim does have Skyrim redone, but it does not seem quite as extensive as the other two. Skyrim has unofficial patch mods with bug fixes. I like the open terrain that Skyirm has, it adds a nice feel to the game. In a game that kind of flopped (New Vegas) there was a lot of open land, but it was just desert with a sandstorm going. The map seemed small, everything was right next to each other. Skyrim is much more spread out, makes for a nice game.
Also, huge deserts with little in them does not make a good game. Big mountain valleys in Skyrim look amazing.
Also, huge deserts with little in them does not make a good game. Big mountain valleys in Skyrim look amazing.
Spoiler:
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: 650ti vs 660
I might get this mod making thingy, if I can work out what format the models are in, and how to Implement them , I could work wonders, I don't have sky rim, but I do have Fallout NV, but my PC is crap, so somebody else will have to do the testing.
And think an apache in skyrim would be awesome, provided it had working anti dragon missiles, so you can show them who's boss.
And think an apache in skyrim would be awesome, provided it had working anti dragon missiles, so you can show them who's boss.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
Re: 650ti vs 660
'Tiel wrote:New weapons..?
That's pretty asinine, Skyrim's weapon system is good as it is.
Come to think of it, the game itself is practically a work of art save for the occasional glitch. With the Dragonborn DLC and all of the content leading up to it, is there really even a need for mods outside of anything that adds locations to the game? Of all the things I can think of, that'd be Skyrim's main problem; the terrain is beautiful but a lot of it is just open space. Some of the places already in vanilla could also use some fleshing out, too.
I highly disagree. The weapon system in skyrim (the melee one) remained untouched since 2002 ! It is quite outdated and simple - you just hit your left mouse button as much as possible , blocking occasionally. There were mods for oblivion that quite improved the combat system with more moves and stuff (kicks, punches, diff attacks, backstabbing and more). Skyrim could use such mod but it will probably require a work from modellers who specialize in animation aswell as of script writers who know how to use SKSE (Mainly for input handling and a better AI for NPCs). The spells could also use some work. Probably the only part that I can call good and satisfying is the archery system.
Besides bug fixes and such mods do much much more. If you notice most of the mods are new content - more fancy armor that looks good, more weapons that look cool (yea they are mainly there to look cool


Really the amount of things you can do with mods is crazy, I'm mostly giving examples from oblivion because it is modded for quite a while now and can present the things that can be achieved with mods. The highlights of my 18 GB library would be the Midas magic mod with 200+ unique and weird spells together with loads of new areas and content. It's not that easy to gain them BTW it needs special materials and knowladge making the process of the making really interesting. Next is my home - ancient towers mod with loads os scripted useful stuff ad a big display area where I built a museum with loads of artifacts on the shelves (Good for showing off with friends



They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN