Rest of the album.
http://imgur.com/a/XfCkQ
In theory, our new engine should be able to hande this amount of geometry, but seeing it like this is quite intimidating.
Yes, after a fashion. But Westeroscraft never fails to challenge my use-cases. A sizable chunk of the town will need to be represented as heightmaps to keep the geometry down, but if it is treated like terrain, in which a few blocks of error here and there don't matter, the town is going to look like a mess. Particularly that church on the left. There are all sorts of configurations of mixed polygons and rotated heightmaps which could recreate what is here, but those sort of decisions have to be completely automated, and I haven't given that enough thought.Tunnelthunder wrote:The real question is could the fc engine handle it being burned down.
True Futurecraft reaction.catsonmeth wrote:I wanna bomb it.