Tiel's WIP Airships Server

Anything about the game. Maps, mods, servers, etc.
Avenger_7
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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Thu Jan 24, 2013 1:02 pm

If he keeps going the way he is now, I see no reason not to whitelist him, BUT I am going to hold firm on the time requirement. I might see about changing the perms in another world for forum noobs, though.
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joykler
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Re: Tiel's WIP Sci Fi/Airships Server

Post by joykler » Thu Jan 24, 2013 3:58 pm

but if you find my grammar fails that bothering i will stop posting delete my things an go
im from holland and we have an saying; als iemand steeds hetzelfde blijf zeggen zit er waarschijnlijk een steekje los
try to translate that im not going to be better in grammar in days i have a english lvl of an graduate so correct me if im wrong and otherwise dont keep mentioning it
please . i want to help and in minecraft you dont need my grammar you need hands ...

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Re: Tiel's WIP Sci Fi/Airships Server

Post by  ҉  » Thu Jan 24, 2013 4:05 pm

joykler wrote:but if you find my grammar fails that bothering i will stop posting delete my things an go
im from holland and we have an saying; als iemand steeds hetzelfde blijf zeggen zit er waarschijnlijk een steekje los
try to translate that im not going to be better in grammar in days i have a english lvl of an graduate so correct me if im wrong and otherwise dont keep mentioning it
please . i want to help and in minecraft you dont need my grammar you need hands ...
*If you find my grammar fails that bothersome, I'll stop posting, delete my posts, and leave. I'm from Holland, and we have a saying: Als iemand steeds hetzelfde blijf zeggen zit er waarschijnlijk een steekie los. Try to translate that. I'm not going to get better at grammar in a matter of days. I have a graduate level (course?) in English, so correct me if I'm wrong, but otherwise please don't keep mentioning it. I want to help, and in Minecraft, you don't need grammar. You need hands.

Fixed that for you, because you suggested it. There are dozens of errors in that post alone. So while I understand that you don't speak English, and I respect that, you need to acknowledge that there are errors in what you write, and lots of them.

Now everyone get back on topic.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Thu Jan 24, 2013 4:14 pm

Joykler, PM Tiel about helping with this server. It shouldn't be a problem as long as he backs it up.
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cats
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Re: Tiel's WIP Sci Fi/Airships Server

Post by cats » Fri Jan 25, 2013 1:32 pm

To whoever keeps fucking with my ships: Please stop fucking with my ships, or at least make a copy and edit that.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Chairman_Tiel » Fri Jan 25, 2013 2:02 pm

It's catsship in //schematic.
[spoiler]Image[/spoiler]

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Fri Jan 25, 2013 2:04 pm

You shouldn't be building ships; you should be helping build the server...how's that coming along, btw?
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Re: Tiel's WIP Sci Fi/Airships Server

Post by Chairman_Tiel » Fri Jan 25, 2013 2:24 pm

Spawn needs a method of accessing the ground without taking fall damage.

Other than that, it's just figuring out plugins and what's causing the massive lag. On the old setup I had everything setup beforehand, that's why it went so fast. But here is a different story entirely..
[spoiler]Image[/spoiler]

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Fri Jan 25, 2013 3:57 pm

So it isn't a problem with the host?

Also, what are you using that you didn't include in your original build?
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Re: Tiel's WIP Sci Fi/Airships Server

Post by Chairman_Tiel » Fri Jan 25, 2013 4:31 pm

Avenger_7 wrote:So it isn't a problem with the host?

Also, what are you using that you didn't include in your original build?
Nothing. If anything, I've removed plugins, not added. The only thing I can think of would be the terrain generator, but there's no way it's going to produce that kind of overhead, especially when the map has already been generated.

Dynmap could be it, but the lag was occurring before I installed it..
[spoiler]Image[/spoiler]

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Keon » Fri Jan 25, 2013 5:01 pm

How does the multiple deepnesses of snow work?
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Re: Tiel's WIP Sci Fi/Airships Server

Post by  ҉  » Fri Jan 25, 2013 5:14 pm

Keon wrote:How does the multiple deepnesses of snow work?
They were added in a recent vMC update. I don't think they're in the creative menu, but you can get them with Too Many Items. AFAIK they're not available in vanilla yet. And yes, they work as stairs. :D
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Fri Jan 25, 2013 8:20 pm

Dynmap is supposed to be one helluva lag machine. That's why I never installed it, despite multiple requests.

Obfusciator is also quite awful (I know from experience), along with anything that affects a large portion of the map simultaneously.

One thing you can try is individually uninstalling/reinstalling plugins one at a time, then go on the server for about 5-10 minutes. If it IS the worldgen, then generate the world to about 500 past the worldguard boundaries and uninstall it.
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Re: Tiel's WIP Sci Fi/Airships Server

Post by Chairman_Tiel » Fri Jan 25, 2013 8:22 pm

Yeah...I managed to take the 'dyn' out of dynmap through the config file, it's static now but the lag has really alleviated from the server.
[spoiler]Image[/spoiler]

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Re: Tiel's WIP Sci Fi/Airships Server

Post by Avenger_7 » Fri Jan 25, 2013 8:25 pm

Weren't you one of the ones asking me to install that...?
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