Tunnel's mysterious Super Ship's flaw

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Tunnelthunder
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Tunnel's mysterious Super Ship's flaw

Post by Tunnelthunder » Fri Jan 25, 2013 12:59 am

Okay, I am nearly done with the I guess 2nd biggest ship on the forum, but I hit a snag the world file it was on screwed up and I had to break it down into pieces.... I can't seem to modify the height back to a level to finish it as of right now it sits split into fourths with each level being a deck or a few depending on what it is...
I need to adjust the world height to 1000 anyway to do this? This is all that stands between me and finishing it, and a lot of interior, but I just want to post the assembled version first. So, mod for height or something?
If not I guess I am screwed.

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Re: Tunnel's mysterious Super Ship's flaw

Post by  ҉  » Fri Jan 25, 2013 6:50 am

This is what I was looking for when I wanted to build Rothana-class. I'm still looking.
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Re: Tunnel's mysterious Super Ship's flaw

Post by Talon93 » Fri Jan 25, 2013 7:27 am

Fairly sure there is a mod or more which edit world height, don't remember anything about it just that it does (or did) exist. No need to thank me I am just doing my job as that utterly useless person.
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Re: Tunnel's mysterious Super Ship's flaw

Post by Prototype » Fri Jan 25, 2013 10:16 am

How big is it?

If its over 9000 2006 block long them I am going to have to start making another dreadnought.

As far as I know the only mod like that was cubic chunks, and that has fallen prey to the owner never updating it.
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Re: Tunnel's mysterious Super Ship's flaw

Post by fr0stbyte124 » Fri Jan 25, 2013 10:19 am

*Whistles and looks away*

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Re: Tunnel's mysterious Super Ship's flaw

Post by Tunnelthunder » Fri Jan 25, 2013 10:30 am

Prototype wrote:How big is it?

If its over 9000 2006 block long them I am going to have to start making another dreadnought.

As far as I know the only mod like that was cubic chunks, and that has fallen prey to the owner never updating it.
its 500 hundered short of 9000. I guess I can back date to put it together.

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Re: Tunnel's mysterious Super Ship's flaw

Post by Prototype » Fri Jan 25, 2013 10:36 am

So you're saying its....


ALMOST OVER 9000!!!!!

that's huge, 2000 drove me insane, you deserve a cookie.

Because of that, I am going to stick to my word, and build another dreadnought, which I will begin shortly, but I don't think I will hit 9000.

Gratz, if the ship is really that size.
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Re: Tunnel's mysterious Super Ship's flaw

Post by Tunnelthunder » Fri Jan 25, 2013 10:38 am

Prototype wrote:So you're saying its....


ALMOST OVER 9000!!!!!

that's huge, 2000 drove me insane, you deserve a cookie.

Because of that, I am going to stick to my word, and build another dreadnought, which I will begin shortly, but I don't think I will hit 9000.

Gratz, if the ship is really that size.
Don't go over 5k it is a waste of time! It took two months to get what I got and it is still in parts!

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Re: Tunnel's mysterious Super Ship's flaw

Post by fr0stbyte124 » Fri Jan 25, 2013 11:09 am

You know, planets are only going to be 5km across...

It might help that a ship is narrower, but even so, at that size there are going to be some render complications if you expect to use it in the mod. I'm hoping you weren't...

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Re: Tunnel's mysterious Super Ship's flaw

Post by Tunnelthunder » Fri Jan 25, 2013 11:31 am

fr0stbyte124 wrote:You know, planets are only going to be 5km across...

It might help that a ship is narrower, but even so, at that size there are going to be some render complications if you expect to use it in the mod. I'm hoping you weren't...
Well guess not anymore. Oh, well it was fun to do.... If only I could finish it.

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Re: Tunnel's mysterious Super Ship's flaw

Post by fr0stbyte124 » Fri Jan 25, 2013 11:48 am

I mean, we could still try it, and it doesn't necessarily have to be in Futurecraft (not managing a 3D planet would simplify things). I'll see what I can do.

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Re: Tunnel's mysterious Super Ship's flaw

Post by Tunnelthunder » Fri Jan 25, 2013 11:59 am

It is fine. I still need to modify a world's height anyways to put it together.

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Re: Tunnel's mysterious Super Ship's flaw

Post by Talon93 » Fri Jan 25, 2013 4:57 pm

That is pretty darn big. The biggest ship I have ever planned is my 1km long fleet carrier.
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Re: Tunnel's mysterious Super Ship's flaw

Post by Keon » Fri Jan 25, 2013 5:10 pm

fr0stbyte124 wrote:You know, planets are only going to be 5km across...

It might help that a ship is narrower, but even so, at that size there are going to be some render complications if you expect to use it in the mod. I'm hoping you weren't...
Soo....

Moons 1km cubed with engines is reasonable, right?
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Re: Tunnel's mysterious Super Ship's flaw

Post by Dux_Tell31 » Sat Jan 26, 2013 2:35 pm

Keon wrote:
fr0stbyte124 wrote:You know, planets are only going to be 5km across...

It might help that a ship is narrower, but even so, at that size there are going to be some render complications if you expect to use it in the mod. I'm hoping you weren't...
Soo....

Moons 1km cubed with engines is reasonable, right?
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