Computer specs

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hyperlite
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Computer specs

Post by hyperlite » Tue Jan 08, 2013 7:28 pm

Post your specs here.

Mine

Laptop

Core 2 duo 2.2 ghz

4 gigs ram

integrated graphics

Windows 7

320 gig hard drive

Got it 2 or 3 years ago, just a basic laptop for everyday use.
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Re: Computer specs

Post by  ҉  » Tue Jan 08, 2013 7:38 pm

Supercomputer

I'm not certain about this one

~300 petas ram

pretty much all the graphics

Normal operating systems don't really work on it, if the one it uses has a specific name I'm not aware of it

~780 septa hard drive

Stole it from the government a few months ago, I mostly just use it for word processing and the forums.
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hyperlite
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Re: Computer specs

Post by hyperlite » Tue Jan 08, 2013 7:58 pm

Last_Jedi_Standing wrote:Supercomputer

I'm not certain about this one

~300 petas ram

pretty much all the graphics

Normal operating systems don't really work on it, if the one it uses has a specific name I'm not aware of it

~780 septa hard drive

Stole it from the government a few months ago, I mostly just use it for word processing and the forums.

What? Just what are you talking about?
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Re: Computer specs

Post by  ҉  » Tue Jan 08, 2013 8:06 pm

hyperlite wrote:What? Just what are you talking about?
Computer specs.
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Re: Computer specs

Post by blockman42 » Tue Jan 08, 2013 9:36 pm

16 gigs of ram

I7 processor

512 gigs of disc space

Video card?

14" screen

Windows 7

what else?

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Re: Computer specs

Post by ACH0225 » Tue Jan 08, 2013 9:50 pm

I have one small pile of bat guano, a pig poo processor, limestone gear-lit matches-gasoline graphics card, and a hard drive made of a small pellet.
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Re: Computer specs

Post by Professor Fenway » Tue Jan 08, 2013 10:31 pm

I got a Marble Hard Drive with 500 Characters of storage space, a Granite RAM Slate with 2000 Character Storage, Dual Monkeys reading at 20 Characters Per Minute, a Cavidia Bonfire Graphics Card, and a 20 inch Cloth Puppet Display.

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fr0stbyte124
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Re: Computer specs

Post by fr0stbyte124 » Tue Jan 08, 2013 11:10 pm

I am also interested to know what graphics cards everyone has. If I have to make futurecraft work well on a GMA 950, I am going to be very, very sad.

core i7 920
6GB RAM
Windows 7
~ 4TB of hdd over many disks
NVIDIA 8800 GTS, GTX 560 Ti (not at the same time)

*Edit* Turns out, the GMA 950 doesn't even have a hardware vertex shader. It's all done in software. How the hell is that supposed to run a game like Minecraft? I wonder how well it will take the raycasting.

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Re: Computer specs

Post by Dr. Mackeroth » Wed Jan 09, 2013 6:11 am

Because I can't be bothered to figure out all my specs, here they are off the internet:

Toshiba Satellite P870 (Laptop)

CPU
Intel® Core™ i7 processor 3630M (2.4GHz - 3.4GHz, 1600MHz FSB, 6MB L2 Cache)

Operating System
Windows 8 (64bit)

Screen Size
17.3" Widescreen HD LED Backlit Display

Memory
16GB DDR3 (4GB+ 4GB + 4GB + 4GB) (1600Mhz)

Storage
1TB (5400 rpm) SATA

Graphics
NVIDIA® GeForce® GT 630M 2GB with Optimus + Intel® HD Graphics 4000


It also comes with a Blu-Ray player, more USB 3.0 ports than I need, a TV aerial inlet, 3 hours of battery-life, and a back-lit key board. It's mainly marketed as a piece of entertainment hardware, not as a gaming device (sadly).
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Re: Computer specs

Post by Chairman_Tiel » Wed Jan 09, 2013 6:57 am

Desktop

CPU:
AMD Athlon X2 64 5600+

RAM:
3 gb

GPU:
AMD 6770 Radeon HD

Storage:
500gb 7200RPM HDD

Screen:
50 inch flatscreen

OS:
Windows 7 Ultimate

Laptop

CPU:
AMD E-450 FUSION

RAM:
4gb

GPU:
AMD Radeon HD 6320

Memory:
500gb 5900RPM HDD

Screen:
15.6 inch glossy LCD

OS:
Windows 7 Home Premium

Usually I install ubuntu as a sort of 'recovery os', but I have a livecd of it lying about so why bother?
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Re: Computer specs

Post by Prototype » Wed Jan 09, 2013 11:33 am

Microwave

Core: apple

CPU: not sure

RAM: sheep

Storage: cardboard box

Memory: very short

Just kidding. Here what I know about my Computer

Desktop.

Ram: 3gigs I think

Graphics: ati something or another

CPU: amd something (think its 2200)

OS: vista

Screen: big

I should probably know more about my computer, but what I do know is it does the job, admittedly it takes a while to do anything but its workable (just)
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Re: Computer specs

Post by MrTargareyan » Wed Jan 09, 2013 1:09 pm

Laptop
(Acer aspire 5755G)
Core:i7

Windows 7

Nvidia Gforce 630m (1 gb vram)

15.6 inch screen

500gb hdd

6GB ram

2.2GHz with turbo boost up to 3.1GHz (whatever turbo boost is)

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hyperlite
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Re: Computer specs

Post by hyperlite » Wed Jan 09, 2013 1:30 pm

I am going to get in the near future:

HP Pavilion g6z-2200 Notebook PC

Windows 8 64
AMD Dual-Core A4-4300M Accelerated Processor (2.5GHz up to 3.0GHze)
1GB AMD Radeon(TM) HD 7670M Discrete-Class Graphics
4GB DDR3 - 1 DIMM
500GB 7200RPM Hard Drive
6-Cell Lithium-Ion Battery
15.6-inch diagonal HD BrightView LED-backlit Display (1366x768)

Anything wrong with the processor? I only looked at the GHz, but I know a lot about the graphics card. It is equivalent to a 630 or maybe 640.
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Re: Computer specs

Post by Chairman_Tiel » Wed Jan 09, 2013 3:04 pm

A disturbing trend I'm noticing with AMD computers is that they tend to prize the graphics over the processor, which is hardly ideal when it comes to equally intensive applications like games and such. But you're not going to get anything WITH decent graphics under 500 with an Intel CPU.

Lol, I guess you could say they're opposites in this pricerange. You might face something of a CPU-limit with the laptop you're getting, but as long as it's not BF3 or something that demands four cores the graphics card should supercede the processor's neuter-ness.

Then again, I hear the A processors are pretty decent for mobile CPUs.
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Re: Computer specs

Post by fr0stbyte124 » Wed Jan 09, 2013 3:10 pm

Nah, CPU isn't going to be that important, Especially in a client-only game. GPU will be the bottleneck for everyone, guaranteed.

Chunk loading is the biggest cpu hog, particularly with constant block updates from this or that. The new pipeline will amke updates much less expensive. The runner up is entity collisions and processing, and that is mostly the data structure and accessor methods wasting time with too many interfaces. I'm thinking I'll do some general physics with SSE handled by a C library. Get basic collisions scheduled ticks before they're needed. Plus, multi-threading will help a ton in general. Can't even buy a PC anymore which doesn't have multiple cores.

Oh, and sound for some reason. Particularly when it's raining. I have no idea why that costs so much.

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