Dr. Mackeroth wrote:You do realize that what you've suggested is pretty much exactly what we had planned?
Ah, ok. I was a bit unsure of what you guys had planned, but I guess you guys really cleared things up for me (and maybe a few other people?).
Just a few questions, are you guys going to implement some sort of speed dampener while below the space line, and will there be a set range that fired shots can go?
Spoiler:
Have you ever as so much as tried to even know for sure when even so much as not to do?
Shadowcat wrote:We should just remove the nether, Or make it the Devs secret hideout or whatnot.
from what i have heard anything magic related is getting removed.
How about bolt the nether to the bottom of normal minecraft worlds (if fr0st gets his thing that only loads what you can see this should be possible) so that if you dig down far enough, you get to the nether.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Transition I think will be seemingly seamless; you go up far enough, you transition to the space dimension, but no loading screen. Some weapons should be able to penetrate this transition zone, so you can nuke a planet from space, just not use a minigun on your fighter.
40km by 40km, but it should be like a roll of paper, so if you go far enough to get to the edge, you just come to the opposite edge. Makes it feel like you have an actual spherical planet.
The nether? The nether is now spawn hell, where you go awaiting to respawn.
The end is dead.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *
EDIT: talking about the mine up part, you can create multiple world levels, customizable, so you can have several *empty* world levels. it would also mean that you can have two sides to yourworlds, by adding an inverted world. maybe get permision to have a preset "Futurecraft World" built into the mod.
Commenting on some earlier thread posts: Worlds will only have their surfaces pregenerated; it's impractical to generate the entire volume of a planet beforehand.
Also 40km seems way, way too big. Take a look at this hexahedra video.
For reference, that high point was about 1.1 km above sea level. What the heck is anyone going to do with 40x that? Even if we can pull it off graphically (with lots of cheating), 40km across is going to pretty much guarantee that a player will never be able to explore an entire planet, plus these planets are going to be ridiculously large on file. I'd say about 5k*5k*5k is about as big as any planet needs to be. In the cube model, that's still 20km to get back to your starting point.
Also 5k^3 is 1.25x10^11 blocks. Uncompressed with just bIock data, that's about 116GB per planet. 215MB just to map the top blocks across the planet's surface. Planets will be aggressively compressed, but even so, they aren't going to be cheap. Btw, this should give you an idea why we're not doing planet crackers or nukes.
superninjakiwi wrote:Gravitycraft. nuff said.
EDIT: talking about the mine up part, you can create multiple world levels, customizable, so you can have several *empty* world levels. it would also mean that you can have two sides to yourworlds, by adding an inverted world. maybe get permision to have a preset "Futurecraft World" built into the mod.
Gravitycraft/MineUp is cool, but it doesn't address the fundamental flaws of the Minecraft engine. As such, it would probably be easier for us to start from scratch and use it as a guideline, rather than try to integrate the mod. Also we got permission and access to the source code a long time ago. This was pre-anvil, though, and the code was mostly undocumented. I never did much with it. It's mostly renderer and entity hacks.
---------------
Oh and who's idea was it to make the forum convert "bIock" into "sphere"?
This generated land is absolutely amazing (well compared to vanilla minecraft). It looks much more realistic. As you said it's gonna weight loads of GB to maintain planets that you can land on all over FC so you might want to rethink it.
Iv121 wrote:This generated land is absolutely amazing (well compared to vanilla minecraft). It looks much more realistic. As you said it's gonna weight loads of GB to maintain planets that you can land on all over FC so you might want to rethink it.
If it's well optimized, I don't see a problem. But, what about the ram needed to do all of this cool stuff