Futureville City Defences

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blockman42
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Re: Futureville City Defences

Post by blockman42 » Tue Dec 11, 2012 6:48 pm

Dr. Mackeroth wrote:
blockman42 wrote:
Laserbilly wrote:Those all look REALLY good. Great coloring on everything, and the tanks are BIG!
Thanks so much!
Yes, you did indeed use a lot more colour.
\

indeed

Drewmanr0435
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Re: Futureville City Defences

Post by Drewmanr0435 » Tue Dec 11, 2012 7:14 pm

Prototype wrote:Iits not 200 blocks, it's 198, almost overkill, but not quite, then again my middle name is overkill.

As for the parking issue, it's a tank, park it on top of whatever is in the way.

Plus if any attacker knew you have a 200 block long tank, they would not even think of attacking you. Probably
I would attack him outright as soon as i had WMD capabilities, BUT that's just me.

blockman42
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Re: Futureville City Defences

Post by blockman42 » Tue Dec 11, 2012 7:20 pm

Drewmanr0435 wrote:
Prototype wrote:Iits not 200 blocks, it's 198, almost overkill, but not quite, then again my middle name is overkill.

As for the parking issue, it's a tank, park it on top of whatever is in the way.

Plus if any attacker knew you have a 200 block long tank, they would not even think of attacking you. Probably
I would attack him outright as soon as i had WMD capabilities, BUT that's just me.
With a 200 block long tank, I think I can blast an ship with a WMD out of the sky.

Shadowcatbot
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Re: Futureville City Defences

Post by Shadowcatbot » Wed Dec 12, 2012 1:14 am

Walk up to tank, Shove stink-bomb up exhaust pipe, Walk away before anyone notices.

You've just been Pranked boi!
In yo ceiling, stealin yo wires



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Luna
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Re: Futureville City Defences

Post by Luna » Wed Dec 12, 2012 9:33 am

blockman42 wrote:
Drewmanr0435 wrote:
Prototype wrote:Iits not 200 blocks, it's 198, almost overkill, but not quite, then again my middle name is overkill.

As for the parking issue, it's a tank, park it on top of whatever is in the way.

Plus if any attacker knew you have a 200 block long tank, they would not even think of attacking you. Probably
I would attack him outright as soon as i had WMD capabilities, BUT that's just me.
With a 200 block long tank, I think I can blast an ship with a WMD out of the sky.
Thats were electronic warfare comes into play
"The Sky is the Limit"
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blockman42
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Re: Futureville City Defences

Post by blockman42 » Wed Dec 12, 2012 9:40 am

CatsVsNinjas wrote: Thats were electronic warfare comes into play
How so?

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Re: Futureville City Defences

Post by Error » Wed Dec 12, 2012 9:45 am

blockman42 wrote:
CatsVsNinjas wrote: Thats were electronic warfare comes into play
How so?
Detonating an EMP bomb above the city, defenses problem solved?
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blockman42
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Re: Futureville City Defences

Post by blockman42 » Wed Dec 12, 2012 9:51 am

Even if all of the defenses were taken down, I would have the whole Voxel Co. fleet and all of my allies rally to the city and destroy the invaders. This is the capital of Futurecraft, so don't think it'll be an easy job.

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Re: Futureville City Defences

Post by Error » Wed Dec 12, 2012 9:53 am

blockman42 wrote:Even if all of the defenses were taken down, I would have the whole Voxel Co. fleet and all of my allies rally to the city and destroy the invaders. This is the capital of Futurecraft, so don't think it'll be an easy job.
13 seperate fleets (one for each faction) orbit the planet, so getting the EMP bomb down there in the first place is, ahem, within a half-inch of "impossible".
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blockman42
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Re: Futureville City Defences

Post by blockman42 » Wed Dec 12, 2012 9:56 am

Commander Error wrote:
blockman42 wrote:Even if all of the defenses were taken down, I would have the whole Voxel Co. fleet and all of my allies rally to the city and destroy the invaders. This is the capital of Futurecraft, so don't think it'll be an easy job.
13 seperate fleets (one for each faction) orbit the planet, so getting the EMP bomb down there in the first place is, ahem, within a half-inch of "impossible".
besides, who would want to attack FV practically everyone has made something in the city

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Re: Futureville City Defences

Post by Error » Wed Dec 12, 2012 10:07 am

blockman42 wrote:
Commander Error wrote:
blockman42 wrote:Even if all of the defenses were taken down, I would have the whole Voxel Co. fleet and all of my allies rally to the city and destroy the invaders. This is the capital of Futurecraft, so don't think it'll be an easy job.
13 seperate fleets (one for each faction) orbit the planet, so getting the EMP bomb down there in the first place is, ahem, within a half-inch of "impossible".
besides, who would want to attack FV practically everyone has made something in the city
Dem piratez.
Image

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Tunnelthunder
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Re: Futureville City Defences

Post by Tunnelthunder » Wed Dec 12, 2012 3:05 pm

I built my evil HQ there so I won't.

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Re: Futureville City Defences

Post by Shadowcatbot » Wed Dec 12, 2012 10:42 pm

I haven't built anything there, All weapons fire /No current regrets.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
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Error bait
Spoiler:
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blockman42
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Re: Futureville City Defences

Post by blockman42 » Wed Dec 12, 2012 10:52 pm

Shadowcat wrote:I haven't built anything there, All weapons fire /No current regrets.
Hyperheavy tank, fire at will

blockman42
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Re: Futureville City Defences

Post by blockman42 » Thu Dec 13, 2012 9:29 am

All new Hyperheavy Tank
Spoiler:
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