FC content pack flan's [UBERTHREADNAUGHT]

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Prototype
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Feb 11, 2015 5:45 pm

Ok, I might stand a chance now... When finished the Peregrine should be able to walk under it's chin.


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Tell
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Tell » Wed Feb 11, 2015 6:17 pm

oh god.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Error » Wed Feb 11, 2015 6:33 pm

Bigger = more space for weaponry.

If this thing doesn't have (minimum) two LRM-40s, a mini-nuke launcher, four heavy lasers, twelve MGs, and at least three AC/20s, it's underarmed.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Feb 11, 2015 6:37 pm

Me, I'm Counting wrote:Bigger = more space for weaponry.

If this thing doesn't have (minimum) two LRM-40s, a mini-nuke launcher, four heavy lasers, twelve MGs, and at least three AC/20s, it's underarmed.
4 x 40cm battleship cannons (nuclear shells available)

6 torpedo silos (nuclear missiles available).

Height: 22.46m, or 28 blocks.

http://www.macross2.net/m3/sdfmacross/d ... onster.htm
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Feb 11, 2015 6:53 pm

*fangasms all over unfinished ship*
Nukes nukes nukes nukes nukes
In yo ceiling, stealin yo wires



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Error
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Error » Wed Feb 11, 2015 7:00 pm

400mm guns?

Why not 1400mm?

Maybe a variant; nothing but four 1400mm artillery cannons. And another variant with nothing but LRM-40s, so you can fire off an entire lance's worth of missiles in one volley.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Feb 11, 2015 7:10 pm

Missile banks all over, it's not qualifiedly armed until it makes a fully upgraded TEC space station look weak.
In yo ceiling, stealin yo wires



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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Vinyl » Wed Feb 11, 2015 7:33 pm

It needs cannons that shoot missile banks that are full of cannons that fire nuclear missiles. Simple.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Feb 11, 2015 7:36 pm

Vinyl wrote:It needs cannons that shoot missile banks that are full of cannons that fire nuclear missiles. Simple.
That split into incendiary nuclear fragmentation grenade mines.
In yo ceiling, stealin yo wires



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Error
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Error » Wed Feb 11, 2015 7:56 pm

I've got it, guys:

A variant that fires nothing, because it is the missile.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Feb 11, 2015 8:10 pm

Mfw people think it's a ship

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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Error » Wed Feb 11, 2015 8:15 pm

Tried to make a mech that fired a missile

Made a missile that fired a mech

11/10 would dev again
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Feb 11, 2015 8:48 pm

Mech firing missiles? Sounds like strategic deployment.
In yo ceiling, stealin yo wires



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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Saravanth » Thu Feb 12, 2015 4:12 am

RRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNN OOOOOOOOOOOOOOOOOOOOOOOFFFFFF SSSSSSSSTTTTTTEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEELLL
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Professor Fenway » Thu Feb 12, 2015 2:33 pm

Why not a mech that fires a mech?

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