Official Texture Pack for FC
-
- Ensign
- Posts:192
- Joined:Thu Jan 17, 2013 5:27 pm
- Affiliation:Argonian
- IGN:TinkerPox
- Location:In the Alpha Centauri system....
Could I be in charge of gathering and creating textures for futurecraft? I will wait until the redstone update though, due to the major changes in that area of work. And I even textured for flans mod, if you didn`t know, but I made armor.
Re: Official Texture Pack for FC
I don't think redstone will be a great deal in futurecraft ... I can help with the textures or any other picture related stuff as always .
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
-
- Ensign
- Posts:192
- Joined:Thu Jan 17, 2013 5:27 pm
- Affiliation:Argonian
- IGN:TinkerPox
- Location:In the Alpha Centauri system....
Re: Official Texture Pack for FC
No its also completing changing the texture system look it up on the wiki.
Re: Official Texture Pack for FC
I know with the separate files and stuff, it's just cutting the texture pack into squares .
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
-
- Ensign
- Posts:192
- Joined:Thu Jan 17, 2013 5:27 pm
- Affiliation:Argonian
- IGN:TinkerPox
- Location:In the Alpha Centauri system....
Re: Official Texture Pack for FC
Well so far ?i am adding 3 textures and choosing which 16x textures I like best
Protip: Removed double post
Protip: Removed double post
Re: Official Texture Pack for FC
And I am stilll cutting texture packs into squares ... wait this isn't right .
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
Re: Official Texture Pack for FC
Think FC'll have 32.Tacokingbob wrote:Well so far ?i am adding 3 textures and choosing which 16x textures I like best
Protip: Removed double post
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
Re: Official Texture Pack for FC
Yes. I found 16x16 lacking the needed detail while 64x64 might be a little too much, it is still possible though, anything bigger than 64x64 will look odd and consume too much time.
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Official Texture Pack for FC
16x16 is traditional minecraft, and would work with even low spec systems, although we could have a 16x16 standard, and then ,Anne later produce a HD texture pack.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!
Spoiler:
Re: Official Texture Pack for FC
+1Prototype wrote:16x16 is traditional minecraft, and would work with even low spec systems, although we could have a 16x16 standard, and then ,Anne later produce a HD texture pack.
- I can be reached as ducky215 on minecraft forums -
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Official Texture Pack for FC
Keon wrote:+2Prototype wrote:16x16 is traditional minecraft, and would work with even low spec systems, although we could have a 16x16 standard, and then ,Anne later produce a HD texture pack.
cats wrote:I literally cannot be wrong about this fictional universe
Re: Official Texture Pack for FC
Or we could start with 32x and have option to downgrade.Vinyl wrote:Keon wrote:+2Prototype wrote:16x16 is traditional minecraft, and would work with even low spec systems, although we could have a 16x16 standard, and then ,Anne later produce a HD texture pack.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
Spoiler:
-
- Lieutenant
- Posts:478
- Joined:Thu Dec 06, 2012 8:04 pm
- Affiliation:Voxel Co.
- IGN:Blockman42
- Location:Holocene
Re: Official Texture Pack for FC
I think 16x is perfectly fine, as long as your using voxel-esk textures, those pixels are amazing
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Official Texture Pack for FC
Yes, yes they are.blockman42 wrote:I think 16x is perfectly fine, as long as your using voxel-esk textures, those pixels are amazing
cats wrote:I literally cannot be wrong about this fictional universe
Re: Official Texture Pack for FC
catsonmeth wrote:
Or we could start with 32x and have option to downgrade.
You can't it's a lot of work , maybe later. Just to let you know you can't just scale down a 32x32 it will look crap, you will need to redraw it in a much more restricted space. What I like in 32x is that it gives me the space I need to achieve the effect I want. 16x gave me too generic results with no space to give lighting, shadows and texture through my texture. I think that 32x will suit FC the most because in FC you want to go for realism (Do not deny it you won't need those shadows and complicated energy redistribution and lore and what not) and the ships will also look realistic. While you can get good results with 16x they won't look as good as 32x.
For some reason you contradict the gameplay style you want in your design style you want (Round planets *Wink )
They're watching ...
"I am forbidden tag" -CvN
"I am forbidden tag" -CvN