Bellum Stellarum (Working Title)

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Error
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Re: Bellum Stellarum (Working Title)

Post by Error » Sat Dec 27, 2014 6:02 pm

I'mma put that to vote, Tiel.

So do we:

0) Work faster and get playable versions out faster, but have an inferior game

Or

1) Work slower and more laboriously, but have a rather better end product?

Also voice:
GSI
Spoiler:
Movement:

-Moving.
-Drives engaged.
-Course acknowledged.
-Understood, relocating.

Attacking:

-Target locked.
-Copy, engaging.
-Moving to intercept.
-Engaging target!
-Friendly targett cannot engage.

Production:

-Construction underway.
-Squadron / Ship / Station complete.
-Construction halted. Require more resources.

Misc:

-Enemy units spotted.
-Standing by.
-Awaiting orders.

Victory:
-Good work. Enemy forces defeated.

Defeat:
-All units, retreat. We've lost this one.
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Tell
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Re: Bellum Stellarum (Working Title)

Post by Tell » Sat Dec 27, 2014 6:06 pm

Are we doing this for profit or fun because I'm here for the fun
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ACH0225
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Re: Bellum Stellarum (Working Title)

Post by ACH0225 » Sat Dec 27, 2014 6:06 pm

Maybe I don't quite grasp the intensity of the work yet, but perhaps we get a beta on the fast one going, then pass development on that ogre to inexperienced people here, while Tiel/fr0st, if we can lure back, work on other version. This gives us something to use to say we aren't vaporware, but enables us to get a superior product in the end. While this course takes the longest, it also gives us the ability to train some people here with coding basics on the inferior version, and perhaps be useful later.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Bellum Stellarum (Working Title)

Post by Error » Sat Dec 27, 2014 6:08 pm

Que nos dios, hm? Not sure what that'd do to workflow, but I guess it's an option.
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Re: Bellum Stellarum (Working Title)

Post by Vinyl » Sat Dec 27, 2014 6:10 pm

cats wrote:I literally cannot be wrong about this fictional universe

cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Sat Dec 27, 2014 6:15 pm

Tell wrote:Are we doing this for profit or fun because I'm here for the fun
?

Where does this question arise from?

Also as far as ACH's scheme, that's exactly what the plan was with Aegis. And that didn't work out primarily because there was a disparity in the graphical fidelity between the two platforms, meaning models/textures couldn't be shared between the two, nor even the gameplay format itself. The same holds true here, so I must confess I'm reluctant to consider that as viable.

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Re: Bellum Stellarum (Working Title)

Post by Vinyl » Sat Dec 27, 2014 6:18 pm

We do the fast one because the project is already running thin, and I don't think we'd really get anywhere with the more difficult one.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Bellum Stellarum (Working Title)

Post by Error » Sat Dec 27, 2014 6:26 pm

I'm gonna say fast, maybe the other afterwards, depends. Anyone else have input?
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Re: Bellum Stellarum (Working Title)

Post by Saravanth » Sat Dec 27, 2014 6:33 pm

Well, it depends wholly on how dedicated/motivated we can be. Slow and qualitative would be more rewarding choice, obviously, but the faster option is still better than ending up with nothing at all.
5241

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Re: Bellum Stellarum (Working Title)

Post by ACH0225 » Sat Dec 27, 2014 9:31 pm

After what Tiel said, I think the quick one is ideal. If we finish that, then we can move on to proper version, but let's just aim for the quick one until we get done with it.

As for fun or profit, I'd say fun and don't expect a profit. If we somehow make some money, let's just put it in some kind of FC fund managed by Proto, who can embezzle/spend on MC server.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
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Tell
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Re: Bellum Stellarum (Working Title)

Post by Tell » Sat Dec 27, 2014 9:35 pm

I'm currently really confused right now. I get that you guys want to make a quick early version but what engine are we using?
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cannonfodder

Re: Bellum Stellarum (Working Title)

Post by cannonfodder » Sat Dec 27, 2014 9:51 pm

Sometimes I feel like you can't see anything I say, both now and before.

What happened is this: I whipped up something resembling a game in an engine I haven't really provided any information on. Originally I guess the plan was to expand on that, the 'quick' route, but personally I've given some thought to abandoning that prototype and starting over in something else. As that'd take a bit longer - albeit with better results - Error put it up to vote, and that's the current quandary.

Where's your fighter?

 ҉ 
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Re: Bellum Stellarum (Working Title)

Post by  ҉  » Sat Dec 27, 2014 10:55 pm

Just for the hell of it, I advised Tiel to damn the vote and do as he thinks best. It felt kinda bad. I think I prefer my normal persona. Reinserting stick.
;.'.;'::.;:".":;",,;':",;

(Kzinti script, as best as can be displayed in Human characters, translated roughly as "For the Patriarchy!")

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Re: Bellum Stellarum (Working Title)

Post by Error » Sat Dec 27, 2014 10:57 pm

I have no issue with Tiel making an executive decision.

Also, we need to restart that damn making-fun-of-yourself RP, it was gud.
>fabulous!Tiel
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Re: Bellum Stellarum (Working Title)

Post by Vinyl » Sat Dec 27, 2014 11:58 pm

Commander Error wrote:Also, we need to restart that damn making-fun-of-yourself RP, it was gud.
>fabulous!Tiel
You talking about And so it is written... or Cthulu and the boys?
cats wrote:I literally cannot be wrong about this fictional universe

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