Kerbal Space Program Megathread V1

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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Wed Nov 26, 2014 3:22 pm

LLL is of good.
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Re: Kerbal Space Program Megathread V1

Post by Saravanth » Wed Nov 26, 2014 3:46 pm

MFW this topic is yellow and I click on the arrow, it puts me right on the first page for whatever reason without me noticing, and I'm confusingly kekking at Iv complaining about his rockets breaking apart.
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Nov 27, 2014 2:01 am

Took LLL and ran with it, see ship thread.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Nov 27, 2014 6:14 am

So NEAR, BDA, KerbinSide and LLL are pretty much the agreed modset, yes? I say we add Active Texture Management (tho that won't have influence on the save, so it's up to everyone on their own) to handle the RAM load that LLL puts on the game.
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Nov 27, 2014 9:13 am

What about Mechjeb? can be useful for navigation and surface data is immensely useful for high altitude bombering.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Nov 27, 2014 10:02 am

I think MechJeb might actually be a decent idea. It has some useful tools. Not to mention that potentially flying your aircraft across half the planet may be boring if you don't have something actually hypersonic.
tho it is to be kept in mind that MechJeb's spaceplane guidance is shit with NEAR, at lteast form my own experience.
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CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Nov 27, 2014 10:10 am

If you want spaceplane guidance you really want to use Lazor system. Works with NEAR just fine. Mechjebs guidance is questionable even with stock physics.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Nov 27, 2014 10:55 am

Eh, no for lazor. Again, mechjeb might be useful, might actually say yes on that.
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Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Error » Thu Nov 27, 2014 10:58 am

I'd say no; it can be useful, but NEAR + MJ = GoodKodInKeavenWhy
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Nov 27, 2014 11:04 am

So on MJ we have one "Yes", one "No" and one "Whatever..." so far.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Nov 27, 2014 12:19 pm

Final question, are we using base BDarmory or are we using anything like SPanner's boomsticks?
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Thu Nov 27, 2014 12:32 pm

Spanner's is an extension for BDarmory that adds more guns than just, like, the abrams, so... yes?
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Re: Kerbal Space Program Megathread V1

Post by Prototype » Thu Nov 27, 2014 12:36 pm

I vote we use spanners, is pretty good.
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Re: Kerbal Space Program Megathread V1

Post by Ivan2006 » Thu Nov 27, 2014 12:38 pm

I say go for spanner's, some of his parts are pretty good and I think they're not too horribly OP either... except for maybe the quad turret as a flak, but really, if you're flying, the trick is to not get hit in the first place.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Kerbal Space Program Megathread V1

Post by Error » Thu Nov 27, 2014 1:16 pm

Aight. Spanners works for me.

Vin, do you want to start up the save?
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