Kerbal Space Program Megathread V1
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
LLL is of good.
cats wrote:I literally cannot be wrong about this fictional universe
Re: Kerbal Space Program Megathread V1
MFW this topic is yellow and I click on the arrow, it puts me right on the first page for whatever reason without me noticing, and I'm confusingly kekking at Iv complaining about his rockets breaking apart.
5241
"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3
"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3
Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Kerbal Space Program Megathread V1
Took LLL and ran with it, see ship thread.
cats wrote:I literally cannot be wrong about this fictional universe
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
So NEAR, BDA, KerbinSide and LLL are pretty much the agreed modset, yes? I say we add Active Texture Management (tho that won't have influence on the save, so it's up to everyone on their own) to handle the RAM load that LLL puts on the game.
Quotes:
Spoiler:
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Kerbal Space Program Megathread V1
What about Mechjeb? can be useful for navigation and surface data is immensely useful for high altitude bombering.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
I think MechJeb might actually be a decent idea. It has some useful tools. Not to mention that potentially flying your aircraft across half the planet may be boring if you don't have something actually hypersonic.
tho it is to be kept in mind that MechJeb's spaceplane guidance is shit with NEAR, at lteast form my own experience.
tho it is to be kept in mind that MechJeb's spaceplane guidance is shit with NEAR, at lteast form my own experience.
Quotes:
Spoiler:
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Kerbal Space Program Megathread V1
If you want spaceplane guidance you really want to use Lazor system. Works with NEAR just fine. Mechjebs guidance is questionable even with stock physics.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
Eh, no for lazor. Again, mechjeb might be useful, might actually say yes on that.
Quotes:
Spoiler:
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: Kerbal Space Program Megathread V1
I'd say no; it can be useful, but NEAR + MJ = GoodKodInKeavenWhy

-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
So on MJ we have one "Yes", one "No" and one "Whatever..." so far.
Quotes:
Spoiler:
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Kerbal Space Program Megathread V1
Final question, are we using base BDarmory or are we using anything like SPanner's boomsticks?
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Kerbal Space Program Megathread V1
Spanner's is an extension for BDarmory that adds more guns than just, like, the abrams, so... yes?
cats wrote:I literally cannot be wrong about this fictional universe
-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: Kerbal Space Program Megathread V1
I vote we use spanners, is pretty good.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler:
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
I say go for spanner's, some of his parts are pretty good and I think they're not too horribly OP either... except for maybe the quad turret as a flak, but really, if you're flying, the trick is to not get hit in the first place.
Quotes:
Spoiler:
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: Kerbal Space Program Megathread V1
Aight. Spanners works for me.
Vin, do you want to start up the save?
Vin, do you want to start up the save?
