FC content pack flan's [UBERTHREADNAUGHT]

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Archduke Daynel, PhD
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Wed Sep 10, 2014 2:01 am

Some people are completely "Ugghhh avatar horisuk" though.
Maybe because of the very strong "Americans VS Amerindians" message.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 3:40 am

The visuals were completely amazing, but the rest was pretty "meh".

Back on topic, Flan's adding some proper melee code in 4.7, so energy swords are viable.
Also sledgehammer peen waving
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Saravanth » Wed Sep 10, 2014 7:47 am

I call bullshit, those aren't zombies but actors, just look at their noses and you'll see it.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 8:01 am

>implying minecraft people have noses
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Wed Sep 10, 2014 8:30 am

Ever seen a villager?
Those guys got nose enough for all of Minecraft
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 8:52 am

Have you also ever gotten them to act anything? Doesn't work, all hey can do is stand around and "hrrm"
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Wed Sep 10, 2014 10:46 am

They are excellent terrorism targets and background characters.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 1:05 pm

In light of not having a clue about the Alpha titan, I've decided it's time for round 2 for this guy:

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I wanted to wait for cat's return, but on closer inspection of his drawings and some blendering, I'm fairly confident I can replicate the drawings almost exactly.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 2:41 pm

This is already going better than last time:

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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Sep 10, 2014 3:48 pm

Any specific reason his full form will be able to nom smaller mechs?
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 4:00 pm

Shadowcat wrote:Any specific reason his full form will be able to nom smaller mechs?
Because why the fuck not?

Although I think there's some height translation code left over from my last attempt at this, so it's a bit higher up than it's supposed to be. The final thing should work out nicely at 18 blocks tall.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Error » Wed Sep 10, 2014 4:05 pm

If it can literally eat smaller mechs, that would be amazing.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Ivan2006 » Wed Sep 10, 2014 4:08 pm

From the Alpha designs, I personally like the EOS-design better, mostly because it looks more like the Industrial Mech Flan is looking for. The STYX seems like something heavily armored and more aimed at frontline combat. The EOS, on the other hand seems to have more of a focus on a good field of view, reinforced by metal bars, which is what you'd see on an industrial mech, for cockpit design.
In all honestly, I'd suggest giving it a slight bend in the legs tho, totally straight legs only work if your entire leg is just a giant cuboid. Which is what you're trying to improve upon.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Shadowcatbot » Wed Sep 10, 2014 4:26 pm

Let's just do a hostile take over, oh wait flab doesn't sell stocks.
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Re: FC content pack flan's [UBERTHREADNAUGHT]

Post by Prototype » Wed Sep 10, 2014 4:39 pm

L-ADM Error wrote:If it can literally eat smaller mechs, that would be amazing.
I am requesting this to be added in 4.7.0, but Flan seems more content with making zombie shite.



@Ivan, I was leaning more towards the body of EOS, but I can't get the legs right.
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