Kerbal Space Program Megathread V1

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Error
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Re: Kerbal Space Program Megathread V1

Post by Error » Sat Jul 26, 2014 12:00 pm

Mass-deploy probes from a mothership.

Or, y'know, download the Orion NPP mod and throw them to Jool in an hour flat.
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Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sat Jul 26, 2014 2:45 pm

Image Dump

(Now Abandoned) Mothership Project
Spoiler:
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Some Vehicles I Maked (And Then Shot Some Missiles At)
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cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Sat Jul 26, 2014 6:04 pm

Admiral Vinyl+ wrote:Image Dump

(Now Abandoned) Mothership Project
Spoiler:
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Some Vehicles I Maked (And Then Shot Some Missiles At)
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We need an FC KSP dreadnought, something so lagtastically tacular that trying to turn it on would be a crime against humanity.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
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Memetic biohazard
Error bait
Spoiler:
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Error
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Re: Kerbal Space Program Megathread V1

Post by Error » Sat Jul 26, 2014 8:07 pm

Hrm.

Downloading LLL, Orion, B9, welding mod, and kethane. See what I can do.
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Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Sat Jul 26, 2014 9:31 pm

(ಠ_ృ) wrote:Hrm.

Downloading LLL, Orion, B9, welding mod, and kethane. See what I can do.
it also needs to be staffed by like 1000 Kerbals that may or may not make Soylant Grey.

Soylant Grey IS Kerbins!
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
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Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

CommanderKobialka
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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Sat Jul 26, 2014 9:41 pm

(ಠ_ರೃ) wrote:Image Dump

(Now Abandoned) Mothership Project
Spoiler:
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Some Vehicles I Maked (And Then Shot Some Missiles At)
Spoiler:
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Just build it all in the VAB and hyperedit it into space. :)
Throw the commies in the drink so my country can be free!

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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sat Jul 26, 2014 10:16 pm

CommanderShane wrote:hyperedit
L2K
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by Error » Sun Jul 27, 2014 8:21 am

I use hyperedit to ensure my new sooper-dooper drednot actually shoots things and can, you know, even turn. Then I strap a giant frakking launcher on and go to SPAAAAAAAACE.

Also, Shadlw, should this sooperdooperdrednot carry stock weapons, or a bunch of tank turrets that can each oneshot battleships?

It's also getting a giant spinal-mount (insert weapon here). And if I can wrangle it, fusion engines.
Image

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Re: Kerbal Space Program Megathread V1

Post by Shadowcatbot » Sun Jul 27, 2014 10:34 am

(ಠ_ృ) wrote:I use hyperedit to ensure my new sooper-dooper drednot actually shoots things and can, you know, even turn. Then I strap a giant frakking launcher on and go to SPAAAAAAAACE.

Also, Shadlw, should this sooperdooperdrednot carry stock weapons, or a bunch of tank turrets that can each oneshot battleships?

It's also getting a giant spinal-mount (insert weapon here). And if I can wrangle it, fusion engines.
It's a dreadnought m8, it's main tactic could be ramming and it would still work.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sun Jul 27, 2014 3:20 pm

Who need's a dread when you have a battlecruiser? Introducing, the Diomedes-Class Battlecrusier, brought to you by the Hexalani Coalition!
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cats wrote:I literally cannot be wrong about this fictional universe

Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sun Jul 27, 2014 5:47 pm

Protect your Diomedes and bulk up your fleets with the brand new Telayu-Class Frigate!
The Telayu boasts 2 anti-capital missiles, a formidable sight for any lineship.
Also, to keep costs down and expendability up, it does not host docking ports and has a maximum crew of 2.
Spoiler:
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cats wrote:I literally cannot be wrong about this fictional universe

Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Sun Jul 27, 2014 6:15 pm

In a show of generosity, I make available to you all my vehicles and ships, here.
You'll need the following mods: SXT, RPM, MechJeb, Burn Together, BD Armory, Habitat Pack, and unless you want to make a launcher HyperEdit is a bit of a requirement.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Sun Jul 27, 2014 7:08 pm

(ಠ_ృ) wrote:I use hyperedit to ensure my new sooper-dooper drednot actually shoots things and can, you know, even turn. Then I strap a giant frakking launcher on and go to SPAAAAAAAACE.

Also, Shadlw, should this sooperdooperdrednot carry stock weapons, or a bunch of tank turrets that can each oneshot battleships?

It's also getting a giant spinal-mount (insert weapon here). And if I can wrangle it, fusion engines.
Tank turrets, miniguns, .50 cals the whole shabang!
Throw the commies in the drink so my country can be free!

Vinyl
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Re: Kerbal Space Program Megathread V1

Post by Vinyl » Tue Jul 29, 2014 6:00 pm

Unarmed, civilian exploration warp-capable craft.
Spoiler:
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cats wrote:I literally cannot be wrong about this fictional universe

CommanderKobialka
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Re: Kerbal Space Program Megathread V1

Post by CommanderKobialka » Tue Jul 29, 2014 7:51 pm

What mods dost though use?
Throw the commies in the drink so my country can be free!

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