XCOM: E.U.
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
*, Shekard.
Also, I like the big chair in EXALT HQ. I like to believe it was brought back, and the XCOM Commander uses it, very smugly.
Also, I like the big chair in EXALT HQ. I like to believe it was brought back, and the XCOM Commander uses it, very smugly.

-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: XCOM: E.U.
On the power generator;
CAUTION
If this device begins malfunctioning or leaking contact your supervisor immediately. Safety not guaranteed. I have only done this once before. Risk of electrocution.\
BONUS: on the pipes, it says
To avoid severe injury or death, please stay away.
CAUTION
If this device begins malfunctioning or leaking contact your supervisor immediately. Safety not guaranteed. I have only done this once before. Risk of electrocution.\
BONUS: on the pipes, it says
To avoid severe injury or death, please stay away.
-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: XCOM: E.U.
Fuck Exalt in Long War
first mission, covert extraction, only lets me have 4 guys (low fuel my ass). First turn, 10 guys show up as patrols to kick my ass. Manage to get the operative to the first relay and activate it. They hit Operative with two grenades while 4 guys pop down on the boxcar opposite of her, while two guys (a sniper and heavy, specifically) reactivate their weapons. I wipe them both out while my operative dashes next to relay 2. 6 more move in from afar, operative kills the last relay and then dashes towards evac while my 4 lonely guys fall back. 6 more guys arrive and I run like hell to get out.
I mean, holy shit is that excessive and extremely difficult. I don't think i'm going for any more covert operations anytime soon.
first mission, covert extraction, only lets me have 4 guys (low fuel my ass). First turn, 10 guys show up as patrols to kick my ass. Manage to get the operative to the first relay and activate it. They hit Operative with two grenades while 4 guys pop down on the boxcar opposite of her, while two guys (a sniper and heavy, specifically) reactivate their weapons. I wipe them both out while my operative dashes next to relay 2. 6 more move in from afar, operative kills the last relay and then dashes towards evac while my 4 lonely guys fall back. 6 more guys arrive and I run like hell to get out.
I mean, holy shit is that excessive and extremely difficult. I don't think i'm going for any more covert operations anytime soon.
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: XCOM: E.U.
Bring more MEC. And flamethrower.
Hell, just demonstrate proper use of explosives, might help a bit. But yeah, that's a hell of a lot of baddies.
Hell, just demonstrate proper use of explosives, might help a bit. But yeah, that's a hell of a lot of baddies.

-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: XCOM: E.U.
Super ADVICE MODE:
Battle scanners force seekers to decloak. And they're readily available from the start. USE. THEM.
Battle scanners force seekers to decloak. And they're readily available from the start. USE. THEM.
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: XCOM: E.U.
I think I posted that on the previous page. Seconded!
Exceptionally handy with Snapshot snipers; after discovering Seekers, throw the scanner into the middle of your squad after about a turn. Preferably after putting the rest of the team on Overwatch. Pew pew pew.
Also, while un-upgraded flamers don't kill EXALT, they drop them to 1 or 2 HP and cause panic, making them generally useless for a turn. Bonus points: flamers cause even Chryssalids to panic.
Exceptionally handy with Snapshot snipers; after discovering Seekers, throw the scanner into the middle of your squad after about a turn. Preferably after putting the rest of the team on Overwatch. Pew pew pew.
Also, while un-upgraded flamers don't kill EXALT, they drop them to 1 or 2 HP and cause panic, making them generally useless for a turn. Bonus points: flamers cause even Chryssalids to panic.

-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: XCOM: E.U.
I literally cannot fight Exalt at all in Long War. Too many guys get activated, too low percentage shots, etc etc. Especially the data protection one. I have 7 soldiers, they showed up with 20. Nope'd the fuck out of there.
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: XCOM: E.U.
Long War.
Terror Mission.
Graveyard-map.
This mission was doomed form the beginning.
I was stuck at the starting location 95% of the entire mission due to floaters and zombies.
I saved, like, 5 out of 25 civilians in the end.
Of course, with Long War, this meant that panic was exploding.
Terror Mission.
Graveyard-map.
Spoiler:
I was stuck at the starting location 95% of the entire mission due to floaters and zombies.
I saved, like, 5 out of 25 civilians in the end.
Of course, with Long War, this meant that panic was exploding.
Quotes:
Spoiler:
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: XCOM: E.U.
Not sure if LW buffs EXALT, but I find 2 MECs with flamethrowers carve through EXALT like a glowing-hot knife through exceptionally soft butter.
Alternatively, explosive spam, explosive spam bloody everywhere.
Alternatively, explosive spam, explosive spam bloody everywhere.

-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: XCOM: E.U.
Long war DEFINITELY buffs Exalt. I don't have MECs (And won't for a while), they literally have an army, they are harder to hit than the aliens, they are basically Xcom but with more guys.
-
- Vice Admiral
- Posts:2623
- Joined:Thu Dec 06, 2012 9:46 pm
- Affiliation:Nivanshae
- IGN:_Shadowcat_
- Location:Munching on important looking wires.
Re: XCOM: E.U.
Summon the strigiforme to remove the competing alien invaders. And make a good roast while their at it.
In yo ceiling, stealin yo wires
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: XCOM: E.U.
New Save Stories with FC
Well, I didn't summon Strigiforme, but I have found out that the Sentinel ability for Overwatch is immensely useful. Especially on the squadsight and snapshot snipers (requires Training Roulette + a bit o' luck), but having 3 Sentinels - two of which are snipers - and a ton of 'splosives makes EXALT "happy fun target practice time".
I have lost precisely one soldier to EXALT; immediately thereafter, my MEC led the charge is wiping the floor with the remaining guys. And my sniper managed 3 critical hits on consecutive shots.
Shame it wasn't 3-crits-3-kills on the aliens, but hey, take what you can get.
(Not Long War; for some reason, LW has a 4-hour download time. I'll grab it for the future at some point.)
Well, I didn't summon Strigiforme, but I have found out that the Sentinel ability for Overwatch is immensely useful. Especially on the squadsight and snapshot snipers (requires Training Roulette + a bit o' luck), but having 3 Sentinels - two of which are snipers - and a ton of 'splosives makes EXALT "happy fun target practice time".
I have lost precisely one soldier to EXALT; immediately thereafter, my MEC led the charge is wiping the floor with the remaining guys. And my sniper managed 3 critical hits on consecutive shots.
Shame it wasn't 3-crits-3-kills on the aliens, but hey, take what you can get.
(Not Long War; for some reason, LW has a 4-hour download time. I'll grab it for the future at some point.)

Re: XCOM: E.U.
Well TBH fen I don't think you were supposed to "win" against those countless exalt that early, what I did was blitzkrieging the comm towers and rushing my whole freaking unit back on the plane, kill ratios were poor but objective was done, not a scratch on my soldiers and everyone is happy ! Also when on terror missions equip ppl with shotguns and I also use a SHIV found it rather nice complementary unit, mate just wait until you get to one custom mission there ... I think I killed around 30-40 Chrysalides there.
I don't really have time to paly this recently, if I recall Im currently around 4 months in in the campaign, no mecs or anything but already got the crystal thingies that I need to study, prior to it I want to increase my firepower though, after those battles with exalt I came to a conclusion I need additional firepower, Im already making laser weapons and in the process of diving into genetics, it should set me on par with exalt and most aliens.
Also another suggestion for exalt - stun some Mutons and get plasma nades, as well as shredder rockets. I got around 4 ppl in one throw plus shredded 5 with a rocket, later on it was wiping the floor with them, they send in reinforcements later but they come 2-3 per 2 (?) turns and by that time Im so dug in around the point I need to guard they are wiped out the second they come close. Bottom line second exalt OP crushing success, figures they are not in japan O.o (I blame Russia !).
I don't really have time to paly this recently, if I recall Im currently around 4 months in in the campaign, no mecs or anything but already got the crystal thingies that I need to study, prior to it I want to increase my firepower though, after those battles with exalt I came to a conclusion I need additional firepower, Im already making laser weapons and in the process of diving into genetics, it should set me on par with exalt and most aliens.
Also another suggestion for exalt - stun some Mutons and get plasma nades, as well as shredder rockets. I got around 4 ppl in one throw plus shredded 5 with a rocket, later on it was wiping the floor with them, they send in reinforcements later but they come 2-3 per 2 (?) turns and by that time Im so dug in around the point I need to guard they are wiped out the second they come close. Bottom line second exalt OP crushing success, figures they are not in japan O.o (I blame Russia !).
They're watching ... 
"I am forbidden tag" -CvN

"I am forbidden tag" -CvN
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: XCOM: E.U.
That's actually a good point; I find SHIVs of "meh" use elsewhere, but having them in terror missions would be lovely.
Also: An assault with scatter laser + close combat specialist, might take some hit, but will WRECK Chryssalids.
Also: An assault with scatter laser + close combat specialist, might take some hit, but will WRECK Chryssalids.

-
- Developer
- Posts:2968
- Joined:Fri Dec 07, 2012 1:25 am
- Affiliation:NSCD
- IGN:Currently:Small_Bear
- Location:Yes
Re: XCOM: E.U.
Spoiler:
Mistake Not... wrote: This isn't rocket science, *!

Spoiler: