This thread is for reference, and if you want to join, I shall PM you where we play.
Players, AESIR group:
Tau - Marksman, 44 Aim, 39 Willpower, 15 Evade. 7.62 BR, 1 grenade. 7 HP. 4 missions complete.
Desdenova - Berserker, 32 Aim, 45 Willpower, 20 Evade. M1019 Shotgun, 2 grenades. 7 HP. 3 mission complete.
Fenway - Engineer, 32 Aim, 39 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 2 mission complete.
Julo - Scout, 32 Aim, 39 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 2 mission complete.
Ivan - Medic, 32 Aim, 45 Willpower, 15 Evade. 5.56 AR, 1 grenade. 7HP. 1 missions complete.
Jade - Berserker, 32 Aim, 45 Willpower, 20 Evade. M1019 Shotgun, 2 grenades. 7HP. 0 missions complete.
Basic Rules:
2 actions (move, shoot, grenade, heal, take cover) per turn.
Shooting / skill tests are the Dark Heresy system - rolling 1d100 (I roll), it needs to be the skill value or lower.
(E.g. firing at Aim 44: roll 1d100, roll=27, 27<44, hit, damage depends on weapon.)
5.56 does 3 damage, 7.62 does 5, .50 caliber 6, and 10.2mm gyrojets do 8 if hit, 2 from splash.
Evade is the penalty reaction fire has against that unit.
Called shots (firing at something other than center of mass) are -5 to Aim. Headshots are -10.
Basic Armour adds 1 to HP (done automatically). Reactive Armour adds 2HP, and Titan Arnour 5HP. Other tiers available later.
Rules subject to change.
Equipment:
Skill Trees:
Marksman
http://www.youtube.com/watch?v=bq54jb_5WCI
>Daynel "Doc" Argos - Corporal<
>Alex "Solar" Rogers, Master Corporal<