FC content pack flan's [UBERTHREADNAUGHT]

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Ivan2006
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Ivan2006 » Fri Jun 20, 2014 6:59 am

I think the problem is that the lenght of the turret housing is disproportionate to the lenght of the gun
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 7:07 am

If I lengthen the gun that will look worse. I already shortened it from it's original length (didn't post pics).

And the turret housing is mostly shape boxed, reworking something like that is why I stopped developing the Peregrine.

I can maybe cut the main gun out and make it narrower and longer, but IDK if that design will look any good and I may have to replace it with a generic barrel.

Going to try an alternate barrel.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Ivan2006 » Fri Jun 20, 2014 7:17 am

It's not even that the gun is too short, it is too large for the housing, but making it shorter won't work out either because then it would be too stubby, so yeah, what you need is a narrower gun.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 7:44 am

Actually, I've got an idea.

I quite like the gun on there, but I'm obviously outnumbered. However, I did originally plan for the Leviathan to be split up into different versions with different gun types, but realised that it wouldn't work well.

That gun there would work fine on the heavy variant, although yes it doesn't work as an all rounder.

So once I get the chassis finished (I'll keep that gun to make everything easier down the line), I can make a medium version, with a long railgun, which will have less armour but fire faster.

And after that a light tank version, with a heavy autocannon, less armour but a better top speed and better handling (also I can shrink the model). If I do this one I'll make it not accept shells and instead use the driver's MG (with a new MG ofc)

And after that maybe even a SPG variant, with a fuckmassive gun but bugger all maneuverability.




Basically making it a modular tank, so I can cover every tank role with minimum effort. Except siege tank, that's Leviathan's job.

Funnily enough this is also easier than a rework, and saves me designing two more tanks.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Fri Jun 20, 2014 11:26 am

The thing is that it looks pudgy. Too round because the base is a little too narrow for the height and the turret's a bit too tall. The gun might be to blame for some of that percieved pudginess, though. It looks kind of cartoonish.

Also, the gun itself. What exactly is it?
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 11:35 am

Haven't decided yet, plasma or rail gun, it's derived from the dragon so probably plasma. And I want the medium tank to use a rail gun.

Although I think the gun is responsibly for it looking fat (usually tank turrets don't have that high a gun). When it was just the turret and not the gun it was a reasonable height, so if I swap the gun out it might look ok.

Although for the heavy version I will leave it like that, I know you lot aren't keen but I don't think it's worth a complete scrap.


And for reference, the medium class will have a rail gun (thinking something along the lines of Rex's rail gun, only tank sized). And the light version will have a auto cannon not too dissimilar to a heavy bolter.

Also for the heavy I'll probably add some extra armour plating on the sides to widen the base a bit, and cover the weak point between the tracks,
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Fri Jun 20, 2014 12:24 pm

It's a large rail gun that fires a super magnetic projectile that attracts a cloud of superheated gas known as plasma, when the projectile is magnetically propelled from the barrel plasma is sprayed around to for the projectile to "grab" and drag with it to its target where the superheated plasma melts the targets armor and then the burning shell of death hits the armor hopefully peircing it and cooking the crew alive turning them into healthy pophuman snack.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 12:36 pm

Yeah that.

Or a NMC.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 2:09 pm

ok we have tracks, I'm going to get this version textured then I'll go about replacing the gun.

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Fri Jun 20, 2014 4:00 pm

prototype wrote:ok we have tracks, I'm going to get this version textured then I'll go about replacing the gun.

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Steve! Behind you! Look out! Steve no god Steve why!? God no please not Steve whyyyyyyyyyyyy!?
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Saravanth » Fri Jun 20, 2014 4:38 pm

Come to think of it, why don't you make it shoot people?
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri Jun 20, 2014 4:49 pm

Saravanth wrote:Come to think of it, why don't you make it shoot people?
Well it's a tank. Tanks shoot people.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Saravanth » Fri Jun 20, 2014 7:12 pm

Yeah, but I mean actually shooting them. As ammo. Steve could probably fit inside that cannon.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Fri Jun 20, 2014 7:34 pm

Saravanth wrote:Yeah, but I mean actually shooting them. As ammo. Steve could probably fit inside that cannon.
It should spew the limbs of our slain enemies!

Leitecannon FTW
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Fri Jun 20, 2014 9:46 pm

I could see how plasma would work, but it's stupidly large/fat/stubby to be a railgun or coilgun or any other high velocity solid projectile weapon.
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