StrigiTeam 6

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Error
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Re: StrigiTeam 6

Post by Error » Wed Jun 18, 2014 9:33 am

Noon CST / Sunday should be aight for me.
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Prototype
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Re: StrigiTeam 6

Post by Prototype » Wed Jun 18, 2014 9:40 am

Does anyone here actually know anything about animating with Blender?

Like can I build something as several parts and have that work?
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Wed Jun 18, 2014 10:00 am

Complicated. I think for most projects we'll be able to use multiple meshes in one model; I know for the current one I've been segregating bodies and armor to make bone envelopes easier and just telling pieces of the latter to rigidly link to one of them.

So yes, just make sure each of them are closed meshes. Also, bear in mind we're not an animation studio; since our models have applications beyond looking pretty it's best to keep distinct parts to a minimum.
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Re: StrigiTeam 6

Post by ACH0225 » Wed Jun 18, 2014 10:01 am

I have the basics of animating, I think. You can have as many parts as you like, I guess.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: StrigiTeam 6

Post by Error » Wed Jun 18, 2014 10:02 am

Just to throw it out there, do we have a maximum / preferred tris count for models?
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Re: StrigiTeam 6

Post by Chairman_Tiel » Wed Jun 18, 2014 10:06 am

Honestly, whatever looks best to you at the moment. It's better to have hi-poly models that could feasibly be baked later on or at the very least optimized than a bunch of lo-grade stuff that would need to be redone in order to meet the standard.

I know we're redoing the merc, for instance.
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Mr. gorillahead has way too little detail to be useful later on.
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Re: StrigiTeam 6

Post by ACH0225 » Wed Jun 18, 2014 10:20 am

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On a more serious note, could I have some spare files like that to practice animations on? Blender has no default human-shape-maker, and I'm too lazy/unskilled to make one on my own.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: StrigiTeam 6

Post by Prototype » Wed Jun 18, 2014 10:56 am

Well for different parts I was going to split it up into head, body, arms and legs.

The head there is three seperate meshes, but Blender recognises them as one object so I can theoretically stitch them together to be one part.

And ACH when I get this current model done I'll send you a copy. If I can rig it myself I will, if not I'll just let you try.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: StrigiTeam 6

Post by Chairman_Tiel » Sat Jun 21, 2014 1:10 pm

Reminder that there's a meeting tomorrow around noon CST. With any luck there should be tons of tasks to hand out.
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Re: StrigiTeam 6

Post by cats » Sat Jun 21, 2014 1:23 pm

I should be able to make it.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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Re: StrigiTeam 6

Post by Shadowcatbot » Sat Jun 21, 2014 2:01 pm

catsonmeth wrote:I should be able to make it.
Same.
In yo ceiling, stealin yo wires



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cats
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Re: StrigiTeam 6

Post by cats » Sun Jun 22, 2014 8:14 am

might not be able to make it.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: StrigiTeam 6

Post by ACH0225 » Sun Jun 22, 2014 8:57 am

I'll give it 50/50 odds on me making it. I'll be sure to find out what I missed if I do.

Sorry.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: StrigiTeam 6

Post by Chairman_Tiel » Sun Jun 22, 2014 9:08 am

Fine. I'm going to push it back to in a day or two when I'm not working.

Seriously guys, I literally gave you a week's notice. This can't keep happening.

e: Nope, gonna have to be tomorrow. Can't do anything past that.
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Re: StrigiTeam 6

Post by Professor Fenway » Sun Jun 22, 2014 9:18 am

I am available tomorrow.

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