FC content pack flan's [UBERTHREADNAUGHT]

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Dr. Mackeroth
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Re: FC content pack flan's

Post by Dr. Mackeroth » Sun Jan 06, 2013 1:29 pm

Right. Excellent work, Prototype. I would suggest perhaps adding guns to it. Who's responsible for textures on this project?

And Fr0stbyte, if you get the rendering engine to an acceptable standard, it might be wise to do the model importing system next if you think it would be easier than block-built ships. That way, we non-programmers and semi-programmers can make vehicles to put into the mod and we'll have something to show.

You can't tell from my post, but I am really quite excited that something is finally getting done.
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Re: FC content pack flan's

Post by Prototype » Sun Jan 06, 2013 1:39 pm

Dr. Mackeroth wrote:Right. Excellent work, Prototype. I would suggest perhaps adding guns to it. Who's responsible for textures on this project?

And Fr0stbyte, if you get the rendering engine to an acceptable standard, it might be wise to do the model importing system next if you think it would be easier than block-built ships. That way, we non-programmers and semi-programmers can make vehicles to put into the mod and we'll have something to show.

You can't tell from my post, but I am really quite excited that something is finally getting done.
i'm doing textures, but as you can see I haven't got round to that yet, however textures aren't my strong point, so it will likely be released with a rather basic texture, and a message telling users to attempt their own.

and guns are just going to be small cuboids on the very front of the wing.

although when it comes to model importing for FC, i think block built ships should probably take priority, then add modeled entities later, unless model importing is incredibly simple to implement, in which case do it first.
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hyperlite
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Re: FC content pack flan's

Post by hyperlite » Sun Jan 06, 2013 1:49 pm

We will attract the attention of good coders and modelers if we get through this phase. However, the general population of the internet will come too, mostly idiots.
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Re: FC content pack flan's

Post by Dux_Tell31 » Sun Jan 06, 2013 2:12 pm

Prototype wrote:
Dr. Mackeroth wrote:Right. Excellent work, Prototype. I would suggest perhaps adding guns to it. Who's responsible for textures on this project?

And Fr0stbyte, if you get the rendering engine to an acceptable standard, it might be wise to do the model importing system next if you think it would be easier than block-built ships. That way, we non-programmers and semi-programmers can make vehicles to put into the mod and we'll have something to show.

You can't tell from my post, but I am really quite excited that something is finally getting done.

although when it comes to model importing for FC, i think block built ships should probably take priority, then add modeled entities later, unless model importing is incredibly simple to implement, in which case do it first.
I completely agree with you Prototype.
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Re: FC content pack flan's

Post by Prototype » Sun Jan 06, 2013 2:13 pm

hyperlite wrote:We will attract the attention of good coders and modelers if we get through this phase. However, the general population of the internet will come too, mostly idiots.
that is inevitable.

also here is a picture of the new thruster design and a duck
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if you ask why there is a duck here, lets just say the model is taking a bit too long to recompile
the thruster is still a bit wonky because I still cannot work out how MCP calculates rotation, its not degrees and its not radians, its something weird where a change from 80 to 81 flips the thing round by about 30 something degrees.
Last edited by Prototype on Sun Jan 06, 2013 2:19 pm, edited 1 time in total.
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Re: FC content pack flan's

Post by hyperlite » Sun Jan 06, 2013 2:17 pm

So, what kind of duck is that?
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Re: FC content pack flan's

Post by Prototype » Sun Jan 06, 2013 2:18 pm

hyperlite wrote:So, what kind of duck is that?
a white one
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Re: FC content pack flan's

Post by hyperlite » Sun Jan 06, 2013 2:19 pm

I call BS.
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Re: FC content pack flan's

Post by fr0stbyte124 » Mon Jan 07, 2013 12:49 am

That is a fantastic duck model. I'm not sure we have a high enough polygon budget, though.

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Re: FC content pack flan's

Post by Prototype » Mon Jan 07, 2013 9:57 am

fr0stbyte124 wrote:That is a fantastic duck model. I'm not sure we have a high enough polygon budget, though.
I could try and make it less detailed if you want, perhaps just a duck coloured block.

News update on the model, I've sorted some guns out wo a few simple blocks, but I don't like them so I am going to try using triangular prisms instead of cuboids, it'll be more annoying to make but will look better.

Also I still cannot work out what system the rotation operates on, does java normally use degrees or radians or something totally weird.
Last edited by Prototype on Mon Jan 07, 2013 10:10 am, edited 1 time in total.
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Re: FC content pack flan's

Post by Error » Mon Jan 07, 2013 10:10 am

What budget?
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Re: FC content pack flan's

Post by Prototype » Mon Jan 07, 2013 10:14 am

Commander Error wrote:What budget?
Think he means the number of polygons a model can have, not a money budget.
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Re: FC content pack flan's

Post by Error » Mon Jan 07, 2013 10:20 am

I repeat: What budget?
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Re: FC content pack flan's

Post by Prototype » Mon Jan 07, 2013 10:23 am

Commander Error wrote:I repeat: What budget?
http://en.wikipedia.org/wiki/Low_poly#Polygon_budget

Nothing to do with money.
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Re: FC content pack flan's

Post by Error » Mon Jan 07, 2013 10:34 am

This is Minecraft. We don't get polygons, we get cubes.
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