StrigiTeam 6

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Error
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Re: StrigiTeam 6

Post by Error » Mon Jun 16, 2014 11:22 am

EDIT: Nevermind. First pass:
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I'll refine it some more.

EDIT: Update, added intakes and refined the guns on the wings a tad.
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 12:56 pm

Alright, you've made your point xD

A bit boxy but I think that's more because of the source material than anything. Good work.

@ACH I completely forgot about you, sorry. You were on the roster though.

I am grateful for the effort on the logo, though truth be told I had something more like this in mind.
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[spoiler]Image[/spoiler]

ACH0225
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Re: StrigiTeam 6

Post by ACH0225 » Mon Jun 16, 2014 12:58 pm

Stop making me look bad, please.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: StrigiTeam 6

Post by Error » Mon Jun 16, 2014 1:01 pm

No offense to Shadow but said source material was... really weird in its perspective.

Also I'm trying to figure out how to make curves without it looking likr shite or messing up the entire model.
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Re: StrigiTeam 6

Post by cats » Mon Jun 16, 2014 1:06 pm

I've downloaded Blender. Looks neat, might try some modeling and/or animation.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 1:13 pm

In polygon modelling curves are generally created in the initial outline phase and then subdivided later as needed for those reaaaally smooth curves. Assuming Blender handles it the same way as Max, you can probably use a cut tool to create a face within a face, delete it, and then extrude a new 'node' to the model that can be worked on to create curves.

I agree as far as the reference. Shadow, it's clear you have vision, but it seems you have problems conveying that in a way that can be understood by others easily. We're gonna have to work on that before you go on to hardline concepts. But you should do fine as a level designer in the interim.

@ACH

Wasn't my intent. Just two different routes of achieving the same thing, is all.
[spoiler]Image[/spoiler]

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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 1:38 pm

Sent out steam invites to everyone on the list but mattihase - dunno your id mate c:
[spoiler]Image[/spoiler]

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Re: StrigiTeam 6

Post by ACH0225 » Mon Jun 16, 2014 1:51 pm

Methinks that concept art, for vehicles at least, should be more like
Spoiler:
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this, giving a clear view of front, side, and top. Not that precise, but similar in concept.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
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Re: StrigiTeam 6

Post by Error » Mon Jun 16, 2014 2:03 pm

Hm. Mobile Steam doesn't want to let me chat, apparently.

:/
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Re: StrigiTeam 6

Post by Tau » Mon Jun 16, 2014 2:13 pm

I suggest a 3-view sketch a la ACH's post, plus an isotropic view.
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 3:55 pm

So I got crap explained today. If you weren't there, I sent out invites to the Steam group, which has a post pinned on the discussion page there summarizing what I told everyone else.
[spoiler]Image[/spoiler]

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Re: StrigiTeam 6

Post by Shadowcatbot » Mon Jun 16, 2014 6:25 pm

Got bored, Found sound making machine, Produced this:
https://www.dropbox.com/s/sl20b3ju3uuos ... 20E-P1.wav
Nifty little 3 second looping piano song.

Sound making thingy for those interested:
http://www.audiosauna.com/studio/
In yo ceiling, stealin yo wires



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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 6:26 pm

I like that. Has a nice little new-age retro to it.
[spoiler]Image[/spoiler]

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Re: StrigiTeam 6

Post by Shadowcatbot » Mon Jun 16, 2014 6:28 pm

Chairman_Tiel wrote:I like that. Has a nice little new-age retro to it.
Felt kinda techy-oriental to me.
https://www.dropbox.com/s/vxsj2qe90xalu ... 047b1a.wav
In yo ceiling, stealin yo wires



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Re: StrigiTeam 6

Post by Shadowcatbot » Tue Jun 17, 2014 1:18 pm

So, Did I mess up my time frame or was there like, no meeting?
In yo ceiling, stealin yo wires



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