StrigiTeam 6

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Shadowcatbot
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Re: StrigiTeam 6

Post by Shadowcatbot » Sun Jun 15, 2014 8:55 pm

Fucking gun barrels all bent, but when you draw it shitty, incorporate it into the design.
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cats
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Re: StrigiTeam 6

Post by cats » Sun Jun 15, 2014 9:32 pm

Chairman_Tiel wrote:
catsonmeth wrote:There's some literature on the front page of this thread that might interest you, then.
That snarkiness is just irresistable. Do you come in female?
I usually pull out.

Anyway, portfolio. This is a more recent thing, a small mech that I call "Imp."
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A Trackuul (Schizo Tech ind. RP character Taarakra)
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Feles light power armor
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A sketch of a male Trackuul head
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An emblem concept for Fafnir Mech (edited version was used, Prototype's Flan Pack)
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Two mech weapons: PAC and dual cannon array (used in Prototype's Flan Pack)
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Split-Hulled Tank (Leviathan, used in Prototype's Flan pack)
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Several weapons: Modular rifle, HIIBS, artillery piece
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Buildings and walls drawn for use in RTS
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Heavy Antipersonnel Platform (old)
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Light Rotory Cannon Array (Maneater in Prototype's Flan's Pack)
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Several alternate versions of a light gunship in Prototype's Flan Pack
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Plasma Stream Launcher (Plasma Thrower, Toaster, TBU in Proto's Flans Pack)
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Modular Laser and Blade Hilt (PLR-10, used un Proto's pack)
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Sketched Ion Beam Cannon
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Newest version of Peregrine Mech(TBU in Prototype's pack)
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Narok I class Batiss Destroyer
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Narok II class Batiss Destroyer
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Several Mech weapons (Peregrine specific)
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Peregrine Symbol Concept (TBU in Proto's pack)
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Several aerial vehicles: Drone, Light Recon Vehicle, Crone, and Humboldt versions I and II
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Older versions of Peregrine Mech
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Meh example of coloration: humanized Feles
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"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 9:52 am

Commander Error wrote:Error, 18, Modeller / maybe concept artist / general consulting guy / possibly audio compositor, no examples (yet), and I hope StrigiTeam 6 is our "professional" moniker.

Also I use Blender.
Error, if you could maybe give what Shadow just posted up there your best shot in Blender, that'd do. I want to see where everyone's at here.

Shad & Cats, both golden.

I think that does it. All the roles are filled...in fact, a bit too filled; we're actually a bit overstaffed at the moment but I'm sure that will smoothen itself out once things get going. Still, recruitment closed for the time being. As it stands, welcome to Strigiteam, gentlemen.

First meeting will be at 6pm GMT on Steam tomorrow. Make sure you are online at the time.
[spoiler]Image[/spoiler]

Prototype
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Re: StrigiTeam 6

Post by Prototype » Mon Jun 16, 2014 10:06 am

Can't make that, I'm in exams all week and the one that's the day after tomorrow I'm horrifically underprepared for.
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Mistake Not... wrote: This isn't rocket science, *!
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cats
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Re: StrigiTeam 6

Post by cats » Mon Jun 16, 2014 10:11 am

That's kind of early.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 10:17 am

1pm?

:P

Would you be able to make one today, proto? I'm working the rest of the week.
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Re: StrigiTeam 6

Post by Prototype » Mon Jun 16, 2014 10:19 am

I should be on steam, my exam tomorrow I'm fine for so it's no issue. But I'm not going to be able to do much until after Friday.
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Mistake Not... wrote: This isn't rocket science, *!
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 10:29 am

It'll have to wait, then. Anything today would be on way too short notice.

Alright. No hurry anyhow.
[spoiler]Image[/spoiler]

cats
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Re: StrigiTeam 6

Post by cats » Mon Jun 16, 2014 10:32 am

Chairman_Tiel wrote:1pm?

:P

Would you be able to make one today, proto? I'm working the rest of the week.
When one normally gets up at 12:30...

I can participate today or tomorrow. We could have a meeting for those that show today, then the first official one later.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Error
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Re: StrigiTeam 6

Post by Error » Mon Jun 16, 2014 10:46 am

Hm... aight.

Bear inmind I'm still figurin' some of the blending stuff out. Also, I'd like to ask - have you made much progress on stuff before you ended up with half of FC onboard? :P
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Re: StrigiTeam 6

Post by Prototype » Mon Jun 16, 2014 10:47 am

Do you want me to link you to the tutorials I used Error (if I can decking find them)
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Mistake Not... wrote: This isn't rocket science, *!
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Error
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Re: StrigiTeam 6

Post by Error » Mon Jun 16, 2014 10:49 am

prototype wrote:Do you want me to link you to the tutorials I used Error (if I can decking find them)
I've found a pretty good one (Jacob Lewis on YT), dude's working from one of the tutorial books. I know most of the basic stuff, but don't expect million-poly epically detailed tanks or anything (yet).
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Chairman_Tiel
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Re: StrigiTeam 6

Post by Chairman_Tiel » Mon Jun 16, 2014 11:01 am

Commander Error wrote:Hm... aight.

Bear inmind I'm still figurin' some of the blending stuff out. Also, I'd like to ask - have you made much progress on stuff before you ended up with half of FC onboard? :P
I know it does seem awful suspicious, but the only reason I'm not plastering images everywhere is because I'd like to conserve some element of surprise. I will grant you that all the models for the current release are complete with the exception of one or two I want to redo. All that's really left are texturework and anims on those.

Preliminary meeting in an hour or two. I'll send out steam invites to a chat.
[spoiler]Image[/spoiler]

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Re: StrigiTeam 6

Post by Shadowcatbot » Mon Jun 16, 2014 11:07 am

Chairman_Tiel wrote: First meeting will be at 6pm GMT on Steam tomorrow. Make sure you are online at the time.
I'm in CMT so that will be 12 for me, I might be able to make it by using my phone however if I can stay for the whole meeting depends on how long it is.

If I might request, Can everyone post there timezone so we can determine a general timeframe? Like I've said already I'm in central.
In yo ceiling, stealin yo wires



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ACH0225
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Re: StrigiTeam 6

Post by ACH0225 » Mon Jun 16, 2014 11:10 am

I didn't even get a response. Well, I still contributed with a logo.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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