Where we Left Off [RP TITAN]

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Ivan2006
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Re: Where we Left Off

Post by Ivan2006 » Fri Jun 13, 2014 2:45 pm

OOC: unless your "frigates" are essentially glorified fighters, this is unholy OP compared to what the others sent, especially since otherwise your carriers would be giganormous. Even then, your high ammount of capships (battlecruisers, carriers, dreadnaught) is only justifyable if they are the size of what others would call a heavy cruiser, with your Dreadnaught being the only true capship in comparison to other factions. Tho it would propably be reasonable for the ammount of fighters on your carrier. your 'escorts' would be corvette-sized and your lancers the equivalent to other factions' frigates. If that is not your intention, consider changing the numbers. Look at what other factions bring into the field for reference of what is a good measure.

Edit/OOC2:
I also like the diversity of tactics. While some basics (use your ships for what they were designed for) are present at all times, the tactics are pretty interesting. I look forward to my own battle, especially considering how my opponent's tactics look. I guess a major factor will be whether hexalan can find and get to the package before being decimated by the 1st Battlecluster's hit-and-run strikes. I also guess Darkstar might have a rather unforseen impact, it all depends on how well my psionic stealth circumvention will work. (it's purely theoretical so far, as the MQR has never been in a war against Darkstar and never got to test this method)
Last edited by Ivan2006 on Fri Jun 13, 2014 2:54 pm, edited 1 time in total.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
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Archduke Daynel, PhD
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Re: Where we Left Off

Post by Archduke Daynel, PhD » Fri Jun 13, 2014 2:53 pm

Yeah we never really got a good reference system so I'm not sure what is what and how much of different things is normal. Besides, for being a member of a community like this, I know surprisingly little about scifi spaceship battles and stuff like that. That's part of why I don't have much of a military.
But sure, I'll try and check what is what and revise my numbers.
BASH THE FASH CLASS WAR NOW

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Re: Where we Left Off

Post by Solar112 » Fri Jun 13, 2014 3:21 pm

Research 93%
Frigates 58%

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Re: Where we Left Off

Post by Vinyl » Fri Jun 13, 2014 3:30 pm

I'm interested to see how well the MQR's attacks will work against the new upgrades.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Where we Left Off

Post by Ivan2006 » Fri Jun 13, 2014 3:41 pm

Keep in mind that 'spinal mounted psionic cannon' is an energy weapon equivalent of a MAC.
You get 2 of those fired simultaniously at each of your ships. Just saying.

Well, it's time for the waiting game until Fenway comes online and posts the battle I guess?
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Where we Left Off

Post by Crash Override » Fri Jun 13, 2014 5:39 pm

Ivan2006 wrote:Keep in mind that 'spinal mounted psionic cannon' is an energy weapon equivalent of a MAC.
You get 2 of those fired simultaniously at each of your ships. Just saying.

Well, it's time for the waiting game until Fenway comes online and posts the battle I guess?

Oh G´yeah,but i guess that my stealth will work very differently this time.

anyway,winning or losing,with will be good to get some experience,upgrade some tech,and aquire information on psionic attacks.


Right,ivan?

Explaining technologies that i will use.
Spoiler:
JAVELIN torpedo

The Javelin is an experimental close-assault weapon consisting of paired disruptor torpedo tubes bolted or magnetically "slung" onto the ship's exterior armored hull. The torpedoes are fired on converging trajectories, detonating in a precisely timed sequence that allows the energy reaction emitted by their warheads to resonate, magnifying the resulting space-time warp effects and literally shredding the target apart.

GARDIAN

General ARea Defense Integration Anti-spacecraft Network (GARDIAN) consists of anti-missile and anti-fighter laser turrets on the exterior hullSince lasers move at light speed, they cannot be dodged by anything moving at subluminal speeds. Unless the beam is aimed poorly, it will always hit its target. In the early stages of a battle, GARDIAN fire is 100% accurate. It is not 100% lethal, but it doesn't have to be. Damaged fighters must break off for repairs.

Lasers are limited by diffraction. The beam 'spreads out', decreasing the energy density (watts per m2) the weapon can place on a target. Any high-powered laser is a short-ranged weapon. GARDIAN networks have another limitation - heat. Weapons-grade lasers require cool-down time, during which heat is transferred to sinks or radiators. As lasers fire, heat builds within them, reducing damage, range and accuracy.

GARDIAN lasers typically operate in infrared frequencies. Shorter frequencies would offer superior stopping power and range, but degradation of focal arrays and mirrors would make them expensive to maintain. Most prefer mechanical reliability over bleeding-edge performance where lives are concerned

S.T.A.R

The STAR propulsion system far outpaces the typical liquid hydrogen/liquid oxygen reactions that power a frigate's maneuvering thrusters. By using metastable metallic hydrogen, the STAR boasts a fuel that burns at far greater efficiency than liquid H2/O2. Navigators can execute the numerous small course corrections inherent to any long-distance travel without fear of exhausting the ship's fuel supplies. This net gain extends to forward impulse as well: a ship powered by antiprotons can coast temporarily using the STAR to reach an inferior but highly sustainable speed. Such efficiency lowers antiproton consumption, a constant concern for any warship. The same efficiency that allows for microburn course correction can power rapid bursts of motion. Once the pilot becomes used to the ship's new energetic responses, he can easily put the ship wherever and at whatever angle he desires. [ More manueverability for any ship that uses the STAR engine tech]

Cyclonic Barrier Tech
Cyclonic Barrier Technology (CBT) attempts to solve the higher-end limitations of traditional barriers.The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their shield projectors, ships create rapidly oscillating barrier instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball.

Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions. Fortunately, if an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys. [Ultimate protection against projectiles]

Alloy-90 armor.

When magnetism is applied to it,the metal become stronger because of the bond made by magnetism,reinforcing the hull.

OOC: I know that most of it is from Mass Effect, but i changed copyright terms for something that is completely possible. I just removed all the "mass effect" touch from them.
Last edited by Crash Override on Fri Jun 13, 2014 6:00 pm, edited 1 time in total.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

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Re: Where we Left Off

Post by Vinyl » Fri Jun 13, 2014 5:53 pm

Ivan2006 wrote:Keep in mind that 'spinal mounted psionic cannon' is an energy weapon equivalent of a MAC.
Keep in mind that Onestys (half of all my cruisers) have 8 MACs.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Where we Left Off

Post by ACH0225 » Fri Jun 13, 2014 5:55 pm

That's most definitely going to be needed unless they have paper-mâché shields and armour.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Crash Override
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Re: Where we Left Off

Post by Crash Override » Fri Jun 13, 2014 6:00 pm

What the hell is a MAC?


I always asked that.
" We explore... and you call us criminals. We seek after knowledge, and you call us criminals.We exist without skin color, without nationality, without religous bias... and you call us criminals.You build atomic bombs, you wage wars, you murder, cheat, and lie to us and try to make us believe it's for our own good, yet we're the
criminals.Yes, I am a crimial. My crime is that of curiosity."

EMPRAH * BRUVA

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Re: Where we Left Off

Post by Shadowcatbot » Fri Jun 13, 2014 6:03 pm

Crash Override wrote:What the hell is a MAC?


I always asked that.
A big cannon or a shitty operating system.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

Ivan2006
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Re: Where we Left Off

Post by Ivan2006 » Fri Jun 13, 2014 6:14 pm

ACH0225 wrote:That's most definitely going to be needed unless they have paper-mâché shields and armour.
Hexalani strenght is in armour, which doesn't really count in the war games as shields down = you're out.
While they have made developments in shields, their shields are propably still among the weakest, even if not super-weak anymore.
And as mentioned, my Typhoons will be performing hit-and-run tactics on you, with passive sensor jamming (aka tactical stealth) on, so by the time you turn your cruisers at my ships and can fire in a manner that allows you to accurately hit them, they'll propably be spinning up their FTL drives already.
If my strategy works out, you may have a 'game over' for up to 17 of your frigates (ammount of typhoons divided by 2, rounding down) every time I do this.
This means that after 5 times, you will barely have any frigates left and your bullet formation for attacking the package is ruined while the defense force of your dread is significantly weakened, dropping your chance of success drastically.
Again, it's mostly a matter of how many of these runs I can make -and how well the tactic works out- before you encounter the Novan response force.

@LS http://halo.wikia.com/wiki/Magnetic_Accelerator_Cannon big ass spinal gun, essentially any kinetic weapon as strong or stronger than a nuke
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Where we Left Off

Post by Vinyl » Fri Jun 13, 2014 6:37 pm

Ivan2006 wrote:While they have made developments in shields, their shields are propably still among the weakest, even if not super-weak anymore.
These have been upgraded by NeoRome, subpar shields are no longer and issue.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Where we Left Off

Post by Professor Fenway » Fri Jun 13, 2014 6:45 pm

I'm toning down the Zuguthian's numbers of fighters and removing frigate carrier stuff. But I will figure out the first battle... now.

Also, remember that the Hexalan ships in the fight are NeoRoman upgraded, so they're basically using NeoRoman tech (albeit weaker than standard military)

BATTLE ONE... FIGHT!

The Orion perimeter maintains a screen for a while, before detecting the Hexalan fleet approaching from one direction, headed in the general direction of the package. The ship that detected it jumps away and the perimeter screen is maintained. The Darkstar ships jump in just around them, close enough that the sensor systems are useless, but far enough to separate them from the main task force. The Orion Second fleet jumps in directly in front of Hexalan's bullet formation, and the MQR typhoon cruisers jump in above the fleet. The Second Fleet begins to spread out as the Hexalan ships open fire with MACs, taking down the initial line, while the fast movement of the frigates prevent the powerful cruisers from being attacked. [Orion 2nd Fleet Casualties: 8 frigates, 4 cruisers. Hexalan Fleet Casualties: 7 frigates, 15 support corvettes]

The second fleet opens fire in a synchronized volley, able to overwhelm a considerable number of the frigates and a couple cruisers. As this volley was fired, the Darkstar ships rapidly close with the second fleet and unload a devastating volley, while remaining nearly undetected. [Hexalan Fleet Casualties: 29 frigates, 6 cruisers. Orion 2nd Fleet Casualties: 2 Battlecruisers, 2 Destroyers, 3 Cruisers, 3 Frigates]

Unfortunately, the Darkstar ships moved too far from the Hexalan bullet to remain undetected, and the MQR's second battlecluster jumps in to reinforce the completely destroyed second battle fleet. They spot the Darkstar ships rapidly disengaging from the fleet and open fire, taking out a sizable number of the lightning frigates before they get out of range. [Darkstar Casualties: 19 Scarlet Frigates]

The Typhoons initiate their attack run on the Hexalan bullet, now having a window at the larger ships. Their initial volley of 2 Typhoon rounds fails to take down any of the cruisers, but the Typhoons remain unseen at the moment, and are able to make a second pass and eliminate many of the remaining ships before being forced to retreat by retaliatory fire from the Hexalan dreadnought, and they reinforce the MQR battle-cluster. [Hexalan Fleet Casualties: 36 Frigates, 13 Cruisers. MQR Casualties: 12 Typhoon cruisers]

The Darkstar force almost bypasses the MQR fleet to attack from behind, but the psionic sensors manage to penetrate the Darkstar cloak system and alerts the MQR fleet to Darkstar's location. They catch the ships unaware with a powerful volley, eliminating several ships, but few ships were in a position able to fire immediately. The surprise is short lived; the Darkstar ships quickly turn and reply with great force, just as the Hexalan fleet fires off a MAC volley through the MQR fleet. [Darkstar Casualties: 1 Wolfhound Carrier, 1 Noxus Battlecruiser, 4 Firestorm frigates. MQR Casualties: 5 Crimson frigates, 18 Freedom pinnaces, 5 Halberd destroyers, 5 Typhoon cruisers]

With the downing of Orion's 2nd fleet, the 1st fleet activates and moves into range of the Hexalan force and begins firing at long range, avoiding retaliatory fire. Unfortunately, this revealed the package, and the Hexalan fleet changes course to intercept it. The 5th fleet, having detected no other contacts, consolidates itself just behind the Hexalan fleet and begins firing as well, sandwiching it between fire on both sides. Some fire falls on the dreadnought, but it remains unaffected. [Hexalan Fleet Casualties: 25 support corvetes, 20 frigates, 11 cruisers. Orion 1st Fleet Casualties: 4 cruisers, 2 destroyers, 8 frigates]

With the 1st fleet focused on the Hexalan fleet, the few remaining Darkstar Scarlet Frigates manage to evade destruction by the MQR ships and bypass the line. They are able to get off a salvo of Javelin's at the package and bring it down before being downed themselves. With the package gone, the fighting stops and this battle ends.

Hexalan/Darkstar Victory!

GM Comments: It was a close match IMO. Hexalan had numbers AND tech, while Darkstar had tech. MQR and Orion were pretty matched, but even if Darkstar hadn't slipped past with their blitzkrieg tactic, the dreadnought would have likely brute-forced the victory. MQR ships were numerous and powerful, but weren't prepared to deal with the Hexalan upgrades and wasted time getting a second run in, causing losses. Orion 1st fleet basically wasted the hidden package advantage with the defensive screen, allowing Darkstar to slip past, since they couldn't fire at the Darkstar ships easily.

It may be unfair- raise comments if so. But this is my decision.

ACH, you handle the second battle.

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Re: Where we Left Off

Post by ACH0225 » Fri Jun 13, 2014 6:57 pm

Oh jeez, this might take a while. I trust you to be fair, if you feel up to doing it.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
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Re: Where we Left Off

Post by Ivan2006 » Fri Jun 13, 2014 7:36 pm

I think this is a good and valid outcome. I have honestly overread the part where the Hexalani ships had gotten an upgrade, but that can be interpreted as insufficient briefing of the CO on the other participating forces.

Evaluation of the outcome by the MQR:
Spoiler:
Better briefing of the commanding officer would have essentially doubled the ammount of Hexalani ships the Typhoons would have been able to perform two successful runs before retreating due to applying the correct ammount of force in regard to their refitted shields.

Major influence also came from the lack of ability by the OC to deal with the Hexalani MAC volleys, but it may be noted that a full opening salvo of their entire fleet is propably very hard to counter for anyone.

Several things could be learnt from this battle, including the successful test and evaluation regarding the limits and possibilities of using psionics to counter Darkstar stealth. Therefore it is likely that Darkster will invest in psionic research pretty soon, so one should not be surprised getting some of that from their direction in the near future.
The hexalani forces were an interesting experience as well, as their large MAC-firepower makes them extremely effective in large numbers while the NeoRoman shield upgrades have increased survivability of the individual ships. Analyzing the data gained from the encounter, the MQR military leadership has quickly decided to outline specific plans against Hexalani 'deathballs', as their formations have been called, simply to prepare for the event of a hostile takeover in the Hexalani government similar to that of the OC, as without a specialized battle plan, any defense force would end up like the Orion 2nd fleet in this maneuver. The success of the Typhoons in this battle will propably be integrated into this battle plan as well.
Darkstar ships themselves have performed as expected, trying to use stealth to launch a surprise attack and as a result being cought off-guard when detected like any normal ships. While not being particulary effective against MQR forces, they have been shown to have a devastating effect on unprepared forces.
However, the high speed of their scarlet frigates in combination with Orion forces being unable to detect cloaked DS ships made the activation of the 1st fleet a grave mistake which led to an almost immediate faiilure of the defense mission.
For the MQR forces themselves, even though they failed to complete the mission, their ability to turn the battle around after the complete defeat of the Orion 1st fleet to a point of having the lowest percentual losses of all participating forces in the engagement has proven that the famed survivability of the newer MQR ships also applies against foes other than the Strigiforme.
Quotes:
Spoiler:
CMA wrote:IT'S MY HOT BODY AND I DO WHAT I WANT WITH IT.
Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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