FC content pack flan's [UBERTHREADNAUGHT]

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Tue Jun 03, 2014 2:27 pm

Tau wrote:*clow slap*
Wat.
prototype wrote:Holy shit it actually worked:

Image

Texture is going to be painful.
Looks awesome.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by  ҉  » Tue Jun 03, 2014 3:11 pm

Sure doesn't look Minecraft, though.
;.'.;'::.;:".":;",,;':",;

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Saravanth » Wed Jun 04, 2014 4:46 am

#uncanny valley
5241

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Ivan2006 » Wed Jun 04, 2014 6:44 am

Adrien Victus wrote:Sure doesn't look Minecraft, though.
^this sadly
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Wed Jun 04, 2014 8:37 am

Ivan2006 wrote:
Adrien Victus wrote:Sure doesn't look Minecraft, though.
^this sadly
Yeah that is an issue. I don't think I'll be doing too much with MCheli. The .obj models are the only advantage it has, but IMO they don't fit well in minecraft.

And the MCheli flying isn't that good. Helicopters are fine, but dogfights are really bad.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Thu Jun 05, 2014 3:27 am

This looks really weird to me. Can't say exactly why though.

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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Ivan2006 » Thu Jun 05, 2014 4:07 am

This looks like it belongs into a ~2005 video game.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Thu Jun 05, 2014 4:37 am

Something just feels off about the texture.

I think MCheli applies it's own shaders to models, which could be why but I don't see this effect with any others.

But I take back any comments about .obj being cheating.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by ACH0225 » Thu Jun 05, 2014 6:12 am

Texture looks lik plain white sheet in middle. Pls add pointless art.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Thu Jun 05, 2014 6:16 am

I would if I actually knew how to texture properly. There has got to be a better way than what I'm doing.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Iv121 » Thu Jun 05, 2014 7:36 am

Well don't worry about the textures the color palette for that one wasn't too good anyway :tongue: , the main prob is the bright green which is the negative off red and in all that scheme feels out of place.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Sat Jun 07, 2014 5:19 pm

Mostly done the radome:

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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Sat Jun 07, 2014 6:09 pm

The grey tide cometh.
In yo ceiling, stealin yo wires



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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Sat Jun 07, 2014 6:26 pm

I had an SAT today so I drew this with all my pent-up anxiety. It'd probably be pretty difficult to model, even if someone blockified it.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Iv121 » Sat Jun 07, 2014 10:14 pm

May I ask what's up with the oversized head ?
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