Planetary Defenses
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Indeed.
And passive sensors will detect a lack or heat where the "planet" is.
And passive sensors will detect a lack or heat where the "planet" is.
- Dux_Tell31
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Re: Planetary Defenses
This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.Vinyl wrote:Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
"This is Minecraft, sir. We don't make physics, we ruin them." -Fr0stbyte124
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
"We are made of the elements out in space, in essense we are the universe discovering itself" -Neil Degrasse Tyson
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Re: Planetary Defenses
Well, if the ships are converted into entities instead of actual built blocks, there might be some trouble measuring 6 blocks, as the ship would be able to turn side to side and thus go diagonally, creating some problems with diagonal blocks vs. regular blocks. I'm all for encouraging elegant building, though.Dux_Tell31 wrote:This actually a wonderful way to encourage the building of elegant ships, although if implemented it should have a minimum of about 6 blocks before sensors would detect it due to this game feature.Vinyl wrote:Yesss... The Borg won't know how I noticed their cubes from my windowless recon frigate so quickly...catsonmeth wrote:Also maybe a feature that causes a ship with flat surfaces to be more visible on sensors.
Spoiler:
- fr0stbyte124
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Re: Planetary Defenses
Things that needs to detect the presence of blocks will treat diagonal blocks as solid cubes unless there is a pressing need for something more accurate.
But that's a moot point here, because any sort of radar scan is going to be an abstract game mechanic and not a proper physics simulation.
I do like the chaff idea, though. One thing we had discussed once is giving some areas heavy radiation that would affect normal scanning equipment. A good place for the sort who don't want to be found.
But that's a moot point here, because any sort of radar scan is going to be an abstract game mechanic and not a proper physics simulation.
I do like the chaff idea, though. One thing we had discussed once is giving some areas heavy radiation that would affect normal scanning equipment. A good place for the sort who don't want to be found.
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Re: Planetary Defenses
That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Cause it´s quite a bit easy to fool...
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- fr0stbyte124
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Re: Planetary Defenses
Such as?Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Re: Planetary Defenses
Quantum motion detector thingy from Halo.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Planetary Defenses
Subspace sensors?fr0stbyte124 wrote:Such as?Ivan2006 wrote:That´s all good, but has anyone ever thought of the possibility to have more advanced scanners then radar?
Cause it´s quite a bit easy to fool...
Tachylon readers?
*enter random made-up sci-fi ray type here*-scanners?
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Re: Planetary Defenses
Slip scanners-look into hyperspace from realspace.
Spacial distortion scanners-can detect tiny changes in gravity
Spacial distortion scanners-can detect tiny changes in gravity
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: Planetary Defenses
Offtopicness. Back to planet defense pl0x. Scanners and handwavium can go in a new thread.