Standard Faction/Race Information Sheet Format

Post yer RPs here.
cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 7:19 pm

ACH0225 wrote:This is literally an RP on a sci-fi forum. Realism is optional.

Cats, despite what you probably intend to do, from my standpoint (and other people's as well, I think), it seems you are trying to constrict all tech to a single monotonous set of options for every faction in an effort to make it a 100% level playing field, where tactics would show through. While having the same tech would force people to think differently, the problem is that there are no real tactics. This is because this is all time-lapse spoken word, which means that while I can come up with a great plan in response to an enemy ship's movement, he can countermand that by saying that he did something between his post and mine.

Additionally, ships shouldn't really be an issue; they could be kept the same as before with little trouble, simply because nobody really does ship battles. It's more a political gambit, as exemplified by the "Empire" title, rather than a "shipbattle" title. Were a ship battle to occur, GMs could handle it case by case, running off a loosely established set of limitations on each faction's shield and weapons systems and the overall rules.

As for if the Strigiforme government fell, you seem to underestimate the level of nationalization of industries in the Strigiforme. Not surprising, but still. When a government falls, you see, most people don't research new FTL. They either hide from the newest secret police, are looting, or are the ones in the revolution. As for why the new governments didn't make stuff, it's because new government or no, all the Strigiforme were still technophobic Luddites.
Realism was optional when being a magical quadruped was optional. I'm not creating a level playing field by any means, I don't know how anyone would reach that conclusion, and the only constrictions I'm placing on technology is that it has to have the ability to be explained. If I recall correctly, a few other people have been concerned about balance that weren't me. The issues and solutions I brought up effect the different levels of RP in different ways. A full-scale Empire RP might not be affected, but individual RPs or anything in between would be heavily affected. The overall lore requires these things to be settled. As for the Strigiforme, you aren't talking about a span of a few years, this is a hundred thousand years. Tenfold the amount of time it took humans to advance from pre-agrarian hunter-gatherers to what we are today.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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Solar112
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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:19 pm

catsonmeth wrote:Tactics, use of new technology, new use of old technology, other stuff. Seldom do you find a gun larger than a good tactic.
Tactics doesn't win everything.
catsonmeth wrote:Effective effort means more than a title in this case, in my opinion. Then again, that benefits me. If I have "Sole authority" it's because I've been trying to do pretty much everything solo with minimal help from the other GMs. A few non-GMs have contributed more than those on the tribunal.
I'm fairly sure you were warned about this sort of thing in an earlier thread, with the whole no one's going to say anything in the beginning, then complain later.
catsonmeth wrote:I don't want to get rid of special tech, that's the opposite of what I want to do. I would like people to expound on it and elaborate to a point where it can have its own page on the wiki, but those elaborations need to stay on the rails of physical feasibility.
Okay but to have elaborations to stay within the realm of physical feasibility, we need to explain a few constants first. Shields, FTL, sublight engines, weapons, etc.

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:25 pm

catsonmeth wrote:Realism was optional when being a magical quadruped was optional.
Good.
catsonmeth wrote: I'm not creating a level playing field by any means, I don't know how anyone would reach that conclusion, and the only constrictions I'm placing on technology is that it has to have the ability to be explained.
As I said before, then we need to explain the basic constants first.
catsonmeth wrote:If I recall correctly, a few other people have been concerned about balance that weren't me.
I'm concerned about balance. but I think balancing needs to be handled properly.
catsonmeth wrote:The issues and solutions I brought up effect the different levels of RP in different ways. A full-scale Empire RP might not be affected, but individual RPs or anything in between would be heavily affected. The overall lore requires these things to be settled.
Yes.
catsonmeth wrote: As for the Strigiforme, you aren't talking about a span of a few years, this is a hundred thousand years. Tenfold the amount of time it took humans to advance from pre-agrarian hunter-gatherers to what we are today.
IIRC less time, I believe we started out around 100,000-400,000 years ago.

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 7:33 pm

Solar112 wrote:
catsonmeth wrote:Tactics, use of new technology, new use of old technology, other stuff. Seldom do you find a gun larger than a good tactic.
Tactics doesn't win everything.
catsonmeth wrote:Effective effort means more than a title in this case, in my opinion. Then again, that benefits me. If I have "Sole authority" it's because I've been trying to do pretty much everything solo with minimal help from the other GMs. A few non-GMs have contributed more than those on the tribunal.
I'm fairly sure you were warned about this sort of thing in an earlier thread, with the whole no one's going to say anything in the beginning, then complain later.
catsonmeth wrote:I don't want to get rid of special tech, that's the opposite of what I want to do. I would like people to expound on it and elaborate to a point where it can have its own page on the wiki, but those elaborations need to stay on the rails of physical feasibility.
Okay but to have elaborations to stay within the realm of physical feasibility, we need to explain a few constants first. Shields, FTL, sublight engines, weapons, etc.
I know, there are a lot of constants that need to be sorted out. We can't really do much with weapons and sublight, they mostly sort themselves out. I think shield is a topic best saved for another day. There's also the issue of corporations and humanity.

The Neolithic Revolution was around 10,000 BCE, about the end of the last ice age, I believe.

This is what I have on FTL. (copypasta)
Spoiler:
Hyperspace is extradimensional, there are many ways to enter and exit it, and gravity's effect on it has never been mentioned or discussed. My idea is that Hyperspace and Realspace are two planes and subspace acts as a kind of mediator between them, menaing that Subspace is incredibly energetic because it's affected by both. Hyperspace should be relatively moderately simple to navigate, but that depends on the kind of drive used to enter it, traverse it, and exit it.

Hyperspace Gates would require much less time than a normal HS drive because a ship wouldn't have to navigate, it's pretty much a straight shot from gate to gate. More like a bullet than a cruise missile.

Subspace drives are something that can enter, navigate, and exit subspace. They would be advanced, not appearing until the far late part of the third millennium or later. Due to subspace's energetic nature, a ship would be able to traverse long distances in RS very quickly, but with the danger of being the subject of an angry universal bukkake.

Jump drives should include wormhole drives, foldspace, and anything else that allows nearly instant, short-range travel in realspace. They should be limited to a few lightyears and require an enormous amount of energy. They would also be unaffected by extradimensional activity, but more affected by objects and fields in realspace, meaning that they require compensation and adjustment.

Jump Gates would be longer distance than a Jump Drive, but still be more limited in range than a HS Gate and require a huge amount of power.

We should be able to travel the 100,000 lightyears of the Milky Way in about six months using a ship-based drive in 2200-2400, gradually working up to two weeks or a month by 2800.

E: Oh, and warp. Slower than Jump Drive, but you get to have long periods of sustained travel because it uses a fraction of the energy. Mostly used in early FTL and civilian/cruise vessels, but advancements in the technology could be made for use on later warships.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:38 pm

Yes, but how? how do each of these work? is your warp drive an Alcubierre Drive, or something else?
E: How do jump drives work?
and Jump gates?
And subspace drives?

Chairman_Tiel
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 7:47 pm

Funny how all of those things are explained therein.

I think you're being contrary solely for the sake of it at this point, in all honesty.
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Vinyl
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Re: Standard Faction/Race Information Sheet Format

Post by Vinyl » Sun May 25, 2014 7:50 pm

Solar112 wrote:Yes, but how? how do each of these work? is your warp drive an Alcubierre Drive, or something else?
E: How do jump drives work?
and Jump gates?
And subspace drives?
That would vary from faction to faction.
cats wrote:I literally cannot be wrong about this fictional universe

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:51 pm

Chairman_Tiel wrote:Funny how all of those things are explained therein.

I think you're being contrary solely for the sake of it at this point, in all honesty.
Nothing is explained, only described briefly.

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:52 pm

Admiral Vinyl wrote:
Solar112 wrote:Yes, but how? how do each of these work? is your warp drive an Alcubierre Drive, or something else?
E: How do jump drives work?
and Jump gates?
And subspace drives?
That would vary from faction to faction.
not really, no. it may vary slightly, yes, but the core function, and how it achieves this function would not.

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:54 pm

Also the generators. how do they work?

ACH0225
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 7:59 pm

catsonmeth wrote:Tenfold the amount of time it took humans to advance from pre-agrarian hunter-gatherers to what we are today.
catsonmeth wrote: amount of time it took humans to advance from pre-agrarian hunter-gatherers
catsonmeth wrote:time it took humans to advance
catsonmeth wrote:humans
Apples to oranges. It's like saying that the dinosaurs should have shot down the asteroid because they had ages to develop shit. Not all species grow at the same rate, or have the same desires.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 8:10 pm

Yet they're our only reference point here.

You really need to stop using "well it's a different species!" as some sort of umbrella excuse for anything you get called out on.
[spoiler]Image[/spoiler]

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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 8:19 pm

Chairman_Tiel wrote:Yet they're our only reference point here.

You really need to stop using "well it's a different species!" as some sort of umbrella excuse for anything you get called out on.
For sociological stuff it's pretty valid; you can't expect an owl and an ape to do the same thing when you poke them with a stick, can you? For other stuff, it is pretty patchy.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 8:58 pm

I expect an owl to do basically the same thing as another sentient creature. If owls are smart enough to socialize with other sentient species, they should have basically the same intelligence.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon May 26, 2014 3:28 am

I am litterally just waiting for Fenway to go online for once, step in and fix stuff.
Until, I don't think there's a point in any non-GM arguing.
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