Standard Faction/Race Information Sheet Format

Post yer RPs here.
ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth
Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 4:32 pm

catsonmeth wrote:
Icelandic Perehelion wrote:Yes, cats, I do, in fact, read your posts. Feel free to elaborate some.
Because it sounds like you're missing 100% of what I'm saying. Your last post doesn't make any sense in the context.

@Ach: Even if you did a minimal amount of work, you'd be a tier 0 civilization by now.
Do you know what Luddite means? They were not doing minimal work; they were doing none. The shields and any big tech was developed in the intergalactic war, and then they stopped. Labs closed, scientists were dismissed, nothing new was made. New developments in the private sector were confiscated and destroyed. They kept the status quo.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 4:35 pm

You people do realise that you have the option of dropping out of the cats' canon rps.

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 4:36 pm

Cats, you've been pushing for (selective) realism that I think would be detrimental to quite a few people.

And to be frank, you seem to be developing a god complex when it comes to the lore.
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 4:45 pm

Icelandic Perehelion wrote:Cats, you've been pushing for (selective) realism that I think would be detrimental to quite a few people.

And to be frank, you seem to be developing a god complex when it comes to the lore.
I think cats might be pushing for a RP layout that best suits his literary desires. I remember him bemoaning the characters he never got to put into an RP, and this may be him suiting it best for his RP style and desires. However, what's best for him isn't always best for us. As a board member, I will act to secure the desires of the people.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 4:50 pm

That sounded disturbingly like a political ad, but I hope so.
Image

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 5:14 pm

Solar112 wrote:You people do realise that you have the option of dropping out of the cats' canon rps.
Psst, hey guys, let's go be cliquey middle schoolers!

@Ach: A HUNDRED THOUSAND YEARS. That's enough time for a government to fall a hundred times over, even on a galactic scale. Things would happen. If there were, say, a series of catastrophic events that occurred through those hundred thousand years, it wouldn't be so bad.

@Error: Selective realism has been the method since getting rid of ponies. I'm selecting the things that will be the least detrimental and the most beneficial to both lore and players. Things that are just plain dumb are detrimental to the lore, even though removing them might take away from the players. The players can adapt, but it wouldn't be a shame if we were to read over the lore and "The owls wished away the ponies with their wands of funhavium" was a sentence regarding a major event?

I haven't even put anything on the table that would effect everyone so profoundly. Lowering the power of shields doesn't get rid of them entirely, but it prevents them from becoming the sole deciding factor of battles. Requiring an explanation of the workings of shields doesn't take away from the RP, it makes players consider the way the shield functions in battle. Ach can still have special shields, but they wouldn't stop a thermonuclear bomb.

@Ach: Don't forget that you've done just a little more than absolutely nothing for the format so far.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 5:36 pm

Whatever he has or has not done, he has just as much sway as you do, mate.

And defenses v. offenses (I.e. who can punch through shields and armor faster, who can evade or absorb the hits more) is always the deciding factor of battles.
Image

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 5:42 pm

Icelandic Perehelion wrote:Whatever he has or has not done, he has just as much sway as you do, mate.
Theoretically, anyway. When it comes to practice I'm sure we can all agree that those who actually fucking do stuff (never mind all of it by themselves) should probably have a bit more weight than those who only use it for swinging around.
[spoiler]Image[/spoiler]

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 5:44 pm

Fair enough, but given cats has done damn near everything he'd be approqching "sole authority". Which may or may not be a bad thing.
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 5:51 pm

It's true that I haven't helped with the outline, but that's mostly because I was 100% sure any suggestions I made would be shit. Sometimes, you have to recognize when it just isn't something you can do.

Regardless, I'd like to protect the shields, keeping ship shields strong enough to be useful in combat. I'd also like to preserve at least 1 special tech per faction, such as Tiel's mega shipyards(if he still wants them), Darkstar stealth, Ivan's whatever's psychics, ect.

As for the age and how governments fall, who says they didn't? They did, however they eventually reformed.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Chairman_Tiel
Rear Admiral
Rear Admiral
Posts:1890
Joined:Sat Dec 01, 2012 9:39 am
Affiliation:GLORIOUS REPUBLIC

Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 5:59 pm

Icelandic Perehelion wrote:Fair enough, but given cats has done damn near everything he'd be approqching "sole authority". Which may or may not be a bad thing.
If there's anyone I'd rather have exerting their sole control over the RP section I can't think of a better candidate, TBH. I like Fenway, just not any grudges he might have, and ACH seems to prioritize his faction before everything else.
[spoiler]Image[/spoiler]

cats
Rear Admiral
Rear Admiral
Posts:1853
Joined:Wed Dec 05, 2012 10:03 pm

Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 6:29 pm

Icelandic Perehelion wrote:Whatever he has or has not done, he has just as much sway as you do, mate.

And defenses v. offenses (I.e. who can punch through shields and armor faster, who can evade or absorb the hits more) is always the deciding factor of battles.
Tactics, use of new technology, new use of old technology, other stuff. Seldom do you find a gun larger than a good tactic.

Effective effort means more than a title in this case, in my opinion. Then again, that benefits me. If I have "Sole authority" it's because I've been trying to do pretty much everything solo with minimal help from the other GMs. A few non-GMs have contributed more than those on the tribunal.

I don't want to get rid of special tech, that's the opposite of what I want to do. I would like people to expound on it and elaborate to a point where it can have its own page on the wiki, but those elaborations need to stay on the rails of physical feasibility.

@Ach: If you won't try to make suggestions, then there's no point of you being a GM. If the government fell, then advancements would be made. It's more than probable that in a hundred thousand years, enough government cycles would have passed for the tech to become very highly advanced.
@Ach/Fen: There's still quite a bit that needs to be done. The Human faction and race sheets to name one thing, and I'm noticing more and more flaws in the Faction standard formats that slipped through.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 7:04 pm

This is literally an RP on a sci-fi forum. Realism is optional.

Cats, despite what you probably intend to do, from my standpoint (and other people's as well, I think), it seems you are trying to constrict all tech to a single monotonous set of options for every faction in an effort to make it a 100% level playing field, where tactics would show through. While having the same tech would force people to think differently, the problem is that there are no real tactics. This is because this is all time-lapse spoken word, which means that while I can come up with a great plan in response to an enemy ship's movement, he can countermand that by saying that he did something between his post and mine.

Additionally, ships shouldn't really be an issue; they could be kept the same as before with little trouble, simply because nobody really does ship battles. It's more a political gambit, as exemplified by the "Empire" title, rather than a "shipbattle" title. Were a ship battle to occur, GMs could handle it case by case, running off a loosely established set of limitations on each faction's shield and weapons systems and the overall rules.

As for if the Strigiforme government fell, you seem to underestimate the level of nationalization of industries in the Strigiforme. Not surprising, but still. When a government falls, you see, most people don't research new FTL. They either hide from the newest secret police, are looting, or are the ones in the revolution. As for why the new governments didn't make stuff, it's because new government or no, all the Strigiforme were still technophobic Luddites.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 7:14 pm

ACH0225 wrote:This is literally an RP on a sci-fi forum. Realism is optional.
I can throw a pebble at you and kill you. and any of your ships.
ACH0225 wrote:Cats, despite what you probably intend to do, from my standpoint (and other people's as well, I think), it seems you are trying to constrict all tech to a single monotonous set of options for every faction in an effort to make it a 100% level playing field, where tactics would show through. While having the same tech would force people to think differently, the problem is that there are no real tactics. This is because this is all time-lapse spoken word, which means that while I can come up with a great plan in response to an enemy ship's movement, he can countermand that by saying that he did something between his post and mine.
Sounds reasonable, but I'm fairly sure we should have some sort of in-order rule to prevent that.
ACH0225 wrote:Additionally, ships shouldn't really be an issue; they could be kept the same as before with little trouble, simply because nobody really does ship battles. It's more a political gambit, as exemplified by the "Empire" title, rather than a "shipbattle" title. Were a ship battle to occur, GMs could handle it case by case, running off a loosely established set of limitations on each faction's shield and weapons systems and the overall rules.
I'm tired so I probably misread that, but what I understand is that you're saying GMs control the ships solely? and we get no sayso? No.

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 7:16 pm

GMs determine who wins, Solar, based on how the players are set up, what ships and weapons are in use, etc.


It's essentially a reasonqbly fair way to settle fights without both sides asspulling like mad.
Image

Post Reply