Standard Faction/Race Information Sheet Format

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Re: Standard Faction/Race Information Sheet Format

Post by Solar112 » Sun May 25, 2014 12:17 am

Chairman_Tiel wrote:keyword: important
That is important. Here let me give you a scenario.

I imagine strigiforme shields in the Zettajoule range.

So 50 zettajoule strigiforme shields.
My medium weight projectile: 4.8 Zettajoules. no penetration.
My heavy power lasers: 500 TW Penetration in 3 years.

However if I just assume that strigiformes shields are in the Terajoule range.

So 50 Terajoule strigiforme shields.
My medium weight projectile: 4.8 Zettajoules. Penetrated easily
My heavy power lasers: 500 TW Penetration in 100 ms

See the issue here?

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Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Sun May 25, 2014 2:25 am

Let's not do maths too much.
Strigiforme shields are OP.
If you want to penetrate Strigiforme shieldship-shields with your everyday shipboard weapon, you will need several hours at least.
Your 'medium weight projectile' also has the power of a f**king Novalith from SoaSE...
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Re: Standard Faction/Race Information Sheet Format

Post by Archduke Daynel, PhD » Sun May 25, 2014 2:53 am

I agree that we don't need any maths and super-advanced physics.
"On a scale from one to Strigiforme, how strong are your shields?" works well enough.
BASH THE FASH CLASS WAR NOW

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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 6:08 am

For matters of balancing, the Strigiforme have two shield types.

Ship shields- these are everyday shields around every ship. They are very much stronger than everyone else's shields, but they aren't invulnerable. They are not permeable to energy or projectiles. They can range from 2 to 4 times stronger than shields of comparable enemy ships, roughly.

Deployable shields- these shields need special ships, known as "shield ships", or special installations to deploy. These are nigh impenetrable, capable of blocking projectiles, energy, projectiles jumping through other dimensions, ect. These are usually deployed from shield ships, but some larger ships like the Aiigaiion and the bigger dreadnoughts can deploy them on a single side. Multiple shield ships are required to deploy these in a sphere. These shields block projectiles coming from both sides, meaning dropping small portions is required to fire out from them. They run on Yttrium.
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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 8:32 am

BTW ACH I always wondered how your ships LOOK like, what kind of building style the owls have ...
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sun May 25, 2014 8:39 am

ACH used to build stuff but he found he didn't take criticism well so he stopped.
[spoiler]Image[/spoiler]

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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 11:17 am

I might doodle some up, if I feel like it. Being an oal, however, I cannot into art well and any picture will turn out shit.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
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Image
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Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 11:19 am

Use computer prgoram to ut geometric shapes together. It's what I'm doing.

Speaking of, I should have images for me ships up in the near future.
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 12:23 pm

The last few posts are examples of the real problems here. You're looking at it like a game: the ends are more important than the means. The actual functioning mechanism of the shield is more important than the technical output. The numbers have nothing to back them up and are really, really, really ridiculously high. No one is going to have shields thatncannsurvive a 50MT nuclear explosion. Shields have to have a viable mechanism, and that means that they wouldn't be nearly as powerful as the cmunity sees them now.
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Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Sun May 25, 2014 12:59 pm

catsonmeth wrote:No one is going to have shields thatncannsurvive a 50MT nuclear explosion.
I'd like to point out that a nuke is a bad example, since in space, nukes are ineffective due to a lack of medium the shockwave would be transmitted through. They are best used as a means of creating an EMP or placed inside armor-breaching projectiles to finish a ship off by nuking it from the inside.
Also, you might find that your 'realism' will result in major drops in enjoyability of the RP.
You could force 'realistic' shields, of course, but I don't think that any of the other two board-members would agree.
Especially since overpowered Strigiforme-shields have been a major gameplay mechanic since forever.
We agreed on letting you clean up the RP, not making a new foundation for RPs in general.
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Sun May 25, 2014 1:28 pm

catsonmeth wrote:The last few posts are examples of the real problems here. You're looking at it like a game: the ends are more important than the means. The actual functioning mechanism of the shield is more important than the technical output. The numbers have nothing to back them up and are really, really, really ridiculously high. No one is going to have shields thatncannsurvive a 50MT nuclear explosion. Shields have to have a viable mechanism, and that means that they wouldn't be nearly as powerful as the cmunity sees them now.

Strigiforme shields(deployed) are commonly accepted to be pretty much invincible. This serves as any number of convenient plot devices, and also enables other people to have unique tech without it being unfair.

What you are saying here is worrying me, though. I don't have much evidence of it, but somewhere along the line, probably around when you said that you had contemplated removing the Strigiforme entirely, I noticed that a lot of your ideas seemed kinda bland. Taking out the Strigiforme for not being bipedal, the special tech for whatever reason, et al. It leaves the RPs very accurate, but also very boring.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 25, 2014 1:43 pm

Ivan2006 wrote:
catsonmeth wrote:No one is going to have shields thatncannsurvive a 50MT nuclear explosion.
I'd like to point out that a nuke is a bad example, since in space, nukes are ineffective due to a lack of medium the shockwave would be transmitted through. They are best used as a means of creating an EMP or placed inside armor-breaching projectiles to finish a ship off by nuking it from the inside.
Also, you might find that your 'realism' will result in major drops in enjoyability of the RP.
You could force 'realistic' shields, of course, but I don't think that any of the other two board-members would agree.
Especially since overpowered Strigiforme-shields have been a major gameplay mechanic since forever.
We agreed on letting you clean up the RP, not making a new foundation for RPs in general.
Ivan, go read about thermonuclear explosives, proton bombs, actually any kind of nuclear device. You need to at least know how a nuclear explosion works before allowing your anus to speak or even thinking about participating in any RP involving them. There's a reason why the volume around a nuclear detonation is called a "fireball." There is a nuclear fuckton of energy released during a fast fission-fusion detonation.

Making a new foundation for the RP was the exact reason for this entire thing. Lazy shields fall in the same category as magic super materials. Neither of them will work, especially with stupidly high numbers like the ones that have been presented. And the shield types discussed have all been the magical kind that makes an actual, solid bubble of force around a ship. The technology needed to produce that kind of force wall should only be available in the later part of the 3rd millennium. Even then, the ability of shields would be much less than what it used to be. I'm not sure how toning down the single most consistently OP thing (and adding a degree of logic) that was in the old universe would make it less fun. If it stays like it was, the fate of battles would be riding only on the power of shields and use of superweapons.

I'm trying to shape the universe so that people will actually have to think or at least use devices that make some amount of sense before decorating the RP with shit. It might be a little less fanciful, but it opens as many doors as it closes, particularly the ones that lead the lore in a direction that's a little more mature, a bit more realistic, somewhat harsher than the one that was filled with cartoon characters.
Last edited by cats on Sun May 25, 2014 1:58 pm, edited 1 time in total.
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 1:48 pm

Hey cats and if I want to look at those RPs as lil text driven games ? Have a look at the giant variety of your average RPs, they are games, using both plot and numbers to compliment each other creating something a scripted game could not achieve.
Last edited by Iv121 on Sun May 25, 2014 1:48 pm, edited 1 time in total.
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Re: Standard Faction/Race Information Sheet Format

Post by Error » Sun May 25, 2014 1:48 pm

Okay, cats, regardless of the validity of your statements, please refrain from telling others they haven't a clue. Frankly, it comes off as insulting.

And also, shields have been a thing forever. AFAIK we never bothered to explain them (as with, you know, ninety percent of the stuff we use), but you could just handwave is with a bit of artificial gravity, particle barriers, and something. Getting rid of or severely "nerfing" shields will cause plot hell. How many people actually put anything more than a little layer of armor on their ships? And if shields are useless against X, suddenly, everybody starts using X. They do exist for a reason.
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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Sun May 25, 2014 1:53 pm

Well traditionally UTN ships carried a layer of armor as the UTN comes from a war background where they shot torpedoes instead of plasma balls, and torpedoes as you know can fly through shields like through air. BTW did you know that air can be quite a powerful stopping force ? For a 2 fold raise in speed you will get a quadrified raise in resistance, meaning that high velocity projectiles will simply crash into the air barrier unable to sustain the quadrified raise in force, from there on it just keeps going up, the same goes with shields. Slow flying projectiles however feel little resistance, as you can test out by going around your room.
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