Ivan2006 wrote:catsonmeth wrote:No one is going to have shields thatncannsurvive a 50MT nuclear explosion.
I'd like to point out that a nuke is a bad example, since in space, nukes are ineffective due to a lack of medium the shockwave would be transmitted through. They are best used as a means of creating an EMP or placed inside armor-breaching projectiles to finish a ship off by nuking it from the inside.
Also, you might find that your 'realism' will result in major drops in enjoyability of the RP.
You could force 'realistic' shields, of course, but I don't think that any of the other two board-members would agree.
Especially since overpowered Strigiforme-shields have been a major gameplay mechanic since forever.
We agreed on letting you clean up the RP, not making a new foundation for RPs in general.
Ivan, go read about
thermonuclear explosives, proton bombs, actually any kind of nuclear device. You need to at least know how a nuclear explosion works before allowing your anus to speak or even thinking about participating in any RP involving them. There's a reason why the volume around a nuclear detonation is called a "fireball." There is a
nuclear fuckton of energy released during a fast fission-fusion detonation.
Making a new foundation for the RP was the
exact reason for this entire thing. Lazy shields fall in the same category as magic super materials. Neither of them will work, especially with stupidly high numbers like the ones that have been presented. And the shield types discussed have all been the magical kind that makes an actual, solid bubble of force around a ship. The technology needed to produce that kind of force wall should only be available in the later part of the 3rd millennium. Even then, the ability of shields would be much less than what it used to be. I'm not sure how toning down the single most consistently OP thing (and adding a degree of logic) that was in the old universe would make it less fun. If it stays like it was, the fate of battles would be riding only on the power of shields and use of superweapons.
I'm trying to shape the universe so that people will actually have to
think or at least use devices that make some amount of sense before decorating the RP with shit. It might be a little less fanciful, but it opens as many doors as it closes, particularly the ones that lead the lore in a direction that's a little more mature, a bit more realistic, somewhat harsher than the one that was filled with cartoon characters.