⚖ wrote:catsonmeth wrote:If you've posted your entire idea cohesively then you should be able to copypaste it. If you can't, then you haven't and should organize it completely before we proceed. If you're not willing to work with me, you're not getting anything.
1. Or, you know, you could just
read it.
2. Why the hell should he have to work with you? This is the first post here that's felt to me like the attack Tiel was describing a couple pages ago. The argument had cooled off and become pretty reasonable, and I think the last post Tiel made is more or less acceptable to everyone, and now you suddenly smash you way in here and say you don't like our 'direction'. Try putting your * back into your pants and working with us before making statements about how lack of cooperation with you will result in this whole thing falling down.
I'm the lead designer and compiler of all of the standards that go or will go into the RP. I have a lot to do in a short amount of time if I don't want to let the RP fall back into the pile of shit that it was. If I don't have everything directly in front of me where I can nail it down, it'll slip under the rest and just lead to a source of argument later down the line.
Frankly, I don't have time to put up with anyone's shit right now, particularly about something inconsequential like bickering about the standards of ships. So if you'd not try to tick me off, that'd be just super.
Thanks, Tiel.
The major problem I see with this is that the categories, in the first section, have no solid standards and will interfere with the factions' classes. They're just frigate, destroyer, cruiser, etc. with different names. The other sections are modifiers (role, weight class) and have some conflicts. I'm not quite sure how the three can be used together to create a universal standard. I can see how it could work if you increased the sectionalism and solidified the functional boundaries between the terms in different categories to outline the aspects that needed to be known. For instance, the list of role modifiers should be purely role modifiers and have no impact on the weight or size.
E: Bad example, the role modifier list looks okay, the weight classes are a little hairy though.