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Prototype - Developer
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Post
by Prototype » Tue May 13, 2014 1:49 pm
Flan's updating the WW2 guns, Me and War_Monger are doing the models. He's doing German, I'm doing British:
Lee Enfield:

Mistake Not... wrote: This isn't rocket science, *!
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Error - Moderator
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by Error » Wed May 14, 2014 10:13 am
Coolio. WW2 stuff can be fun.
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Prototype - Developer
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by Prototype » Wed May 14, 2014 10:29 am
These are to go in the official pack, Flan passed the modelling onto war_monger, who I've been teaching to get them coded.
I said I'd do the british guns last time I did this, so I'm doing them now:
Current progress:
Mistake Not... wrote: This isn't rocket science, *!
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Prototype - Developer
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by Prototype » Wed May 14, 2014 1:32 pm
PIAT done, just the Webley left for the British box.

Mistake Not... wrote: This isn't rocket science, *!
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cats - Rear Admiral

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by cats » Wed May 14, 2014 2:35 pm
Got around to the front angle. Not finished yet though.

"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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Prototype - Developer
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by Prototype » Wed May 14, 2014 2:58 pm
That looks a lot better, I can somewhat see how I'm going to go about it.
Mistake Not... wrote: This isn't rocket science, *!
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cats - Rear Admiral

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by cats » Wed May 14, 2014 9:34 pm
Need to add some more stuff, maybe something to make the shoulders less of a straight plane. And the spikes.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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Prototype - Developer
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by Prototype » Thu May 15, 2014 9:10 am
How about a cheeky missile bank?

Mistake Not... wrote: This isn't rocket science, *!
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Prototype - Developer
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by Prototype » Thu May 15, 2014 12:29 pm
I have also sucessfullly got MCP to work with 1.7.2, so I can start updating things.
Mistake Not... wrote: This isn't rocket science, *!
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Prototype - Developer
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by Prototype » Thu May 15, 2014 2:29 pm
And I've updated everything to 1.7.2, but I'll continue developing on 1.6.4 then port any updates to 1.7.2 after
Mistake Not... wrote: This isn't rocket science, *!
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Prototype - Developer
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by Prototype » Fri May 16, 2014 9:36 am
Been messing around with the new paintjob feature for guns, added faction skins for the AB24:

Mistake Not... wrote: This isn't rocket science, *!
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Prototype - Developer
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by Prototype » Fri May 16, 2014 10:07 am
Invented a new form of camoflage, I call it the Missingno.
It's so painful to look at, so people don't look at it:
I'm not lying, my eyes actually hurt because of this.
Mistake Not... wrote: This isn't rocket science, *!
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CMA - Captain

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by CMA » Fri May 16, 2014 10:44 am
My first thought was shroomouflage.
"Being a christian democrat is like being a christian satanist" - Adam Berces
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Prototype - Developer
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Post
by Prototype » Fri May 16, 2014 1:32 pm
I've also created a side loading animation for weapons like the Sten, and have just submitted it on github
Mistake Not... wrote: This isn't rocket science, *!