Cruiser = ship of the line҉ wrote:I think it's potentially a problem mostly with the uncomplicated get-up-close-and-fire-all-the-cannons kind of warships, just because those can come in so many different sizes. I recognize the 'light' and 'heavy' variants, but to use the previous example again, how much more does Executor mass than a Victory? A couple of hundred times, maybe? I have no idea. But they fight in basically the same way. Putting them in the same category because they fight in the same way is fine, but 'cruiser' is a strange term to use for that given that that term generally does refer to size and not role. Something like 'ship of the line' might make that clearer.
I mean, maybe the problem here is you're thinking of it in terms of, well, the word we've been using - roles. But those are really only applicable to the modifiers. For the base names like cruiser and such it has more to do with their place in the order of battle than their individual strengths and weaknesses (what mods are for

Because that makes kriffing sense. It doesn't, ACH, and I worry for your writing career if you genuinely believe that's an entirely logical sentence.ACH0225 wrote:A fleet of Strigiforme spaceboats have entered the planet's orbit.
I honestly think you're overcomplicating things here. The main purpose for this system would be to put in wiki infoboxes - hence why mine is so short and sweet instead of hamfistedly trying to insert names like 'pinnace' into the mix that could easily be encompassed by corvette. If you want to call something a pinnace that's fine, but its role in the order of battle is undeniably that of a corvette.catsonmeth wrote:Classification's not really that important as long as the relative combat abilities are accessible. Most of the time, needed information can be extrapolated from whatever name is given. It should also be less by role, more by relative size and/or firepower (from production).
Boats
Fighter: Small, one-pilot combat craft.
Pinnace: A few crew, multirole craft. Larger pinnaces can be self-operating.
Dropships
others.
Subcapital Line Ships
Corvette: Small military ship with or without FTL.
Frigate: Relatively small multirole ship with proportional firepower.
Destroyer: Designed purely for combat. Size comparable to or greater than a frigate, firepower equal to or exceeding that of a Cruiser
Cruiser: Multirole, The largest class of the sub-capital ships.
Capital Ship: The center of a battlegroup, task force, or fleet
Battleship: Designed to eradicate. Similar to a scaled-up destroyer.
Carrier: Large ship designed to house singleships.
Dreadnought: The largest ship class. Huge and powerful.
Unspecified: Ship-to-ship basis, really really ridiculously large and/or powerful.
Prefixes
Light: Subtract armor and firepower without meriting a shift to the former class.
Heavy: Add armor and firepower without meriting a shift to the next class up.
Planetary Assault: Extensively devoted to transporting things and delivering those things to a planet's surface.
Escort: Defenses
Strike: Anything that can get in, deliver payload, and get out, usually low armor.
Siege: Made for long-term sustained conflict, blockades, etc. High armor, low weaponry, lots of storage.
Et al
E:
Ground stuff
Mechs are large, usually bipedal vehicles of war. "Walker" often refers to things with more legs. Mechs have several advantages over tanks, as they are more maneuverable, have more space for weapons, are analogous to bipeds (allowing some neural control assistance), can transverse almost any terrain, etc. Not to be confused with exosuits, mech suits, or drones/droids/robots/whatever.
I like your descriptions of the difference between frigates and destroyers better than mine, but as I've said on numerous occasions battleships are redundant. A battlecruiser's (cruiser subset's) name explicitly indicates a ship with the mobility of a cruiser and weaponry equivalent to a battleship, so having the term is just padding the name tree. Same goes for carrier. It's best to have it as a modifier because there's really nothing stopping a frigate from being a carrier save for combat effectiveness. Returning to battleships, though, IRL we don't even use them anymore, as I'm sure you're aware. That's because their role is effectively the same as, yet done better by, heavy cruisers, which have supplanted the specification. I prefer your descriptions on Light and Heavy as they're, again, better than mine, but the rest of the modifiers strike me as a step backward...I'm pretty sure there were more in the OP than that.