FC content pack flan's [UBERTHREADNAUGHT]

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Archduke Daynel, PhD
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Wed May 07, 2014 2:35 pm

Boom boom boom boom boom boom boom
Banana mech
BASH THE FASH CLASS WAR NOW

Prototype
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri May 09, 2014 11:07 am

Rex now takes up a 1024x1024 texture map.
Not even halfway done.
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Mistake Not... wrote: This isn't rocket science, *!
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cats
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Fri May 09, 2014 2:00 pm

Can we have a picture of the megapixel^2 mech?
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Fri May 09, 2014 5:57 pm

I'm working on the missile housings on the back, left side has been done but I'll mirror it over to the right before I stick a screenshot up.
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Mistake Not... wrote: This isn't rocket science, *!
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Shadowcatbot
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Fri May 09, 2014 8:45 pm

catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
Proto should make this mech five times bigger then shrink it for hyper texture.
In yo ceiling, stealin yo wires



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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Sat May 10, 2014 3:14 am

Shadowcat wrote:
catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
Proto should make this mech five times bigger then shrink it for hyper texture.
At that rate FC and HL3 will be released by the time I finish it. AFAIK nobody has gone above a 1024x1024 yet, Baneblade may have possibly used it up as it's got a good part count and lots of big flat bits.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Sat May 10, 2014 3:21 pm

prototype wrote:
Shadowcat wrote:
catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
Proto should make this mech five times bigger then shrink it for hyper texture.
At that rate FC and HL3 will be released by the time I finish it. AFAIK nobody has gone above a 1024x1024 yet, Baneblade may have possibly used it up as it's got a good part count and lots of big flat bits.
Good thing were all nobody's then eh?
In yo ceiling, stealin yo wires



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ACH0225
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by ACH0225 » Sun May 11, 2014 6:43 am

Very soon, we may have an ultrathreadnought.
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Error » Sun May 11, 2014 9:13 am

At 2k posts, upgrade to Titan.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Sun May 11, 2014 9:26 am

We grow one step closer to my goal of having over 9000 replies.
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Mistake Not... wrote: This isn't rocket science, *!
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Saravanth
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Saravanth » Sun May 11, 2014 9:46 am

Congratulications. You've made it far. And will make it even further.
5241

"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Mon May 12, 2014 3:44 pm

Finally got around to finishing the profile of the Peregrine design.

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"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon May 12, 2014 4:47 pm

Epic.

Not much regress to report, about to get stuck with exams.
Although I have been trying to sort out the driving physics, and had an extra variable coded, trying to prevent the thrust component from applying torque, however killing torque in the config stops you steering, so I tried to split it up, one value for thrust, one for steering.

However seems they both use the same thing regardless, so that failed.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by ACH0225 » Mon May 12, 2014 4:59 pm

Is a multiperson mech possible? With, say, 1 person in a turret and another driving? I know it was done with the planes, but idk how much mechs differ
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fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Tue May 13, 2014 12:16 am

Already tried it, didn't work.
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Mistake Not... wrote: This isn't rocket science, *!
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