FC content pack flan's [UBERTHREADNAUGHT]
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Boom boom boom boom boom boom boom
Banana mech
Banana mech
BASH THE FASH CLASS WAR NOW
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Rex now takes up a 1024x1024 texture map.
Not even halfway done.
Not even halfway done.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Can we have a picture of the megapixel^2 mech?
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
— David Langford
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
I'm working on the missile housings on the back, left side has been done but I'll mirror it over to the right before I stick a screenshot up.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Proto should make this mech five times bigger then shrink it for hyper texture.catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
In yo ceiling, stealin yo wires
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
At that rate FC and HL3 will be released by the time I finish it. AFAIK nobody has gone above a 1024x1024 yet, Baneblade may have possibly used it up as it's got a good part count and lots of big flat bits.Shadowcat wrote:Proto should make this mech five times bigger then shrink it for hyper texture.catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Good thing were all nobody's then eh?prototype wrote:At that rate FC and HL3 will be released by the time I finish it. AFAIK nobody has gone above a 1024x1024 yet, Baneblade may have possibly used it up as it's got a good part count and lots of big flat bits.Shadowcat wrote:Proto should make this mech five times bigger then shrink it for hyper texture.catsonmeth wrote:Can we have a picture of the megapixel^2 mech?
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Very soon, we may have an ultrathreadnought.

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
We grow one step closer to my goal of having over 9000 replies.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Congratulications. You've made it far. And will make it even further.
5241
"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3
"When I get a hold of a Boeing 777 I will stuff it in the cargo bay my freighter and when I find you I will engage in an invasion of your butt that will make 9/11 look like a picnic, Hexalani swine." -Kobialka, 0531015.M3
"Hyperlite, you *." -Tau, 0446015.M3
Don't tell anybody, but to this day I have a faint hope for Futurecraft, or something similar to it, to happen. Within my lifetime.
Re: FC content pack flan's [SUPERTHREADNAUGHT]
Finally got around to finishing the profile of the Peregrine design.


"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
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— David Langford
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Epic.
Not much regress to report, about to get stuck with exams.
Although I have been trying to sort out the driving physics, and had an extra variable coded, trying to prevent the thrust component from applying torque, however killing torque in the config stops you steering, so I tried to split it up, one value for thrust, one for steering.
However seems they both use the same thing regardless, so that failed.
Not much regress to report, about to get stuck with exams.
Although I have been trying to sort out the driving physics, and had an extra variable coded, trying to prevent the thrust component from applying torque, however killing torque in the config stops you steering, so I tried to split it up, one value for thrust, one for steering.
However seems they both use the same thing regardless, so that failed.
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Mistake Not... wrote: This isn't rocket science, *!

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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Is a multiperson mech possible? With, say, 1 person in a turret and another driving? I know it was done with the planes, but idk how much mechs differ

mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]
Already tried it, didn't work.
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Mistake Not... wrote: This isn't rocket science, *!

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