Standard Faction/Race Information Sheet Format

Post yer RPs here.
Professor Fenway
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Re: Standard Faction/Race Information Sheet Format

Post by Professor Fenway » Sun May 04, 2014 9:24 pm

Culture and social structure is more of an empire thing rather than a species thing; it's influenced by species, but culture develops independently. It should be under empire. Also, you should add a leader field under empire, part of government.

And Shadowcat, you've just got into the RP section and already you're getting a bit on my nerves. Please be careful.

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sun May 04, 2014 9:46 pm

Will finish later, feel free to add in some things.


Humanity Faction Sheet
Spoiler:
<<Basic Information>>

Faction Name: Humanity

Home Planet: Earth

Capital Planet: Earth

Capital City: N/A

Official Languages: N/A

Race: Human

Specialties/Special Techs: N/A

Military Specialization: Planetside Warfare

Government: N/A

Culture: Varied

Pre-Galaxy Timeline
Spoiler:
<<Timeline >>

Time Period: 10,000 BCE
Population: 1,000,000
Races: 100% Human
Leader(s): N/A
Size: 1 planet
>>Territory: <1 LY
>>Number of Systems: 1
>>Number of Planets: 1
Military: Small-Scale
Economy: Hunter/Gatherers, subsistence farming
Event/History: Agricultural Revolution

One, two, skip a few, ninety-nine, two thousand fourteen.

2014 CE
Population: 7.2 Billion
Races: 99.99999% human, .00001% Dolphin
Leader(s): Numerous
Size: <1 LY
>>Territory
>>Number of Systems: 1
>>Number of Planets: 1
Military: A planet's worth
Economy: Meh
Event/History: Short-sighted bickering.


2020
Population: 7.5 Billion
Event/History: First Successful High-Orbit to Surface Offensive Strike, Beginning of Second Space Race.

2030
Population: 8.3 Billion
Size: 2 planets
>>Territory: <1 LY
>>Number of Systems: 1
>>Number of Planets: 2
Event: Establishment of first Mars colony, establishment of permanent facilities on Luna

2040
Polulation: 9.0 Billion
Event/History: Mission to a moon of Jupiter or Saturn or something.

2050
Polulation: 9.5 Billion
Event/History: Lunar launch base and mining operation established

2060
Polulation: 9.8 Billion
Event/History: Beginning of more permanent Mars colonies

2070
Polulation: 9.8 Billion
Event/History: Mission to Kuiper Belt object

2080
Polulation: 9.8 Billion
Event/History: Immigration to Mars, more than ten thousand inhabitants.

2090
Polulation: 9.8 Billion
Size: <1 LY
>>Territory
>>Number of Systems: 1
>>Number of Planets: 3
Event/History: First orbital spaceport established for handling of traffic to and from Mars, Luna, and satellite colonies of the Gas Giants.

2100
Polulation: 9.9 Billion
Event/History: First (successful) manned mission to beyond the Kiuper Belt.

2120
Polulation: 9.9 Billion
Size: 1 planet
>>Territory: <1 LY
>>Number of Systems: 1
>>Number of Planets: 4
Event/History: Extraterrestrial Migration

2130
Polulation: 10.0 Billion
Event/History: FTL engine experiments

2140
Polulation: 10.3 Billion
>>Territory
>>Number of Systems: 1
>>Number of Planets: 5
Event/History: First manned FTL travel

2150
Polulation: 11.0 Billion
>>Territory
>>Number of Systems: 2
>>Number of Planets: 6
Event/History: FTL mission to Alpha Centauri, beginning of Expansion Race

2160
Polulation: 12.5 Billion
>>Territory
>>Number of Systems: 2
>>Number of Planets: 7
Event/History: FTL commercially available, Second Extraterrestrial Migration

2170
Polulation: 12.4 Billion
Event/History: Dissolution of United Nations, mass Terran Migration (Back to Earth)

2172
Polulation: 12.3 Billion
Event/History: First incident of military engagement outside of Earth's Orbit

2173
Polulation: 12.1 Billion
Event/History: Beginning of WWIII

2174
Polulation: 11.8 Billion
Event/History: Trans-Neptunian Insurrection

2179
Polulation: 9.0 Billion
Event/History: Fall of Earth, end of WWIII. Nuclear weapons were used by insurrectionists and combatant nations, turning some heavily-inhabited areas into wastes.

2180
Polulation: 9.1 Billion
Event/History: Official end of Trans-Neptunian Insurrection (AKA the Kuiper Revolution)

2185
Polulation: 9.2
Event/History: Beginning of the Reconstruction of Earth

2190
Polulation: 9.9 Billion
Event/History: First Contact


Human Race Scheet
Spoiler:
Name: Human

Scientific Name: Homo sapiens sapiens

Habitat: Temperate climate

Anatomy and Physiology: The human is a cephalic, warm-blooded creature with an calcified endoskeleton. It's body is divided into the head, neck, torso, arms, and legs. The brain, olfactory sensors, eyes, and ears are located on the head, protected by the cranium. The torso houses most other organs, including the heart, lungs, liver, most of the digestive system,

Life Cycle:

Diet:

Psychology:

Social:

http://upload.wikimedia.org/wikipedia/c ... ilis-2.JPG
Last edited by cats on Sat May 10, 2014 3:06 pm, edited 1 time in total.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

ACH0225
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Mon May 05, 2014 8:44 am

It can stay; it's would be too much hassle to remove.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
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Re: Standard Faction/Race Information Sheet Format

Post by Shadowcatbot » Mon May 05, 2014 3:18 pm

catsonmeth wrote:
That's like Shadowcat's job. Remember him on the old forums? He was the only to have the honor of being on my "enemies" list. No offense, Shadow, you're much less bad than you were then.
I refute none of this.
In yo ceiling, stealin yo wires



Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
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Memetic biohazard
Error bait
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[Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted][Redacted]

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Wed May 07, 2014 6:11 pm

Okay is there absolutely nothing more that can be changed about the faction sheet? Just throw some stuff out there, it needs to be as perfect as we can get it.

E: Oh, and we need to go over some basic ideas of the universe, like subspace/slipspace/hyperspace, the relative size of factions, etc.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Error » Wed May 07, 2014 6:49 pm

Personally, FTL is just that. Whatever means one uses (slipspace, jump drives, warp drives, whatever) is just a means to an end.

Faction size? As in space, or population, or both, or none of the above?
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Re: Standard Faction/Race Information Sheet Format

Post by Professor Fenway » Wed May 07, 2014 7:34 pm

Idea: Although multiple forms of FTL exist, everyone makes visible distortions in what we call Subspace. Subspace is essentially the space inside space, a sort of dimension thing, another string on the fabric of time and space. Only large amounts of energy can disrupt subspace, so consider it a sort of half-net. Stars are very powerful and emit very prominent subspace signatures, for example. Firing a superweapon is like lighting a beacon in subspace.

Every FTL drive and large energy signature makes a mark in subspace. And since everything in it travels near instantaneously, if you can filter out unwanted interference, you could track anything.

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Wed May 07, 2014 8:08 pm

Faction size has been an issue in previous RPs. There's no really agreed-upon standard for it. Can a single system be considered a faction? Or a hundred? Or a thousand? Max, min, average? What about large corporations like Darkstar? We could establish a classification system based on amount of power and size.

FTL has a similar issue. There seems to be a few pretty large gaps of reasoning in the "ends," and the "means" have no set rules. Hyperspace and subspace would be extradimensional. Hyperspace is more stable than subspace, allowing ships to pass through mostly unharmed. Subspace is more energetic, but more compressed, allowing messages to travel huge distances in a short amount of time.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Wed May 07, 2014 9:29 pm

I still decry the use of subspace.

Just because I'm stubborn like that.
[spoiler]Image[/spoiler]

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Re: Standard Faction/Race Information Sheet Format

Post by Error » Thu May 08, 2014 9:36 am

Thought, then:

Hyperspace is the normal "FTL" travel. Extradimensional, and speed depends on your ship's power output and fuel and such. Minute details can be worked out.

Slipspace is faster than hyperspace, but far more random - navigation is tougher and exit point are semirandom.

Hyperpulse (placeholder name) systems send messages via subspace, which is essentially the Warp without the chaos gods in. Random, a bit of temporal buggery, navigational derps, but very, very quick to pass through. That said, it's 60% at best that you'll come back out.

Jump drives are either foldspace or wormhole systems, and allow near-instant but high-power and limited range FTL. Thus, mainly used by militaries. Not very dangerous, but risk tearing your ship apart if not configured for it.

Thus, risk-reward and different FTL all at once.
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cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Thu May 08, 2014 11:14 am

Hyperspace would just be the medium. There would be multiple methods of entering, traveling, and exiting.

Also warp.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sat May 10, 2014 12:26 am

to do:

fix RP.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Sat May 10, 2014 5:15 am

catsonmeth wrote:to do:

fix RP.
in progress:

???
[spoiler]Image[/spoiler]

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sat May 10, 2014 10:58 am

Well I might not be able to open much beachead this weekend, but I'll try to pull something together. If there aren't any more suggestions for editions to the faction info sheet/timeline format, then I guess I'll make one for the Combine as an example of proper use ASAP and put a thread up for review STAT. Oh, two things I forgot to put up for discussion: system info sheet and technology info. We won't need to document every single planet, but having a list of important stars and their satellites would be nice. Same goes with technology. Something similar (highly revised) to the format I used in my technology thread a while back would do nicely, and something simple for the stars/planets.

Progress will be made by the end of the weekend, I'll promise you that.

Real to do:
-Finalize Faction Info/Race info Format
--review faction info sheets
-Fill Human info sheet and timeline up to first contact
-Ground Rules for FTL
-System info sheet
-tech info sheet
-Ship and Fleet info sheet (?)
-Begin work on Empire RP format
-Finish RP stuff that's irrelevant to restructuring.


Damn, a lot of info sheets. If anyone has anything relevant to say about anything on the list, suggestions or additions, slap it up here and it'll be taken into consideration.
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

cats
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Sat May 10, 2014 12:12 pm

System Info Sheet
Spoiler:
System Info Sheet

System Name:

Star(s):

Basic Plane Structure:

Planetary bodies:
-Name:
-Info
--Climate:
--Gravity:
--Notable Cities:
--Population:
--Other Features:

Other Notable Objects:


Technology Info Sheet
Spoiler:
Technology Info Sheet

Tech Group: (FTL, Weaponry, Medical, etc. all that apply.)

General Info:

Devices:
-Name:
-Builders:
-Time Range of Use:
-Purpose/Functionality:


Ship Info Sheet
Spoiler:
Ship Info Sheet

Name:

Classification/Role:

Produced: (time range)
Builders:
In Service: (time range)

Length:
Beam:
Height:

FTL:
Propulsion:
Velocity Limit:
FTL Limit:

Powerplant:

Maximum Armament:

Planetary Assault:

Singleships:

Attack Line:

Defenses:

Compliment:

Info:
"Any sufficiently advanced technology is indistinguishable from a completely ad-hoc plot device"
— David Langford
Spoiler:
cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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