Standard Faction/Race Information Sheet Format

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Ivan2006
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Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Mon Apr 28, 2014 4:50 pm

Science sez space give you more cancer than earth. Your argument is invalid.
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Mon Apr 28, 2014 8:45 pm

As part of the Strigiforme Foreign Policy, the following worlds are scheduled for major negative construction:
-Earth
-Eques Homeworld
-Mobius

This list may be updated.
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Re: Standard Faction/Race Information Sheet Format

Post by Shadowcatbot » Mon Apr 28, 2014 8:56 pm

ACH0225 wrote:As part of the Strigiforme Foreign Policy, the following worlds are scheduled for major negative construction:
-Earth
-Eques Homeworld
-Mobius

This list may be updated.
Go ahead touch Earth, touch it you filthy owl :D
Seriously though those Space Amish are scary, their all like eight feet tall and muscular. And they eat actual rocks as food.
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Mon Apr 28, 2014 9:02 pm

If you wanted a spot on the Board, you should have nominated yourself in the polling. That said, I admit that your bickering has resulted in some interesting ideas.

I like the "space jerusalem" idea in that there are multiple human factions holding watch over it, but I think realistically it would be less of a religious matter than a political one or just the principle of holding to your homeland. For some it would be religious, of course, humans are a relatively spiritual race. There would be a few billion allowed to live on the surface (immigration would be strictly controlled), most would live in a handfull of massive cities and the rest would be preservationists restoring the natural parks, which would cover most of the land and oceans. Industry would be closely regulated. Toward the later part of the 3rd millennium, regulations wouldn't be as harsh. It would make sense for other races to hold their homeworld in equal regard, though maybe not so strictly regulated as that regulation was a result of reconstruction after catastrophe for Humanity. Let's also say that Terran describes those who were born on Earth or have traceable ancestry Terrans.

This is right off of the top of my head here, but I've come up with a rough timeline for Earth current-first contact.

Timeline:

CE 1996: Star Trek: First Contact

2014: Current (if you didn't realize)

2020: First successful high-orbit-to-surface military strike, beginning of second space race

2030: First colonization of Mars, establishment of permanent facilities on Luna.

2040: Mission to a moon of Jupiter or Saturn or something.

2050: Lunar launch base and mining operation established

2060: Beginning of more permanent Mars colonies

2070: Mission to Kuiper Belt object

2080: Immigration to Mars, more than ten thousand inhabitants.

2090: First orbital spaceport established for handling of traffic to and from Mars, Luna, and satellite colonies of the Gas Giants.

2100: First (successful) manned mission to beyond the Kiuper Belt.

2120: Extraterrestrial Migration

2130: FTL engine experiments

2140: First manned FTL travel

2150: FTL mission to Alpha Centauri, beginning of Expansion Race

2160: FTL commercially available, Second Extraterrestrial Migration

2170: Dissolution of United Nations, mass Terran Migration (Back to Earth)

2172: First incident of military engagement outside of Earth's Orbit

2173: Beginning of WWIII

2174: Trans-Neptunian Insurrection

2179: Fall of Earth, end of WWIII. Nuclear weapons were used by insurrectionists and combatant nations, turning some heavily-inhabited areas into wastes.

2180: Official end of Trans-Neptunian Insurrection (AKA the Kuiper Revolution)

2185: Beginning of the Reconstruction of Earth

2190: First Contact :D
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Re: Standard Faction/Race Information Sheet Format

Post by Professor Fenway » Mon Apr 28, 2014 9:25 pm

I support this timeline. As for NeoRome, my faction split off around 2170 with a colony ship or something, popped up later.

Ah fuck it, time to go make a faction page- again.

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Re: Standard Faction/Race Information Sheet Format

Post by cats » Mon Apr 28, 2014 9:33 pm

Professor Fenway wrote:I support this timeline. As for NeoRome, my faction split off around 2170 with a colony ship or something, popped up later.

Ah fuck it, time to go make a faction page- again.
NeoRome could be part of the Insurrection. Up to you, of course. And we have to make a faction sheet format before we do faction pages.
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Mon Apr 28, 2014 10:31 pm

why be a gm when you can push your ideas just as effectively without the cumulative ire of the RP board? ;)
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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Mon Apr 28, 2014 10:59 pm

How did WW3 end up after the immigration if the unification wars were the cause of it ? Actually that timelines fits very little with known UTA records, I thought you put things together not write them anew.
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Mon Apr 28, 2014 11:09 pm

Iv121 wrote:How did WW3 end up after the immigration if the unification wars were the cause of it ? Actually that timelines fits very little with known UTA records, I thought you put things together not write them anew.
Now you see the problem.
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Re: Standard Faction/Race Information Sheet Format

Post by cats » Mon Apr 28, 2014 11:41 pm

@Iv: Go reread my plan. I don't recall anyone saying anything about article I.
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cannonfodder wrote:it's funny because sonic's face looks like a * and faces aren't supposed to look like a *

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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Tue Apr 29, 2014 4:06 am

lets begin with WTF is article I, I dont get your prob either tiel, you have an origin story tied into it ? If yes then say so, you are even worse than me I at least give actual holes -.-", plus you know as much as you get freedom about your origin story so do I have to get it too, its easy to put the blaming finger on me all the time.
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Re: Standard Faction/Race Information Sheet Format

Post by Ivan2006 » Tue Apr 29, 2014 5:10 am

@Iv:
Spoiler:
Article I wrote: All lore that is currently considered canon or was considered canon at any time prior to the passage of these points is henceforth rendered void. All lore made following the passage of these points prior to the establishment of the Board of Game Masters (Point II), the Standard Faction and Race Sheets (Point III, Point III-1), or the Standard Empire RP Format (Point V) will be considered void.
There never were any plans on 'putting things together', that was the Error variant ot rewriting the lore which got outvoted 8:3.
The current, catsonmeth-plan revolves around the board of GMs writing the main lore and people generally alligning their stuff into that.
Quotes:
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Tiel wrote:hey now no need to be rough
Daynel wrote: you can talk gay and furry to me any time
CMA wrote:And I can't fuck myself, my ass is currently occupied

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Re: Standard Faction/Race Information Sheet Format

Post by Iv121 » Tue Apr 29, 2014 5:41 am

K I got it I got booted, well enjoy then, I guess I don't give a shit about what you gonna write there anymore, keep in mind though that not everyone will take that nicely to being booted, I guess those who are part of the GM board got their factions saved from it but any other faction will prob have to be "punched into shape" so to say so that if fits in the gaps those "official' factions will leave around.

K perhaps I went too far I just can't make myself not to care, alright Ill throw you a little suggestion cats, your description lacks shape. Similarly to your designs if you try to make a good story at least use a good "shape" for it, that is the main skeleton of the story leaving out all the addons. First of all most of the stuff you wrote there can be considered addons, thats not what your story is about. Your ship cant be just greebling.
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Re: Standard Faction/Race Information Sheet Format

Post by Chairman_Tiel » Tue Apr 29, 2014 5:58 am

Iv121 wrote:lets begin with WTF is article I, I dont get your prob either tiel, you have an origin story tied into it ? If yes then say so, you are even worse than me I at least give actual holes -.-", plus you know as much as you get freedom about your origin story so do I have to get it too, its easy to put the blaming finger on me all the time.
I've been telling you from the start that centering your entire lore around something that is by no means exclusively yours and subject to change was a bad idea.
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Re: Standard Faction/Race Information Sheet Format

Post by ACH0225 » Tue Apr 29, 2014 6:32 am

I'd give an argument, but I can honestly say I can barely understand what Iv is saying.

Here is my race sheet basic idea. It gives room for the person to adaquately describe things, so that they don't just have to say "democracy" and "7/10 military"

Faction name:

Size of faction(number of systems and number of worlds):

Key exports and notable exports(economy):

Political structure(government):

Production capacity:

Military description(special tech, fleet sizes, ect)

Misc:

Now, things like production aren't some mathematical formula. It's just used to judge the rate at which ships are produced. If I have 80 shipyards, and say I'm making 90 ships, 2 months later it's reasonable if I have 90 more ships. However, if I have 20 shipyards and I make 90 ships, then people can call god modding on me if they are done by the side of forever.
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