FC content pack flan's [UBERTHREADNAUGHT]

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Sat Apr 26, 2014 8:58 pm

NotPrototype wrote:
catsonmeth wrote:Could you make a turret with interchangeable weapons?
I can only have interchangeable weapons on mechs.
Only if we had someone who knew MC modding very well. We could do some crazy shit and by we I mean us dumping all our ideas on him then shunning him till he does it.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 6:37 am

ok, while I wait for some other things, I've started a hyperrealism test (by MC standards that is) will let you know how it turns out.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Saravanth » Mon Apr 28, 2014 7:05 am

A hyperrealism test? What is it testing?
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 7:12 am

How much detail I can cram into a tiny space.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 7:23 am

Was tick around with ModelScale... this happened.

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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Chairman_Tiel » Mon Apr 28, 2014 8:19 am

It's so cute xD
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 8:43 am

IKR. If only there was an option to disable rendering players inside a vehicle, then you could turn into one of these and cause chaos.

I've also finished most of the Techne side of my little experiment:

Image

The idea is I want to see if it is worth using a different scale to make the gun models, I can cram a tonne more detail in, but it takes a lot longer.

This L85 I've done has 100 parts, and I'm yet to do the scope, I'm going to get it working and the shapes done in MCP, if I find the end result is worth the extra time spent, then I'll swap to using this scaling.

also it's proportionally exact, minus a few exceptions, but then again I am very familiar with the design.

This won't be in the pack, I'll probably give it to LabJac or CTM for their packs, but I'll keep the method.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by  ҉  » Mon Apr 28, 2014 9:04 am

NotPrototype wrote:IKR. If only there was an option to disable rendering players inside a vehicle, then you could turn into one of these and cause chaos.
Does the player shrink with the model? If so, you could probably hide Steve in the chest or something where he can't be seen.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 9:07 am

Kzin wrote:
NotPrototype wrote:IKR. If only there was an option to disable rendering players inside a vehicle, then you could turn into one of these and cause chaos.
Does the player shrink with the model? If so, you could probably hide Steve in the chest or something where he can't be seen.
Nah, Player stays the same scale, otherwise I'd have done this already. Might get War_Monger to give Flan the idea.

Alternatively you can use invisibility potions.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Prototype » Mon Apr 28, 2014 12:09 pm

Ok, test model done:

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So while the level of detail on this is pretty high, it also took way too long, and when you are using it in first person you don't really see all the detail, I mean I modelled the pins that hold the body together, and you can barely see them. And I mean I know this design very well, it's going to be difficult to do an original design to the same standard.

That said I think I will stick with using this scale, but I perhaps won't use the same level of detail seen here.

I'll texture this and give it to someone who can use it.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Mon Apr 28, 2014 12:20 pm

That is 2000's FPS level detail.
Well done.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by cats » Mon Apr 28, 2014 2:36 pm

Interesting. *takes note to add more detail to all designs*
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Shadowcatbot » Mon Apr 28, 2014 3:24 pm

NotPrototype wrote:Was tick around with ModelScale... this happened.

Image
If you could hide steve I'd make that mech about the size of a mob head and go rampant.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Archduke Daynel, PhD » Mon Apr 28, 2014 3:33 pm

I just realized how much we need that mech in miniature size as a pet in the finished mod.
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Re: FC content pack flan's [SUPERTHREADNAUGHT]

Post by Ivan2006 » Mon Apr 28, 2014 3:41 pm

I agree, we need infantry bots too after all.
Tho the Omega might be better suited for that role.
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