By the power of Grayskull

Anything about the game. Maps, mods, servers, etc.
Prototype
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Re: By the power of Grayskull

Post by Prototype » Fri Apr 18, 2014 12:40 pm

They raided us after Leite attacked, it was only Myles's intervention and Leite's defence that saved the base.

They are enemies anyway.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: By the power of Grayskull

Post by Prototype » Fri Apr 18, 2014 2:27 pm

So those two knobjockeys who killed tell set up a spawn camping base, so we went in and destroyed them, a no loss operation with laser weapons, they lost everything they had there.
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Mistake Not... wrote: This isn't rocket science, *!
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Solar112
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Re: By the power of Grayskull

Post by Solar112 » Sat Apr 19, 2014 5:42 pm

Hm. Si there a bug with the mod pack? or perhaps the server? whenever I craft something I get three german 75mm shells...

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Re: By the power of Grayskull

Post by Shadowcatbot » Sat Apr 19, 2014 6:12 pm

What is the modpack? The youtube link is a deadlink

EDIT: found it in the later pages, God I fucking hate installing mods wit the new launcher

EDIT2: FML doesn't seem to want to exist in minecraft RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH >:(
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Tell
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Re: By the power of Grayskull

Post by Tell » Sat Apr 19, 2014 7:17 pm

All you do is download the forge installer and it will install forge then you just drag the files into the mod folder...
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Re: By the power of Grayskull

Post by Shadowcatbot » Sat Apr 19, 2014 7:20 pm

Tell wrote:All you do is download the forge installer and it will install forge then you just drag the files into the mod folder...
Found out why it didn't work, forge installer makes a new 'partition' or whatever the hell it's called instead of installing it in the one your using.

Now could anyone be a pall and mail me the cords? Everything around spawn isfucked up.
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Prototype
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Re: By the power of Grayskull

Post by Prototype » Sun Apr 20, 2014 3:43 am

Solar112 wrote:Hm. Si there a bug with the mod pack? or perhaps the server? whenever I craft something I get three german 75mm shells...
Yeah, that's a weird bug that's always been around.


Also shadow, you are going to need to wait for one of us to be on.
And the fuck up around spawn was me, I may have declared war on the jungle there.
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Mistake Not... wrote: This isn't rocket science, *!
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Re: By the power of Grayskull

Post by Shadowcatbot » Sun Apr 20, 2014 3:49 pm

Just bought an apache, some poor desert village is now in ruins from chain gun and hellfire spam.
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Re: By the power of Grayskull

Post by Shadowcatbot » Sun Apr 20, 2014 5:14 pm

Proto why futurecraft guns no fancy 3d?
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ACH0225
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Re: By the power of Grayskull

Post by ACH0225 » Sun Apr 20, 2014 6:00 pm

No closer to sorting my problems out, so I'll just be shouting from the backseat.

DO NOT EVER LET ANYONE TP TO YOU!

This is how we lose bases. If there is a security breach, IMMEDIATELY unlock the Electric chests and place them in an ender chest. They retain their inventories. Attempt to repel intruders and pack away all machines and materials. Do not return to a base that has been found.
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Re: By the power of Grayskull

Post by Shadowcatbot » Sun Apr 20, 2014 6:22 pm

ACH0225 wrote:No closer to sorting my problems out, so I'll just be shouting from the backseat.

DO NOT EVER LET ANYONE TP TO YOU!

This is how we lose bases. If there is a security breach, IMMEDIATELY unlock the Electric chests and place them in an ender chest. They retain their inventories. Attempt to repel intruders and pack away all machines and materials. Do not return to a base that has been found.
What if I was to 'accidentally' release the coordinates to a fake base?
In yo ceiling, stealin yo wires



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Prototype
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Re: By the power of Grayskull

Post by Prototype » Mon Apr 21, 2014 4:05 am

Modpack has changed:

https://www.dropbox.com/sh/saryfu89zmlrltc/gBSjHdks0k

You also need to download and install custom NPCs manually

http://www.kodevelopment.nl/minecraft/c ... tallation/


It has also fucked up the vast majority of our mekanism stuff.

But we can have bolters now, which is a plus.
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Mistake Not... wrote: This isn't rocket science, *!
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Tell
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Re: By the power of Grayskull

Post by Tell » Mon Apr 21, 2014 5:16 am

wtf is custom npc's?
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Prototype
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Re: By the power of Grayskull

Post by Prototype » Mon Apr 21, 2014 5:35 am

It's a mod...

That adds custom NPCs...
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Mistake Not... wrote: This isn't rocket science, *!
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Re: By the power of Grayskull

Post by Shadowcatbot » Mon Apr 21, 2014 2:28 pm

Prototype wrote:Modpack has changed:

https://www.dropbox.com/sh/saryfu89zmlrltc/gBSjHdks0k

You also need to download and install custom NPCs manually

http://www.kodevelopment.nl/minecraft/c ... tallation/


It has also fucked up the vast majority of our mekanism stuff.

But we can have bolters now, which is a plus.
What exactly is new?
In yo ceiling, stealin yo wires



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