Kerbal Space Program Megathread V1
-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Why don't we take KMP and stock parts and combine it for real time space wars?
Of course, i'd be hosting off a home computer so maybe lags, but then you're not launching your own things and blowing them up by yourself!
Of course, i'd be hosting off a home computer so maybe lags, but then you're not launching your own things and blowing them up by yourself!
-
- Vice Admiral
- Posts:2312
- Joined:Sun Dec 09, 2012 10:21 pm
- Affiliation:Strigiforme
- IGN:ACH0225
- Location:Cuuyth
Re: Kerbal Space Program Megathread V1
No one is opposed, and people would play, but no one has bothered to. If you make it Fen, they(we) will come.
mfw brony imagesfr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
Spoiler:
-
- Texture Artist
- Posts:1506
- Joined:Wed Dec 05, 2012 10:47 pm
- Affiliation:Novus Roma
- Location:Neither Here nor There
Re: Kerbal Space Program Megathread V1
I'll make my own thread!
-
- Fleet Admiral
- Posts:3021
- Joined:Fri Dec 07, 2012 12:10 pm
- Affiliation:[redacted]
- IGN:Ivan2006
- Location:In a universe.
- Contact:
Re: Kerbal Space Program Megathread V1
you'll want an engine tho if you're going for reusability
Quotes:
Spoiler:
-
- Moderator
- Posts:4205
- Joined:Thu Dec 06, 2012 11:49 am
- Affiliation:CNI
- IGN:FC_Rangefinder
- Location:Sol IIIa, School of Hard Knocks
Re: Kerbal Space Program Megathread V1
Well, that (was) the plane that homehow could reverse direction of flight in the space of 100 meters. It did have an engine.
Re: Kerbal Space Program Megathread V1
So, KSP 23.5. Asteroids.
Re: Kerbal Space Program Megathread V1
Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
-
- Fleet Admiral
- Posts:3217
- Joined:Wed Dec 05, 2012 9:54 pm
- Affiliation:Hexalan
- IGN:PCaptainRexK
- Location:Hexalan
Re: Kerbal Space Program Megathread V1
^^^^^^^!!!!Tell wrote:Yeah.. It came out some weeks ago. What is your point? Unless your implying that we should start up pass the save again, in which case yes I would like to do that again.
cats wrote:I literally cannot be wrong about this fictional universe
-
- Vice Admiral
- Posts:2623
- Joined:Thu Dec 06, 2012 9:46 pm
- Affiliation:Nivanshae
- IGN:_Shadowcat_
- Location:Munching on important looking wires.
Re: Kerbal Space Program Megathread V1
That necro, my innocent virgin eyes!
Anyway asteroids still sound fun, My only file with them has like forty from the first six hours of play.
Anyway asteroids still sound fun, My only file with them has like forty from the first six hours of play.
In yo ceiling, stealin yo wires
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Do not open. Ever. At all. Enter at your own risk to life and limb.
Trigger warning
Bot gore warning
Memetic biohazard
Error bait
Spoiler:
Re: Kerbal Space Program Megathread V1
Well I was going to do stuff, but I'm tired. Also we should totes start up the pass the save again.
Re: Kerbal Space Program Megathread V1
I'd prefer if we did it in vanilla.
Re: Kerbal Space Program Megathread V1
I'd be interested in passing a save game. Mods or no mods, don't really matter to me, though I find interstellar pretty fun for like beamed power and stuff.
- Tau
- Admin
- Posts:750
- Joined:Mon Dec 10, 2012 9:58 am
- Affiliation:Futureville Mafia
- IGN:TehPwnzor7306
- Location:Ancapistan
Re: Kerbal Space Program Megathread V1
I'm down as long as I can use FAR.
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.