Skyrim

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Re: Skyrim

Post by Error » Tue Mar 11, 2014 7:01 pm

Depends on what one would call "good".
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Re: Skyrim

Post by Iv121 » Wed Mar 12, 2014 1:45 am

Literally anything. I can prob find most things existing in Workshop in Nexus too while a few searches by me proved that Workshop doesn't have all the high quality mods Nexus has , and Im not even talking about the shitty sorting system. Im glad I actually found SkyUI for example in the Workshop ... on like the 3rd page of the search ? At least when I switched to "sort by relevancy" it actually appeared on the list ... ironically second.
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Re: Skyrim

Post by Archduke Daynel, PhD » Wed Mar 12, 2014 2:16 am

I must say that I agree with Iv, Nexus is better and the mods are usually of a better quality.
Another good thing with Nexus is that you download the files and install it yourself, it doesn't autoinstall like on workshop.
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Re: Skyrim

Post by Iv121 » Wed Mar 12, 2014 2:27 am

Use Nexus Mod Manager. Also get used to it, in modding its up to you to install, maintain and fix your content. Workshop won't install all the complicated mods for you, it is quite limited in it's capabilities. For example SKSE that is required for diff cool mods out there cannot be installed using workshop (It doesn't even exist there) or Nexus Mod Manager (It does exist on Skyrim Nexus though). Basically if you do not want to put time and effort into getting those mods Workshop is the place for you but expect the mod quality to be adequate ... If you really want to get a true mod collection take the extra effort (well "extra" ...) and go to Skyrim Nexus.
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Re: Skyrim

Post by  ҉  » Sat Mar 22, 2014 7:29 pm

Today I got Enchanting high enough to make gear that gives me -100% cost to Alteration spells. Then I grabbed an item with Telekinesis and fast-traveled somewhere else. Then I set Alteration to Legendary and did it again. Now I'm level 84.
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Re: Skyrim

Post by  ҉  » Sun Mar 23, 2014 7:53 pm

I got caught pickpocketing the arms merchant in the market in Riften, and she attacked me. Four people leaped to to my defense and killed her, and then attacked the guards coming to arrest me, and were all butchered. Five people died over a twenty-five septim bounty. O_O
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Re: Skyrim

Post by Saravanth » Mon Mar 24, 2014 8:50 am

"Hatred does not cease by hatred, but only by love"
- joyk Buddha
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Re: Skyrim

Post by  ҉  » Fri Mar 28, 2014 5:44 pm

Smithed some Dragonbone Armor up to Legendary level and decided to see whether I could kill everyone in Whiterun without using weapons. Turns out the answer is a resounding 'yes', although I had to leave the Jarl's hall because there were too many essential characters in there. I think I killed everyone who could die, though. Current bounty is only 19,530 because I killed all the witnesses to a huge chunk of it.
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Re: Skyrim

Post by CMA » Fri Mar 28, 2014 6:24 pm

Saravanth wrote:"Hatred does not cease by hatred, but only by love"
- joyk Buddha
wait, wasn't that Gandhi?
Mistake Not... wrote:Smithed some Dragonbone Armor up to Legendary level and decided to see whether I could kill everyone in Whiterun without using weapons. Turns out the answer is a resounding 'yes', although I had to leave the Jarl's hall because there were too many essential characters in there. I think I killed everyone who could die, though. Current bounty is only 19,530 because I killed all the witnesses to a huge chunk of it.
Heheh, I remember doing that in Oblivion.
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Re: Skyrim

Post by Saravanth » Sun Mar 30, 2014 3:53 am

I miss the way essential characters in oblivion didn't get an asthma attack like in skyrim, but just fell to the ground unconsciously. That was way more fun.
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Re: Skyrim

Post by  ҉  » Sun Mar 30, 2014 8:03 pm

When I'm wearing my full set of enchanted legendary Dragonplate armor, my armor rating is 1054 and my Daedric sword does 177 damage per hit. I fought two ancient dragons at once today and took something like 10% damage.

I've now completed all four faction questlines (Dark Brotherhood, Thieves' Guild, Companions, and College of Winterhold) and the Dark Brotherhood one was the best by a huge margin. Thieves' Guild had some nice quests (that early one where you sneak through the manor on the island near Riften was great), but it finished kinda weirdly, and DB's last quest was awesome. I'm not delighted by the stuff after that questline ends, though. Dark Brotherhood Forever is just annoying because it stays open in your inventory forever; the way the Thieves' Guild handled the infinite radiant quests was way better, and at some point I'm probably going to use the console commands to get rid of DBF.
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Re: Skyrim

Post by Iv121 » Mon Mar 31, 2014 12:13 am

Set it's status to 0 to disable it if Im not mistaken, see you need the actual status codes to do it through console, they usually go up from 10 at the beginning and from there on in jumps of ten, sometimes winding paths and special states comes as 5s in the status codes (25,115) and sometimes in order to progress scripts forwards in a scene or something they increase the status code by 1 (21,22,23...). Anyway the main states that you see in your questlog are prob multiples of 10, that is at least the standard system used by Bethesda and consequently by the modders too.
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Re: Skyrim

Post by  ҉  » Mon Mar 31, 2014 5:38 am

The command is 'completequest dbrecurring'.
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Re: Skyrim

Post by Iv121 » Mon Mar 31, 2014 7:37 am

Well that is the same as setStage to the stage that is marked quest end, setStage is even safer because quests sometimes have multiple endings, how do you think its gonna choose one ? I don’t know either, there are also quests that don't have an ending like the one you are talking about, there I would assume it will choose to set stage to 0 or simply remove the quest as if it was never taken, it is also possible that as a result you will be able to receive the quest again if you follow what you did after the last mission of the DB questline (Don't remember when that quest is assigned to you but in theory if you set a quest stage to 0 you will be able to accept it again which equalls to setting quest stage to 10).

Actually I didnt touch it for so lnog that I dont remember even of stage counting begins above 0 (10 in msot cases) or at 0, if it begins at 0 then the line would be setStage -1.
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Re: Skyrim

Post by  ҉  » Mon Mar 31, 2014 8:29 am

This 'quest' just means doing the same task (killing a random NPC) over and over again for a moderate amount of gold. There aren't multiple endings. It doesn't have an ending. There's no stage that I can set it to that will be the end of the quest. There's the 'talk to Night Mother' stage, which is what it's at when you're not doing a job right then. Then there's the 'talk to client' stage, and the 'kill target' stage, and then you're back to 'talk to Night Mother'. All of the stages are part of an infinite loop.
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