Kerbal Space Program Pass The Save File

Futurecraft community gaming.
Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks
Re: Kerbal Space Program Pass The Save File

Post by Error » Thu Feb 13, 2014 10:38 am

Revert to the previous save file? You had Fun going, Vinyl, you didn't need to overreact like a spoiled child. This could've gone to interplanetary war (and thus, Fun).
Image

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Thu Feb 13, 2014 2:53 pm

Icelandic Perehelion wrote:Revert to the previous save file? You had Fun going, Vinyl, you didn't need to overreact like a spoiled child. This could've gone to interplanetary war (and thus, Fun).
Yeah, let's continue the war. war is fun. I'll pick up from the previous save.

E: Wait, no I think it's your turn

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 13, 2014 7:05 pm

solar112 wrote:
Icelandic Perehelion wrote:Revert to the previous save file? You had Fun going, Vinyl, you didn't need to overreact like a spoiled child. This could've gone to interplanetary war (and thus, Fun).
Yeah, let's continue the war. war is fun. I'll pick up from the previous save.

E: Wait, no I think it's your turn
Continue then, eh? I can certainly do that!
E: I was absolutely mocking Tau, if you couldn't pick up on that then blame the limitations of text.
E2: But yeah, totally ready to launch the Bravery of Ferwise and accompanying launches when it's my turn (and it would be if it's a hard reset back to the save before mine though I understand if y'alls want to do someone else).
cats wrote:I literally cannot be wrong about this fictional universe

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Pass The Save File

Post by Tau » Thu Feb 13, 2014 7:58 pm

I suggest we revert to the pre-war save and restart the war, but we ought to be sure that it doesn't get as upfucked as it did before.
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Kerbal Space Program Pass The Save File

Post by Error » Thu Feb 13, 2014 8:01 pm

Also, more fighting over other bodies instead of fighting to get off Kerbin? Munar warfare, Evian airships (maybe), Laythian navies...and stuff.
Image

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 13, 2014 8:04 pm

Tau wrote:I suggest we revert to the pre-war save and restart the war, but we ought to be sure that it doesn't get as upfucked as it did before.
How much pre-war? As in before the Courage of Alexander was destroyed or before I claimed the Mun as Exion property?
Icelandic Perehelion wrote:Also, more fighting over other bodies instead of fighting to get off Kerbin? Munar warfare, Evian airships (maybe), Laythian navies...and stuff.
The Courage of Alexander II was to be headed for Duna... or maybe one of the Joolian moons. Or Eve. I forgot to write that bit on the To-Do.
cats wrote:I literally cannot be wrong about this fictional universe

Error
Moderator
Posts:4205
Joined:Thu Dec 06, 2012 11:49 am
Affiliation:CNI
IGN:FC_Rangefinder
Location:Sol IIIa, School of Hard Knocks

Re: Kerbal Space Program Pass The Save File

Post by Error » Thu Feb 13, 2014 8:07 pm

Why not a frsh save, with a few mods right off the bat?

So far we havebKAS, Kethane, aaand...Extraplanetary Launchpads, I think, da?
Image

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Thu Feb 13, 2014 8:13 pm

If there is fresh start, I might join- if I can get the mods downloaded and stuff.
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 13, 2014 8:14 pm

Icelandic Perehelion wrote:Why not a fr[e]sh save, with a few mods right off the bat?

KAS, Kethane, Extraplanetary Launchpads
I can deal and work with that.
E: Exion's first order of business would be to set up suitable logistics (Habs, rovers, launchpad, mining sites) and migrate to the Mun. Just to make that clear to everybody.
cats wrote:I literally cannot be wrong about this fictional universe

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Pass The Save File

Post by Tau » Thu Feb 13, 2014 9:37 pm

Can we add PFairings to that list? Solar and I are using FAR, and it'd be nice if you guys could load our .crafts without us having to modify them.

That aside, my initial course of action would be to first ensure that Billy-Bobwell and Hadwell Kerman remain in my possession, and then to set up bases on Kerbin to ensure the safety of my territory.
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 13, 2014 9:41 pm

Tau wrote:Can we add PFairings to that list? Solar and I are using FAR, and it'd be nice if you guys could load our .crafts without us having to modify them.

That aside, my initial course of action would be to first ensure that Billy-Bobwell and Hadwell Kerman remain in my possession, and then to set up bases on Kerbin to ensure the safety of my territory.
I'm open to that.

On a similar note to Tau's, Ferwise Kerman is to stay firmly attached to Exion.
cats wrote:I literally cannot be wrong about this fictional universe

ACH0225
Vice Admiral
Vice Admiral
Posts:2312
Joined:Sun Dec 09, 2012 10:21 pm
Affiliation:Strigiforme
IGN:ACH0225
Location:Cuuyth

Re: Kerbal Space Program Pass The Save File

Post by ACH0225 » Thu Feb 13, 2014 9:48 pm

Ok, what mods are in use here?
Image
fr0stbyte124 wrote:5 months from now, I will publish a paper on an efficient method for rendering millions of owls to a screen.
mfw brony images
Spoiler:
Image
Image
Image
Image

Vinyl
Fleet Admiral
Fleet Admiral
Posts:3217
Joined:Wed Dec 05, 2012 9:54 pm
Affiliation:Hexalan
IGN:PCaptainRexK
Location:Hexalan

Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Thu Feb 13, 2014 9:52 pm

ACH0225 wrote:Ok, what mods are in use here?
Kerbal Attachment System, Kethane, MechJeb, Ferram Aerospace Research, Procedural Fairings, and Extraplanetary Launchpads. Unless I missed something...? Maybe also put in KerbPaint?

E: We should probably do a remap because of less players and a probable new player, those still playing can keep their positions while removing inactive players and adding new one(s). And who's going to go from where?
cats wrote:I literally cannot be wrong about this fictional universe

Solar112
Captain
Captain
Posts:1044
Joined:Fri Jan 10, 2014 2:19 pm
IGN:Solar112

Re: Kerbal Space Program Pass The Save File

Post by Solar112 » Fri Feb 14, 2014 5:33 am

Vinyl wrote:
ACH0225 wrote:Ok, what mods are in use here?
Kerbal Attachment System, Kethane, MechJeb, Ferram Aerospace Research, Procedural Fairings, and Extraplanetary Launchpads. Unless I missed something...? Maybe also put in KerbPaint?

E: We should probably do a remap because of less players and a probable new player, those still playing can keep their positions while removing inactive players and adding new one(s). And who's going to go from where?
Remap is good, and I also suggest KerbPaint.

E: also, TSS's first order of business is to secure our spot on the map.

E2: we'll use the map tau gave: http://i.imgur.com/TXTslBS.png

E3: http://imgur.com/mbuAheF.png TSS's new home.

User avatar
Tau
Admin
Posts:750
Joined:Mon Dec 10, 2012 9:58 am
Affiliation:Futureville Mafia
IGN:TehPwnzor7306
Location:Ancapistan

Re: Kerbal Space Program Pass The Save File

Post by Tau » Fri Feb 14, 2014 10:41 am

I'll map my shit next.
Image
Vinyl wrote:"RP" and gaming and homosexuality is what's keeping [the forum] afloat.

Post Reply