Kerbal Space Program Pass The Save File

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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 3:03 pm

The Mun, is ours. (Cue Imperial March)
Spoiler:
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Re: Kerbal Space Program Pass The Save File

Post by Tau » Sat Feb 08, 2014 3:52 pm

Just fork over the save. I want to test my bomber.
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 3:56 pm

Tau wrote:Just fork over the save. I want to test my bomber.
Let me finish another landing, then it's all yours.
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 3:58 pm

I'll borrow it after Tau if nobody minds.

Also, Vinyl, the Lyran Commonwealth is now officially breathing down you neck over the Mun.
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 4:22 pm

https://www.mediafire.com/?0xwxt5b3jfb30fj

@Error, Exion's Mun endeavours have led to a rather substantial military and Munar blockade.

All ships in the Mun Blockade are ordered to shoot unregistered craft on sight.
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 4:50 pm

Hard to do when you don't get reaction shot during other folks' turns.
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 5:21 pm

Icelandic Perehelion wrote:Hard to do when you don't get reaction shot during other folks' turns.
I think we should use special rules during a battle. I propose the following:
Spoiler:
1) Ships in the engagement are divided into power classes (fighters, corvettes, frigates, destroyer, capitals, super-caps), each played in order from smallest to largest. 2) The aggressor plays first, followed by defender. In the event of more than 2 players, the order is fleet sizes, smallest to largest.
3) The entire payload of the ship may be put into a target, but for the turn only that target, other targets may only be taken in another turn.
4) A turn is 1 ship that may perform the following: 2 burns and 1 firing against a single target. At the end of the turn, the save is sent to the next person.
5) After all ships' turns have been taken, the order restarts.
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 5:36 pm

Sounds good to me, waitin' formthe other parties.
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 6:59 pm

I was bored so I made this (starring the EKS Courage of Alexander):
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 7:44 pm

(Can't watch videos)

-_-
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Re: Kerbal Space Program Pass The Save File

Post by Tau » Sat Feb 08, 2014 7:47 pm

I'm too busy designing my high-speed Munar surface bomber to do anything. Error, go ahead.
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 7:53 pm

Will post up file sometime tomorrow. Also, Vinyl, beware that with those rules, I can drop a bomb on a surface colony unopposed, because the colony can't shoot back.

...

Well, probably
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 7:59 pm

Icelandic Perehelion wrote:Will post up file sometime tomorrow. Also, Vinyl, beware that with those rules, I can drop a bomb on a surface colony unopposed, because the colony can't shoot back.

...

Well, probably
Ships in orbit could shoot back... But changing to the defender going first is probably a good idea.

E: Official change to defender being the first player during an engagement in order to prevent the immediate destruction of craft/facilities. So instead of that bomb destroying that base with all your Kerbals in it, they can jump out and watch from a safe distance as either their home explodes (or if the aggressor is using a bomber, the bomber exploding. Or both). This change was made with the intent of preserving hard work and Kerbal lives.
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Re: Kerbal Space Program Pass The Save File

Post by Error » Sat Feb 08, 2014 8:25 pm

Indeed.

Although if you let others land on the Mun unopposed, this could go a lot more amicably. :)
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Re: Kerbal Space Program Pass The Save File

Post by Vinyl » Sat Feb 08, 2014 8:27 pm

Icelandic Perehelion wrote:Indeed.

Although if you let others land on the Mun unopposed, this could go a lot more amicably. :)
Exion cannot allow the disruption of their extra-Kerbin projects, accidental or not.
We have a sensitive plan to protect, a part of which is the Mun.
E: The other nations are welcome to retrieve personnel already present, Exion can even return the crew to LKO, refusal of either will result in consequences.
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